Thanks! And I can confirm that it does work on SSE. But to be safe I will rebuild the mod for SSE and make a new SSE page soon. Link should be on the mod description soon.
So... actually it does work with ranged weapons! The CK documentation led me to believe that it wouldn't work, BUT I just tested it in-game and ranged weapons seemly work fine. If you end up trying it, let me know if you run into any issues. I removed my previous post as to not confuse people.
Deceptively simple mod that, that encourages (or damands, depending on settings) diversity in gameplay. This one is definetly staying as a neccecity for future builds. Not sure if information is relevant in any way, but ive found a minor incompability with LoTD. Picking up Deck of Demons from that mod apparently overrides the on hit gain mana effect of spellfury. Problem can be solved by just removing deck from inventory thou.
At first I had my doubts, but Spellfury is quickly becoming one of my favorite mods.
Every concern I have becomes addressed as I level up. "Am I forced to use a bow against dragons? Oh, hey, a spell to convert stamina into magicka! Oh, now I have a power to sustain that conversion effect for awhile! I can basically cast freely if I sacrifice being able to sprint for cover from the dragonbreath!" It's obvious that a lot of thought was put into making this strong without being ridiculously overbearing, My own hybrid builds always ended up swapping between weapons and magic since there was rarely a benefit to using both at once.
Honestly? I've always loved mages in this series, and Skyrim magic always left a bad taste in my mouth for how grotesquely expensive the spells were for how weak most of them were. Over 200 magicka for 8 damage per second to enemies close enough to bite? It was ridiculous. Spellfury makes casting high cost spells actually viable in the heat of battle if you don't mind wading into the fray and swinging a weapon to fuel your casting, and it synergizes incredibly well with mods like Ordinator Perk Overhaul (Rebalancing the perk trees so Magic is stronger without Impact Dualcast cheese, etc) and DServant's Combat Gameplay Overhaul (Swapping between onehanding or twohanding a weapon, and allowing spells to be cast with even a 2h melee weapon, but not bows.)
My only real concern are the spells that are oriented more around pre-combat casting, like Bound Weapons or Cloaks. That said, you could always just use Cost Reduction enchantments to help offset that, so it's really only an issue in the earlygame. It's just an annoying issue since grinding Conjuration/Alteration up would effectively require repeated needless mid-combat casts to make up for the casts you couldn't start combat with at the start of the game. It's surreal heading into combat without a summon already backing me up, or without that Armor spell, you know?
Easy endorsement from me, and I rarely endorse anything!
I'm glad you like it. When I was tuning the mod I tried to not make it too powerful to leave open the option of cost reduction enchants for things like pre-fight buffs. Hopefully I did I good job, but if I didn't that's what the MCM is for. Thanks!
Very cool, I'm tempted to use this in my next playthrough. I've never really liked the way spellswords seem to get the short end of the stick in this game, awesome work!
Also what armor are you using in the screenshots? My mage characters tend to be female and I like how it's not overly skimpy.
The way I have it working right now is the "disabler" is a negative magicka regeneration effect. Its magnitude is so large that it is very unlikely that you get enough magicka regeneration to counter act it. If anyone finds a way to let me know.
For an Ordinator patch, you could get really fancy and only have this sort of playstyle open up when you get the spellsword perk in the alteration tree, sort of like how the vancian perk completely changes playstyle. Idk, might be kinda difficult, but it would be really cool. Regardless, this is an awesome mod.
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It works on SSE too btw.
Not sure if information is relevant in any way, but ive found a minor incompability with LoTD. Picking up Deck of Demons from that mod apparently overrides the on hit gain mana effect of spellfury. Problem can be solved by just removing deck from inventory thou.
it looks sweet
Every concern I have becomes addressed as I level up. "Am I forced to use a bow against dragons? Oh, hey, a spell to convert stamina into magicka! Oh, now I have a power to sustain that conversion effect for awhile! I can basically cast freely if I sacrifice being able to sprint for cover from the dragonbreath!" It's obvious that a lot of thought was put into making this strong without being ridiculously overbearing, My own hybrid builds always ended up swapping between weapons and magic since there was rarely a benefit to using both at once.
Honestly? I've always loved mages in this series, and Skyrim magic always left a bad taste in my mouth for how grotesquely expensive the spells were for how weak most of them were. Over 200 magicka for 8 damage per second to enemies close enough to bite? It was ridiculous. Spellfury makes casting high cost spells actually viable in the heat of battle if you don't mind wading into the fray and swinging a weapon to fuel your casting, and it synergizes incredibly well with mods like Ordinator Perk Overhaul (Rebalancing the perk trees so Magic is stronger without Impact Dualcast cheese, etc) and DServant's Combat Gameplay Overhaul (Swapping between onehanding or twohanding a weapon, and allowing spells to be cast with even a 2h melee weapon, but not bows.)
My only real concern are the spells that are oriented more around pre-combat casting, like Bound Weapons or Cloaks. That said, you could always just use Cost Reduction enchantments to help offset that, so it's really only an issue in the earlygame. It's just an annoying issue since grinding Conjuration/Alteration up would effectively require repeated needless mid-combat casts to make up for the casts you couldn't start combat with at the start of the game. It's surreal heading into combat without a summon already backing me up, or without that Armor spell, you know?
Easy endorsement from me, and I rarely endorse anything!
Also what armor are you using in the screenshots? My mage characters tend to be female and I like how it's not overly skimpy.