love this and as always thanks for ur work! been using it a long time and i'm finding that the green slime remnants of a cube after being killed...it never goes away. shouldn't there be a cleanup mechanic attached to them like vanilla ghost or ash piles, that cleans them up after cell reset? or else they'll start to cause save bloat.
this looks like the blob i wish that if you get near or any monster or thing gets inside they become skeletons or just dissapear slowly and also the player can get hurt inside until death then become a skeleton the player has to move out of it fast or they death.
Really enjoyed fighting this one. Great work! Endorsed.
Don't know if you are still taking suggestions, but a monster capable of imitating human speech would be really cool. Just imagine being in a dark dungeon and hearing a woman's voice crying for help, only to follow the sound and come face to face with a man-eating abomination. As examples, SCP-939 (which could be a Daedra) comes to mind, or, to a lesser extent, the Witch, from Left 4 Dead 2.
Hi there! I have a mod request and I was wondering if you could do it, if you can't/don't want too that's completely fine!
I was wondering if you could make Siren Head an enemy that could spawn in either Falkreath or Morthal Or a follower mod where the follower is Sonic The Hedgehog from the Sonic movie
I know you are super busy, sent this by pm a week ago but unread.
I spent an entire day trying to integrate your awesome new creation into working with Sands of Time UDE.
I am hoping to please ask you for help with an issue..
The problem is this: the creature is too large. I need a version that is half that size so i can use it in dungeons. The present version cannot maneuver most dungeon corridors . Even the gate of riverwood stops it from coming thru , and its a high gate.
I tried to make it half as big in the creation kit , but doing so causes added ai packages stop working, took me hours to figure out why. The resizing of the cube causes the cube not to touch the navmesh, and thus ai packages to follow player will not run. The resizing needs to be done in other software, I guess the 3d modeling software you use. I have zero knowledge on that process.
Would you be able to please provide a half size version? A quarter size version? I was thinking that upon death the giant size version could blow up and produce two half size versions, then those when dead could produce two 1/4 size versions. Would be a fun mechanic.
I and my SOT team are forever grateful for your great work and how you have enriched skyrim.
30 comments
been using it a long time and i'm finding that the green slime remnants of a cube after being killed...it never goes away. shouldn't there be a cleanup mechanic attached to them like vanilla ghost or ash piles, that cleans them up after cell reset? or else they'll start to cause save bloat.
Don't know if you are still taking suggestions, but a monster capable of imitating human speech would be really cool. Just imagine being in a dark dungeon and hearing a woman's voice crying for help, only to follow the sound and come face to face with a man-eating abomination. As examples, SCP-939 (which could be a Daedra) comes to mind, or, to a lesser extent, the Witch, from Left 4 Dead 2.
I was wondering if you could make Siren Head an enemy that could spawn in either Falkreath or Morthal
Or a follower mod where the follower is Sonic The Hedgehog from the Sonic movie
Btw your mods look very cool!
take care,
Mihail
I spent an entire day trying to integrate your awesome new creation into working with Sands of Time UDE.
I am hoping to please ask you for help with an issue..
The problem is this: the creature is too large. I need a version that is half that size so i can use it in dungeons. The present version cannot maneuver most dungeon corridors . Even the gate of riverwood stops it from coming thru , and its a high gate.
I tried to make it half as big in the creation kit , but doing so causes added ai packages stop working, took me hours to figure out why. The resizing of the cube causes the cube not to touch the navmesh, and thus ai packages to follow player will not run. The resizing needs to be done in other software, I guess the 3d modeling software you use. I have zero knowledge on that process.
Would you be able to please provide a half size version? A quarter size version? I was thinking that upon death the giant size version could blow up and produce two half size versions, then those when dead could produce two 1/4 size versions. Would be a fun mechanic.
I and my SOT team are forever grateful for your great work and how you have enriched skyrim.
And definitely an improvement over the ones I'd cobbled together~<3