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Xtudo

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Xtudo

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  1. Xtudo
    Xtudo
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    Hi everyone!  

    I'm not planning on updating this mod, I leave you the instructions of what I did, so you can edit all your mesh files at will.


    I just edited one item with NifSkope:
    Click on the mesh, then follow the path NiTriShape -> NiTriShapeData -> BSLightingShaderProperty
    And edit "Lighting Effect 1" to 0.600000 (in the "broken" meshes this value was 10.000000 or 5.000000 to much!)
    Save the file and you are done!

    Other "working Ok" vanilla meshes have this value set to 0.300000, but this value too dark for the "broken" meshes, 0.600000 is the perfect balance between under shadows and under direct sunlight effect.
  2. Aviore
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    Here's a list of other plant models with wonky Lighting Effect 1 values I've found that aren't covered by this mod:

    blackreachfern01.nif
    blackreachfern02.nif
    deadshrub01.nif
    deadshrub01snow.nif
    kelpshortstatic01.nif
    kelptallstatic01.nif
    reachbush01.nif
    reachbush02.nif
    reachfern01.nif
    reachfern02.nif
    reachfern03.nif
    reachmountainmosscover07.nif
    reachmountainmosscover08.nif
    reachmountainmosscover09.nif
    reachmountainmosscover10.nif
    reachmountainmosscover11.nif
    thicket01.nif
    thicket01snow.nif
    tundrascrub01.nif
    tundrascrub02.nif
    tundrascrub03.nif

    Extract them from \meshes\landscape\plants\ using BAE, then edit them according to the guide in the pinned comment.
    I haven't personally checked to see if they all need this fix per-se, but I'd imagine so, and at least some (e.g., the deadshrubs) definitely do.
    1. Aviore
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      Also, results may vary by setup, but I've found I've had much better results using the standard 0.3 rather than 0.6.
    2. graywinds
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      you can add the ?landscape/plants/yellowshrub2 in this list here's a perfect example in game :



      thanks for the list Aviore ,and Xtudo as always for this neat little mod.
      happy holidays everyone
  3. Mookeylama
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    this is working very well, thank you. could u tell what u tweaked on the nifs please? i have a few plants from other mods i'd like to try it with
    1. Xtudo
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      Yes of course.

      I just edited one item with NifSkope:
      Click on the mesh, then follow the path NiTriShape -> NiTriShapeData -> BSLightingShaderProperty
      And edit "Lighting Effect 1" to 0.600000 (in the "broken" meshes this value was 10.000000 or 5.000000 to much!)
      Save the file and you are done!

      Other "working Ok" vanilla meshes have this value set to 0.300000, but this value too dark for the "broken" meshes, 0.600000 is the perfect balance between under shadows and under direct sunlight effect.

      Hope this helps.
    2. Mookeylama
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      thanks very much for your work, and this info. kudos given!
    3. Nexak
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      Good information. I had no idea it was so clean of a fix. (After years of ignoring luminous grass everywhere, from every mod...) Wonder if this could be automated with TES5Edit...
    4. Xtudo
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      This are mesh edits, so TES5Edit won't help, sadly.

      New version 1.3 uploaded, includes ReachShrub02.nif and the Juniper Trees that SMIM doesn't touch.
    5. ikeballs2000
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      I've tinkered around in nifskope with some of these meshes myself. Never knew that soft lighting effect set to 10 did the bright in shadows thing. I guess Bethesda wanted them to really pop since they're harvestable. Or it was a mistake by somebody and they just kept copying it down the line?
    6. Xtudo
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      I guess Bethesda wanted them to really pop since they're harvestable.

      I thinks this is the reason, mostly for console players (easier to spot at the TV).
  4. ikeballs2000
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    In the screenshot of the Dragon's Tongue by Mari patch, it looks like the glow is no longer on the leaves. Isn't the glow supposed to be there?
  5. ProggX
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    Endorsed very nice fix i hop you extend the idea to other plants because like you said its annoying lol
  6. livipup
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    How does this work with custom models installed? I don't understand that. Did you simply apply the same changes to the models from other mods for that?
    1. Xtudo
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      This mod changes the vanilla meshes files, some mods just replace the textures, so they will benefit from my fix.
  7. JamesCraig2020
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    Looked better before..
    1. Xtudo
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      hmmm nope? :)
  8. sgtjakku
    sgtjakku
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    Great idea! Will it work on SE too?
    Because I see the same problem with plants and grass too : too brighted in the shadows.
    1. Xtudo
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      No, it is for LE...

      BUT here it is the SE version:
      https://www.nexusmods.com/skyrimspecialedition/mods/35843
  9. rakigako
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    Thanks for the fixes!! Was surprised that the ENB particle patch didn't include any of your fixes. Good job.
  10. TheForkOnTheLeft
    TheForkOnTheLeft
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    I appreciate this. I have been so lazy on wanting to edit the mesh so much. Glad you stepped up and made my life just a little bit easier.
  11. ArgonianSoldier
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    Just a quick question. I use Wiseman303's Floral Fixes.

    https://www.nexusmods.com/skyrim/mods/70656

    Are they compatible? Do I overwrite his meshes with yours or your meshes with his?
    1. Xtudo
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      Yes, they are compatible.

      You can overwrite his meshes with mine, no problem.