This page was last updated on 20 November 2020, 5:57AM
Changelogs
Version 1.36
1.36: Updated Stretch and Headache animations (https://streamable.com/mjzybi) Optional, can revert in FOMOD install. New optional lowered arm variant for cold if you got big jugs. Stretch chance reduced to 4% from 10%.
Version 1.4
- MCM Menu added. EVGConditionalIdles.esp added to start the MCM. It's flagged as an .esl. FOMOD options removed for now.
- MCM includes separate toggles for each feature on the player or NPCs.
- Injured, Cold, Shield Cover, Modesty Male and Modesty Female have 16 movement animations in all 8 directions for run and walk. % chance triggers removed.
- Cold will not apply to children or Nords, unless they are the player or a potential follower. You also cannot have a shield equipped. (fixes clipping.)
- Injured and Shield Cover idles sped up in the beginning to accomodate for movement.
- Modesty Female pose changed.
- Modesty can now apply to NPCs. (added because MCM makes this easy to toggle.)
- Modesty does not trigger if in a vanilla player home.
- Fatigued split into two animations, >25% (current/old) and >50%. Fatigued 25% clipping fixed.
- Injured, Headache and Stretch idles have more secondary small movement to look more natural.
- Climates of Tamriel support added.
- Stretch chance reduced to 2%. (I haven't done an extended playthrough of Skyrim until recently and 4% was clearly too high)
- Headache poison check removed as a lot of people had it triggering on miscellaenous debuffs.