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This page was last updated on 19 July 2021, 8:23PM
- Changelogs
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Version 1.390Beta
- From Hotfix 3.9: Fixed Sign Quen not registering physical/magical damage if you change sign mode while it's active.
- From Hotfix 3.8: Fixed and prevented the bug in which even if you chose the Dunmer mage, the other one goes to the fortress in her place.
- Bug Fix: Fixed a critical bug that would prevent the character from changing spells while the Sign's Widget is active.
- Bug Fix: Fixed Enhanced/Superior Axii not removing Alghoul's Reflect Damage.
- Bug Fix: Fixed Destructable Ice Barrier Mesh being extremely bright.
- Bug Fix: Fixed objective of returning to get Aerondight from Kaer Mage not being completed.
- Adjust: Improved scripts that handle blacksmith/court wizards orders to create/rune witcher weapons.
- Adjust: Kaer Fendargh Blacksmith will have separate dialogue options for regular/mastercrafted weapons.
- Adjust: Less visible Quen's Shield is now incorporated in the main file.
- New: Kaer Fendargh Mage will now be able to rune witcher weapons.
- New: Kaer Fendargh's Blacksmith and Mage will sell stuff / create and rune witcher weapons for half the price of regular blacksmiths/court wizards.
- Kaer Fendargh: Moved Blacksmith/Builder quarters and Mage Tower to the area that was previosly inaccessible (following the path after the stone bridge, to the right of the fortress).
- Kaer Fendargh: Created a new access to the prison.
- Kaer Fendargh: Reorganized the front area of the fortress.
- Kaer Fendargh: Tweaked occlusion planes for better performance.
- Kaer Fendargh: Main Hall was reorganized again.
- Signs: Aard: Unrelenting force decreased (15 -> 10 Regular / 10 -> 5 Alternate)
- Signs: Aard: Large foes will now be sttagered and receive half damage on both Regular and Alternate modes (before - no stagger, full damage on regular, 0 damage on Alternate)
- Signs: Aard Branch Perk will now give a 50% chance of freezing the target(s) for 5 seconds on Both Regular and Alternate modes.
- Misc: Source folder is now outside of BSA
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Version 1.380Beta
- Bug Fix: Last patch I introduced some 'dialogue checkpoints' to conversations with Arrald and the Blacksmiths. After you go trough a few lines, if you exit the dialogue, you won't have to start it all over again, and instead start in the 'checkpoint'. Some of thoses were not appearing at the right time, so I fixed all of them.
- Bug Fix: Fixed some typos in dialogues and conditions for them to show up.
- Bug Fix: When doing the Quest 'Kaer Fendargh' (and going to Kaer Fendargh Worldspace for the first time), Arrald and the Blacksmiths would appear there and stand still in their positions. This should not happen now.
- Bug Fix: Vampires were given the "Specter" tag erroneously in last version.Fixed it now.
- Adjust: The script that handles the courier quest to deliver the letter of people you can hire was adjusted to be more reliable, specially if you remove the note from the notice board before getting the responses.
- Adjust: Removed Obsolete options from the 'debug page'
- New: You relationship with the people you hire now affect the prices of things they sell.
- New: Added MCM option that shows a message once the courier start looking for you to deliver the job letters responses.
- New: Added MCM option to change the effect shader from potions (3 options - regular - subtle - none)
- New: You can now hire a Mage. The quest will automatically start if you already rebuilt the mage quarters.
- New: Aerondight can now be restored by the mage you hire.
- Kaer Fendargh: Mage quarters redecorated.
- Kaer Fendargh: Main Hall receveied a new wall (dividing it in two) to improve performance.
- Kaer Fendargh: Multiple adjusts to existing occlusion planes / added a lot of new ocllusion planes to improve performance.
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Version 1.370Beta
- Bug fix: Black Blood Potion was poiting to two unused keywords. Fixed both.
- Bug Fix: Superior White Honey Potion was not giving Witcher Experience. Fixed.
- Adjust: Necrophage Oil was renamed to 'Necroplasma Oil'.
- Adjust: The mod now adds it's 'ActorType' keywords using scripts. All Oils and Silver Swords are now more consistent in their caracterization of affected creatures.
- Adjust: Khajiit and Argonian are now affected by Hybrid Oil instead of the Hanged Man Oil.
- Adjust: More Axii dialogue options for NPCs added by this mod. Axii chance of success on those NPCs was overhauled.
- Adjust: Reworked almost all Arrald lines in Quest 03 - Time for Some Changes.
- Adjust: Reworked almost all blacksmiths lines in Quest Witcher's Forge.
- Adjust: Reworked almost all guards/bandit lines in Quest Helping a Friend.
- New: You can now adjust the amount of gold you ask to Jarls directly during the dialogue. You can swap between this mode and the older one using the MCM.
- New: Created the foundation for a relationship system for the mod's NPCs and the player. (For now the only actual feature from thsi is that depending how you answer Arrald before hiring him, the prices of the rooms will change a bit).
- New: More options to control the XP gain for Witcher Skill on MCM.
- New: New MCM Page: Relationships and Stats.
- Kaer Fendargh: Redecoration of the Library.
- Kaer Fendargh: Redecoration of the War Room.
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Version 1.360Beta
- From Hotfix 3.5: Fixes the bug described on Sticky post.
- From Hotfix 3.6: Fixes a wrong collision marker at the stairs of the Lighkeeper's tower.
- From Hotfix 3.7: Blacksmith quest should now start for old saves that have the Blacksmith quarters built.
- Fixes: Improved Gerard's journal (changed some words, fixed typos).
- Improvement: Rewrote some lines of the bandit in the Arrald's quest to make the conversation have more sense.
- Improvement: Improved the note you find on the bandit corpse during 'Kaer Fendargh' quest.
- Improvement: New visual effect for High Toxicity (the screen will create a "double vision" effect).
- Improvement: Added option on MCM to change high toxicity effect (for now options are health damage per second or stamina regeneration 90% slower).
- Improvement: Made a separate perk to manage Aerondight increased damage to monsters (instead of being managed by the Witcher Silver Sword Perk)
- New: Made the two possible blacksmith you can hire have different bonuses to witcher mastercrafted weapons. (and added option on MCM to swap the bonuses if you'd like.
- New: Added option on MCM to set minimal player level requirement for witcher monsters to spawn in Skyrim.
- Fix: This should fix problems with the notes in the Notice board.
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Version 1.350Beta
- From Hotifx 3.4: Aard won't affect large creatures. Added recipes for Mastercrafted Runed Swords.
- From Hotifx 3.3: Fixed Sign Quen Alternate blocking potions.
- From Hotifx 3.2: Fixed the signs requiring 75 Stamina to cast even if you changed the value in MCM.
- Bug Fix: Fixed Sign Axii's cost not going down if you took the perk "Witcher Heavy School - Griffin".
- Bug Fix: Fixed one destructable wall not going down after you used Aard on it.
- Bug Fix: Fixed one destructable ice wall not going down after you used Igni on it.
- Bug Fix: Fixed Witcher Senses Configuration Quest running twice when you start a new game.
- Improvement: Re-recorded 3 Arrald lines: "I'll need to add the trip cost to the price", "I hope you don't mind me staying in this tower" and "we should do one room at a time".
- Improvement: Added new lines for Arrald to serve as shortcuts so you don't need to go through all the dialogue again. Ex: if you talk to him for the first time in Kaer Fendargh, but don't have the gold to build the first room, you won't have to go thorugh all the dialogue again, there will be a option to go directly to the room dialogue.
- Improvement: Quest 'A Witcher's Adventure' will now have quest markers for the passage to Kaer Fendargh.
- Improvement: Scripts for the diagrams were rebuilt to be more reliable. Now the quest to find the diagrams will advance when you read a diagram, not when you open it's container.
- Improvement: Quest marker of a diagram's container will now disappear after open it. (This may not work on existing saves if the quest is already started)
- Improvement: Removed unused records from the esp.
- Adjust: Reorganized Arrald's packages between the base actor and his quests. (Arrald will now approach you in Rorikstead even if you haven't read his letter)
- Adjust: Changed 'Right Side tower' to 'Eastern tower' on the dialogue to rebuild the rooms.
- Adjust: MCM option to Disable/Enable Map Fast travel will be locked while map is open to avoid being selected by mistake.
- Adjust: Water Essence now only has 33% chance of appearing on dead drowners.
- Adjust: Make impossible to meditate at a Sign Stone if there are enemies nearby.
- Adjust: Disabled player controls while meditating, otherwise jumping/sheathing could break the animation.
- New: Witcher Potions will now show their toxicity in their description.
- New: Added option on MCM to enable Witcher XP from any sword/greatsword.
- New: The size of the bars (Quen Shield, Adrenaline, Toxicity, Skill) is now adjustable on MCM.
- New: Added option on MCM to automatically unequip a witcher signs after it is casted.
- New: Room prices are now adjustable on MCM. Default price of all rooms have been increased (won't change on a existing save).
- New: New Quest "Witcher's Forge". It will start once you have the Blacksmith Quarters restored. (should start automatically on an existing save that has the quarters done)
- New: Mastercrafted swords now need to be bought from the Blacksmith you hire on the quest "Witcher's Forge". Wolf Skull was removed from Kaer Fendargh.
- Kaer Fendargh: Closed holes on the ground around the exterior patio.
- Kaer Fendargh: Removed the destructable wall on the Kitchen's corridor. Once you restore the kitchen, the area where the wolf skull was in will be restored as well.
- Kaer Fendargh: The area where the builder cart is will now have a roof after you rebuild the exterior area.
- MCM: 'Witcher Options' renamed to 'Abilities Options'
- MCM: New page - "Equipment Options'
- MCM: Reorganized the pages in alphabetical oder. (expect for the 'Debug and Shortcuts' page, which remain last)
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Version 1.340Beta
- From Hotfix 3.1: Fixed Toxicity and XP not working after you reach Witcher level 100.
- From Hotifx 3.0: Fixed the conditions of the NPCs-use-witcher-weapons and the Iron/Steel-weapons-with-witcher-properties features.
- Bug fix: Fixed quest "Time for some changes" lacking one of the dialogue options (War Room), which prevented the room to be rebuilt and the quest completed.
- Bug fix: Fixed arrows on the roof of Main Hall having the quiver models instead of the arrows.
- Bug fix: Fixed Potion Full Moon (Enhanced and Superior) not working correctly.
- Bug fix: Fixed wall in the Deposit not breaking when using Aard on it. (just one of the walls, the other is still closed)
- Bug fix: Added a missing keyword to Aard to prevent it from affecting large creatures.
- Improvement: New footprint models for Witcher Senses.
- Improvement: Multiple layout and script changes on MCM.
- Improvement: Multiple changes in quests logs/scripts.
- Improvement: All Arrald's lines were rewritten and he is now fully voiced with the help of xVASynth.
- Improvement: Fixed some holes in the ground on Kaer Fendargh's patio.
- New: Added temper recipe for Aerondight.
- New: New quest that will start randomly while you are rebuild the fortress. You will need to finish it before continue to rebuilt the rooms. Fully voiced with help of xVASynth.
- New: Arrald will become a merchant after you complete the above quest.
- New: Witcher Senses and quest messages will now be message boxes. (Can be turned back to notifications on MCM)
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Version 1.33Beta
- Mesh Fix: Reduced Triangle Count of 'Ship inside Bottle' model (Grandmaster Room).
- Mesh Fix: Fixed floating ornaments of Desk model (Grandmaster Room).
- Mesh Fix: Fixed Seams on Glass Window models.
- Mesh Fix: Candelabras and Chandeliers will now have fire on the -some (to avoid high fps drops)- candles.
- Fix: Typos and substitution of the word "percent" for "%" in the mod's messages.
- Kaer Fendargh: Added Smelter (after you rebuild Blacksmith Quarters)
- Kaer Fendargh: Redecorated Grandmaster's Room. Now the room will change dramatically after you rebuilt it.
- Kaer Fendargh: There are now 4 chests around the fortress from which you can collect a piece of armor. 2 of them can be found right after you get to the fortress and the other two will become avaliable after you restore the right room. No markers, you will have to look for them.
- Added one new armor, the "Witcher Armor" with assets from Armor of Intrigue (permission was given). Armor is male only (can be used by females but will look strange).
- Adjust: If you change the witcher sign using the favorites or magic menu while the widget is visible, the sign shown in the widget will change to match the new one.
- Rework: Changed how tha toxicity level of vanilla potions is calculated. Is now: [(Potion's price * Mult1) + (Potion's duration * Mult2) + (Potion's magnitude * Mult3) + Bonus] You can change the multipliers values and/or diable each variable on the MCM.
- MCM: MCM's "Witcher's Options" page reorganization.
- MCM: MCM's "Debug and Shortcuts" page small layout changes.
- MCM: New Debug option: You can now add the Witcher Signs and skip the Sign Stone hunting. This option can also be used if for some reason you meditated at a sign stone and didn't get the sign.
- Witcher Abilities will be restarted every time you load the game. This helps avoiding the Ability Condition Bug if you don't have "Cob's Bug Fixes" installed.
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Version 1.32Beta
- Bug Fix: Correct the position of some wood beams that were clipping with the ceiling in the Main Hall.
- Bug Fix: Fixed "Whitcher" typo on MCM.
- Kaer Fendargh: The window glass on Kaer Fendargh will appear only after you restored the room they are located. There are now 5 new window models.
- MCM: Added a debug option to start "Time for some Changes" if it doesn't automatically start after "Kaer Fendargh".
- MCM: You now have an option to make NPCs benefit from the damage/critical chance of the Witcher Weapons when using them.
- MCM: You now have an option to make all iron/steel/silver weapons have the damage/critical chance from witcher weapons (same as basic-witcher version)
- Weapons: Added one extra keyword to all Witcher weapons for consistency with the two changes above.
- Added cough sound to Poison Mist (the same from poison blooms)
- Perk: Killer Instinct now have a new slider on MCM to choose the maximum health percentage the target must have for the perk to work. Default is 30% of maximum health. Setting it to 100% will make it how it was before. Setting it to 0 will effectively disable the perk effect.
- Perk: Killer Instinct description updated.
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Version 1.31Beta
- MCM: You can now change the Stamina Cost of Signs.
- Bug Fix: For some reason the script for the Diagram Hunting Quest was missing, which would prevent the quest to work properly.
- Bug Fix: Typo fixes on Perks descriptions.
- Rework: Sign Quen Alternate Effect now works like the Regular Version. A bar (light blue) will appear and the sign will absorb magical damage.
- Rework: Witcher Swords can be bought from any blacksmith and can be runed on any court wizard. (This is up since version 1.3, but I forgot to add it to the description)
- Rework: Witcher Skill progression now follows the vanilla formula. It will be much easier to advance the skill on lower levels. Around level 60 it will strart to be more difficult to improve level than before.
- Rework: Buying witcher perks now require only one Witcher Skill point, but you gain one every three levels instead of every level.
- Adjust: Bear and Viper School Perks will work with any sword/greatsword.
- Adjust: Aard and Igni projectiles are now "Cone" instead of "Missivel", meaning it will behave properly with the effect and will be easier to hit enemies. (This was supposed to be on version 1.3, but I didn't know how to make cone projectiles work with the destructable walls. Not it's all working fine)
- Added a workaround to prevent condition bug, but I highly suggest that you install "Cobb Bug Fixes"
- From Hotfix 2.7: Improvements to Older saves handling.
- From Hotfix 2.71: Third Quest not starting fix.
- From Hotfi 2.8: Fixed issue with Arrald face mesh.
- From Hotfix 2.8: Adjustment to Sign Quen to prevent it from permanently decreasing magic damage.
- From Hotfix 2.9: Fixed Arrald not taking the gold to rebuild rooms.
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- Author's activity
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October 2024
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22 Oct 2024, 2:27PM | Action by: Gardden
Attribute change
'file visible to the public'
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22 Oct 2024, 2:27PM | Action by: Gardden
Attribute change
'file visible to the public'
April 2024
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02 Apr 2024, 8:54PM | Action by: Gardden
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'file hidden from public viewing'
July 2021
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19 Jul 2021, 8:23PM | Action by: Gardden
File added
A Witcher's Adventure - Hotfix [version 3.3]
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05 Jul 2021, 7:33PM | Action by: Gardden
File added
A Witcher's Adventure - Hotfix [version 3.2]
June 2021
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20 Jun 2021, 12:15AM | Action by: Gardden
Attribute change
File 'A Witcher's Adventure - Hotfix' category changed to Old versions.
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20 Jun 2021, 12:15AM | Action by: Gardden
File added
A Witcher's Adventure [version 1.39Beta]
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20 Jun 2021, 12:13AM | Action by: Gardden
Changelog added
Change log added for version 1.390Beta
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20 Jun 2021, 12:11AM | Action by: Gardden
Changelog added
Change log added for version 1.380Beta
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20 Jun 2021, 12:09AM | Action by: Gardden
Changelog added
Change log added for version 1.370Beta
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20 Jun 2021, 12:08AM | Action by: Gardden
Changelog added
Change log added for version 1.360Beta
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20 Jun 2021, 12:06AM | Action by: Gardden
Changelog added
Change log added for version 1.350Beta
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20 Jun 2021, 12:03AM | Action by: Gardden
Changelog added
Change log added for version 1.340Beta
February 2021
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09 Feb 2021, 8:57PM | Action by: Gardden
File added
A Witcher's Adventure - Hotfix [version 3.1]
January 2021
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27 Jan 2021, 6:00PM | Action by: Gardden
File added
A Witcher's Adventure - Hotfix [version 3.05]
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22 Jan 2021, 8:09PM | Action by: Gardden
Attribute change
File 'A Witcher's Adventure - Missing Textures' category changed to Old versions.
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22 Jan 2021, 8:09PM | Action by: Gardden
File added
A Witcher's Adventure [version 1.33Beta]
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22 Jan 2021, 6:53PM | Action by: Gardden
Changelog added
Change log added for version 1.33Beta
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22 Jan 2021, 6:51PM | Action by: Gardden
Permission change
Author changed their file credits.
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22 Jan 2021, 6:50PM | Action by: Gardden
Attribute change
Summary changed.
Description changed.
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- Mod page activity
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December 2024
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