I agree that the default slime was really weak, but making it do x7.5 damage is a bit of an extreme boost. I just finished a full achievement playthrough of the game yesterday. After putting ALL of my points into Health AND using Health-enhancing accessories, I had just over 800 Health. This means, if I were to revisit the location with these enemies while this mod is installed, I would get killed pretty fast if enough enemies spit on me at the same time.
There's no way a low level could survive this, without emptying their pockets on potions against one slime attack (which, the quest reward isn't really worth it, to be honest). It instantly turns that dungeon into a lv30 Quest, which kind of ruins of the open nature of the game, in my opinion. Also, on higher difficulties, this won't do 300 damage to the player, as on Master Difficulty and higher it will do 600 damage. Which now basically guarantees death, unless your lv60 or higher.
I would set the cooldown to 10 seconds, and at least recommend provide multiple versions, for those of use who want a more realistic approach. Like maybe a version where it's 5 damage per second for 30 seconds. 150 damage is still a lot, but it's more manageable for the Player. 60 seconds is just too long for a damage over time power, even if it's only for one area of the game.
Ever since I played Skyrim on PS3 I was jealous my character couldn't use this "shout" and now finally he/she can! Finally I can attempt a pure alchemist playthrough, adept in paralyze spells and drain stamina (all that green uknow lol). Thanks for this
6 comments
There's no way a low level could survive this, without emptying their pockets on potions against one slime attack (which, the quest reward isn't really worth it, to be honest). It instantly turns that dungeon into a lv30 Quest, which kind of ruins of the open nature of the game, in my opinion. Also, on higher difficulties, this won't do 300 damage to the player, as on Master Difficulty and higher it will do 600 damage. Which now basically guarantees death, unless your lv60 or higher.
I would set the cooldown to 10 seconds, and at least recommend provide multiple versions, for those of use who want a more realistic approach. Like maybe a version where it's 5 damage per second for 30 seconds. 150 damage is still a lot, but it's more manageable for the Player. 60 seconds is just too long for a damage over time power, even if it's only for one area of the game.
Thank you <3
after so many years I can finally vomit in the face of nazeem 10/10 imersion