Berserker Armor - A Berserk inspired Armor for Skyrim (no Aftermath effect)
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version1.1.1
- Download:
- Manual
File information
Created by
Bagserk and qwertypol012Uploaded by
randomgamer147Virus scan
21 comments
Comments locked
The author has locked this comment topic for the time being-
LockedStickyHi there,
I have updated the mod to fix the aftermath effects bug. Please check out the new version of the original mod -
LockedStickyPlease everyone go download the original mod :)
-
hi where do you find the armor? Im having trouble finding it
-
Где ее найти ?
-
Hi, im just wondering, is it possible to remove the entire aftermath effects in general
-
почему некоторые предметы невидимые ?
-
Hello,
I can't install them with MO.
Can you fix it ? -
Hello there,
Thank you very much for doing what you can do as an attempt to solve the "infinite aftermath effects" bug from the original mod. I just want to point out that if you're quite proficient with papyrus scripting, you can simply edit the RegisterForSingleUpdate duration into a fixed number in the aftermath effect script. Not sure whether it'll actually fix the bug though; haven't actually checked the bug myself. I forgot what the exact name of the script, but i guess it was something like "qlBerserk_TransformAftermathScript" or the likes. I put all the script source in the .bsa, so everything is fully open source.
Btw, i did design the aftermath effect script to update for the calculated duration based on the character's stats and attributes. When the update happens, the effects will be removed from the character. But i'm still not sure why it didn't work for some people. I wanted to take a look at in thoroughly, but unfortunately i got a big responsibility and a new focus in real life so i had to left Skyrim earlier. Not sure whether i'll be back again. So i also want to apologize for my seemingly permanent absent. I also encourage anyone with enough modding skills to check what's wrong with the aftermath effect mechanism which makes it doesn't work for some people.
Happy modding! Cheers-
Yeah, there are indeed 2 different aftermath spells. If i'm not mistaken, one is the original aftermath spell and the other one is the reduced aftermath spell. The reduced aftermath spell will be added instead of the original aftermath spell when the character has reached a relatively high Stamina or Health (as far as i can remember; consult more into the original mod page's description). Consider it as a "Lite" version of the original aftermath spell. And yeah, some bugs might actually happen because the method i used to design it is seemingly rather prone to bugs.
Regarding permission and such, of course all of my mods are free to use, edit, improve, expand, etc as long as they credit me and it's not for commercial use (not to be sold for money). Other author(s) along with me should also be credited if i also put him/her as the modder of the mod. The same goes for modders whom assets were used in my mods; permissions may be needed from any of them for the specific assets which they made.
-
-
This thing has it's own MCM menu with 4 pages of parameters. Didn't expect that. Visually, it is very black armor with a couple of different helmets and a giant sword I would swear is from Monster Hunter. I would take screen shots, but the armor almost seems to suck in light, again it is very matte black.
-
This mod is basicly an immersification of a 2012 sk_berserk armor's using a model from BDOR berserk armor unfourtunaly nexus does not allow the use of BDOR stuff , so the nexus version off the mod still has old meshes and textures (from 2012 wich is i bealive in itself a port form oblivion) you can get BDOR ver following any of the links listed in description of the many showcase videos of this mod https://www.youtube.com/watch?v=oRkdHcg2u3s
-
-
Maybe post some pictures of what it looks like in game?
-
IS there a BDOR version of this fix? I can only find the regular version . I cant seem to find no Aftermath BDOR version on google drive.