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This page was last updated on 04 April 2024, 7:14PM
- Changelogs
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Version 1.0.24
- Fix bug to prevent bad stuff from firing when completing Season Unending before picking a side
- Fix bug to ensure that going to field co when on defense does not fire quests by accident
- Updates to Skyrim at War, Jarl Balgruuf's Dileema, Serious Civil War Consequences for Jarl Balgruuf
- Script fixes for XBox release
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Version 1.0.23a
- CWMission02 - Rubble for Smelter was waay too big and the soldiers just hung around. Fixed both
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Version 1.0.23
- 'Win the War' MCM option was buggy and didn't fully work. Now it does and you can pick which side. So you can bypass war entirely and reap the benefits. Not sure why you would want to do that, but its there ;)
- Disenchanting CWO armors should now be able to have the ability applied to other armors
- CWMission09, adjusted the position of the document spawns at Winterhold camps so they don't spawn under shelves.
- Added visual to Khasim and Simoom weapon enchants when they proc.
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Version 1.0.22a
- Get quests unstuck MCM feature will get CWO monitor going in case of mod conflict
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Version 1.0.21
- Redo Civil War Music Type to play a finite number of times to avert vanilla bug of eternal Civil War Music
- Fix another vanilla bug with Rikke/Galmar unconsolably attacking player after siege. May still need additional fixes to other NPC's (like Gerdur)
- All CW missions/sieges should be marked as active automatically
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Version 1.0.20
- Leave CW.ContestedHold unset until after the Battle for Whiterun. It causes cut scenes to happen which is jarring before the war starts.
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Version 1.0.19
- Several small fixes including cleaning up some dialogue conditions that might have perceived guards to threaten player for no reason.
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Version 1.0.18
- Full rewrite. Check here for full list of changes. https://github.com/schofida/CWORR/commits/main
- Increased compatibility on dialogue conditions (Jarl Balgruuf's Dilemma/Second Great War)
- Reduced Courier time from 24-125 in game hours to 1-8
- Rework disguise mechanic. If it acts up, user can tick 'Get Civil War Unstuck' in the MCM
- Increased troop pool reward on successful missions
- Hotfix release - Added additional "Fix" toggles for the Whiterun Bridge and the PlayerFaction being flagged as enemies prematurely. Thanks to Viscious2310 for testing!
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Version 0.4.7
- Fix Galmar's dialogue options
- Compelling Tribute Quest. Add enable check in case a siege disabled the friend alias (should fix Ralof/Hadvar being invisible)
- Added extra conditions to "cwmissiongeneratortriggerscript" to not start new missions once a siege has started
- Probably last update before v 1.
- Forgot to compile the code in previous version :( (I never ported 0.4.6, so this is only for posterity)
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Version 0.4.5
- Fix papyrus warning
- Enhancements to assassination quest. Camps will be enabled in case camp enemy co becomes quest target. Fixed bug where hold siege will not start if done after Fort quest. When updating, please ensure assassination quest is not running when updating.
- Enhancements to MCM. Can win hold automatically. Starting siege via MCM will complete any CW Hold quests. Option to win battle in case battle gets stuck
- Remove update and listen for onbleedout instead for player bleedout monitor. This should significantly cut down on script load.
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Version 0.4.3
- Fixed Papyrus warnings brought up by user DarthVitrial
- 0.4.2 did not really clean up CWMission05 trigger after Fort siege finished (because the quest may not have properly stopped).
- I apparently lost the DA02 (Boethiah's quest) code from old CWO. Added
- To that end, added updated the Boethiah patches to account for new source
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Version 0.4.2
- Clean up assassination quest after fort battle in case player triggered the quest but Field CO did not offer it for some reason.
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Version 0.4.1
- Fixed bug where losing a major capital siege by losing too many troops is not setting the cwodefendingactive flag Version 0.4.0
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Version 0.4.0
- Made many adjustments to the MCM. Adjusting any troop value will update the siege even after getting the quest. Added alternate methods of calculating reinforcements
- Made many adjustments to the MCM. Disguise mechanic is now configurable
- Made many adjustments to the MCM. Disabled options that do not work (may fix later)
- Made many adjustments to the MCM. Spies chance is now configurable (set to 0 to disable)
- But don't do that yet! I might have fixed the spies this time :)
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Version 0.3.3
- Fixed disguise quest (0.3.2 broke it)
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Version 0.3.2
- Added npc factions to fort siege aliases to hopefully fix some users reporting fort soldiers not attacking each other.
- Spy system should no longer occur indoors
- Overhauled how factions are added/removed in the scripts which should finally fix the Maven Blackbriar issue.
- Set CWO global values to no longer trigger sieges after the war is over.
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Version 0.3.0
- Civil War - Final battle on losing side. Make loseable and winnable. If too many troops are lost on your side, Leader and first mate are killed off screen and the war is over! Still some kinks to work out but final battle is still functional
- Hopefully fix a bug where Assassination quest was still not flagging generals as non-essential
- Spies system triggered at end of Civil War when Tulius was giving a speech (which was funny). Fixed that
- Incorporate OCW fix on barricades so objective is set no matter which side destroyed them
- Hopefully fixed where allied troopers attack the player in camp after battle
- Force Whiterun Defense scene victory speech with Jarl to commence
- Incorporated fix from OCW to fix Jarl scene in Markarth from getting stuck.
- Removed wild edits from esp.
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- Author's activity
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April 2024
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04 Apr 2024, 7:15PM | Action by: SuperVillain0utcast
Attribute change
'File \'Civil War Overhaul - Redux - LE\' description changed.'
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04 Apr 2024, 7:12PM | Action by: SuperVillain0utcast
Attribute change
'Description changed.'
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04 Apr 2024, 7:06PM | Action by: SuperVillain0utcast
Changelog added
'Change log added for version 1.0.24'
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04 Apr 2024, 7:05PM | Action by: SuperVillain0utcast
File added
'Civil War Overhaul - Redux - LE [version 1.0.24]'
November 2023
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23 Nov 2023, 5:56PM | Action by: SuperVillain0utcast
Changelog added
'Change log added for version 1.0.21'
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23 Nov 2023, 5:56PM | Action by: SuperVillain0utcast
Changelog added
'Change log added for version 1.0.23'
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23 Nov 2023, 5:56PM | Action by: SuperVillain0utcast
Changelog added
'Change log added for version 1.0.20'
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23 Nov 2023, 5:56PM | Action by: SuperVillain0utcast
Changelog added
'Change log added for version 1.0.23a'
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23 Nov 2023, 5:56PM | Action by: SuperVillain0utcast
Changelog added
'Change log added for version 1.0.19'
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23 Nov 2023, 5:56PM | Action by: SuperVillain0utcast
Changelog added
'Change log added for version 1.0.22a'
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23 Nov 2023, 5:51PM | Action by: SuperVillain0utcast
File added
'CWO Leveled [version 1.0.23alpha]'
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23 Nov 2023, 5:49PM | Action by: SuperVillain0utcast
File added
'Civil War Overhaul - Redux - LE [version 1.0.23alpha]'
July 2023
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16 Jul 2023, 1:46PM | Action by: SuperVillain0utcast
Attribute change
'Author changed to \'Apollodown and Schofida\'.'
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16 Jul 2023, 1:45PM | Action by: SuperVillain0utcast
Attribute change
'Description changed.'
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16 Jul 2023, 1:38PM | Action by: SuperVillain0utcast
Changelog added
'Change log added for version 1.0.18'
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16 Jul 2023, 1:36PM | Action by: SuperVillain0utcast
File added
'Civil War Overhaul - Redux 1.0.18 - LE [version 1.0.18]'
February 2021
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16 Feb 2021, 10:19PM | Action by: SuperVillain0utcast
Changelog added
Change log added for version 0.4.7
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16 Feb 2021, 10:16PM | Action by: SuperVillain0utcast
File added
Civil War Overhaul - Redux 0.4.7 LE [version 0.4.7]
January 2021
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15 Jan 2021, 2:03AM | Action by: SuperVillain0utcast
Changelog added
Change log added for version 0.4.5
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15 Jan 2021, 2:02AM | Action by: SuperVillain0utcast
File added
Civil War Overhaul Redux - LE [version 0.4.5]
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- Mod page activity
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April 2025
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22 Apr 2025, 4:06AM | Action by: sacco0870
Endorsed
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January 2025
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31 Jan 2025, 11:33PM | Action by: SomeRandomSkyrimPlayer420
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December 2024
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