Anyone knows how this plays with mods that add in new weapons? The main ones I'm thinking about are Heavy Armory (with the animated armory patch, note that I normally disable all the weapons from that mod minus sometimes the claws to avoid duplicates), Immersive Weapons, and all the weapons added by Legacy of the Dragonborn. The SE comments section has someone asking about animated armory. Simonmagus responded that it should work fine with new weapons, but 'consistency' patches may need to be made. Nobody seems to have made patches, in either LE or SE, for this mod and any weapon mods I've noticed. Does that mean that there's no issues, or does no one care enough to make a patch?
I think you don't need to touch anything because the changes of commitment, range and speed are applied globally. In fact, right now, I use Blade and Blunt combined with Skyrim Unleveled and Arte Fakes, no problems so far despite SU modifies the damage of weapons and armor stats.
in the SE version it is described that there are modifications about the armor and the armor capethis part of the description is not available in the LE version, is this feature available? thanks
Hello there, i'm trying to use this mod alongside with CGO but i can't set this mod to work... i'm using vortex to install it, nemesis and also i'm loading this mod after CGO, but it didn't work, im testing it by spending all the stamina to see if there is an negative effect but nothing happens. ( no tapped, no winded, e.t.c).
I'd love to use this mod, but in Enderal and this means vanilla skyrim.
Can I simply delete the dlc dependencies and related FormIds in xEdit without to break the esp / bsa? Otherwise, would you be so kind to tweak it for us?
Oops, I see Campfire overrides all scripts of this mod's bsa. So it should be save to zip the bsa as well
Hello, i want to use this mod for the Enemy AI, i want to use it with SkySA behavior compulsion and Arena Movement should i use Mortal Enemies too ? thanks in advance :)
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(Thanks for the mod, and thanks to Stillsnow for the port.)
If for some reason you are unhappy with some changes you can use Sky Tweak, Simply Balanced or Fighting Fatigue to tweak things further.
But Blade and Blunt is one of them.
thanks
i'm using vortex to install it, nemesis and also i'm loading this mod after CGO, but it didn't work, im testing it by spending all the stamina to see if there is an negative effect but nothing happens. ( no tapped, no winded, e.t.c).
Can I simply delete the dlc dependencies and related FormIds in xEdit without to break the esp / bsa?
Otherwise, would you be so kind to tweak it for us?
Oops, I see Campfire overrides all scripts of this mod's bsa. So it should be save to zip the bsa as well
should i use Mortal Enemies too ? thanks in advance :)
thanks for ur mods