Berserker Armor - A Berserk inspired Armor for Skyrim (no Aftermath effect)
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Version1.1.1
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21 comments
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The author has locked this comment topic for the time beingI have updated the mod to fix the aftermath effects bug. Please check out the new version of the original mod
I can't install them with MO.
Can you fix it ?
(I'm french sorry for spelling error)
Otherwise, how to install the mod please ?
Thank you very much for doing what you can do as an attempt to solve the "infinite aftermath effects" bug from the original mod. I just want to point out that if you're quite proficient with papyrus scripting, you can simply edit the RegisterForSingleUpdate duration into a fixed number in the aftermath effect script. Not sure whether it'll actually fix the bug though; haven't actually checked the bug myself. I forgot what the exact name of the script, but i guess it was something like "qlBerserk_TransformAftermathScript" or the likes. I put all the script source in the .bsa, so everything is fully open source.
Btw, i did design the aftermath effect script to update for the calculated duration based on the character's stats and attributes. When the update happens, the effects will be removed from the character. But i'm still not sure why it didn't work for some people. I wanted to take a look at in thoroughly, but unfortunately i got a big responsibility and a new focus in real life so i had to left Skyrim earlier. Not sure whether i'll be back again. So i also want to apologize for my seemingly permanent absent. I also encourage anyone with enough modding skills to check what's wrong with the aftermath effect mechanism which makes it doesn't work for some people.
Happy modding! Cheers
Thanks for the comment :D I am extremely new to modding but I am learning little by little to hopefully fix the bug with the aftermath effect. I will try what you suggested but I would rather keep the aftermath system you have in place since it seems a lot better than a base duration so if it does work it would just be a temporary fix. though what I have found is that there was a two aftermath spells which is strange since there is no way to toggle between them that I can remember so it could be glitch that one aftermath spell stops but the other continues but I cant say for sure yet, although since it seems to only happen to some people it might be a mod that changes how stats and/or attributes work conflicting with how to aftermath script calculates the duration.
I'm sad to hear that you might not come back to modding but if you have a large responsibility to focus on leave for as long as you need to, real life is more important after all. all I ask is if modders have permission to finish the features you wanted to add but couldn't and upload them back to your original mod page, this would of course be after the bugs would be ironed out.
like I said before, I am extremely new to modding but I do hope that I can find a fix for the bug and maybe after that, add the features that were yet to be added (with your permission of course).
hope you have a great day :)
Regarding permission and such, of course all of my mods are free to use, edit, improve, expand, etc as long as they credit me and it's not for commercial use (not to be sold for money). Other author(s) along with me should also be credited if i also put him/her as the modder of the mod. The same goes for modders whom assets were used in my mods; permissions may be needed from any of them for the specific assets which they made.
thank you again for all your work.
have a great day :)