File information

Last updated

Original upload

Created by

Itzal713

Uploaded by

Itzal713

Virus scan

Safe to use

24 comments

  1. Itzal713
    Itzal713
    • premium
    • 60 kudos
    Locked
    Sticky
    Use BUG REPORT at website for SE version.

    FAQ:
    Spoiler:  
    Show
    Is it compatible with another mod?
    Spoiler:  
    Show
    Mod changes one game entry - UISpellLearned [SNDR:000ECF93], which is sound played when spell is learned. It is empty it is not played every time you read a spell tome. It is very unlikely that any other mod changes this, if so place this mod bellow.
    Do new spells need a patch?
    Spoiler:  
    Show
    No patch is needed. Mod added spells are compatible if they can be learned like spells in unmoded game, that is by consuming a book with keyword "VendorItemSpellTome". If spell is learned in different way than unmoded Skyrim than it will not be affected by this mod.
    How to use custom sounds?
    Spoiler:  
    Show
    If you are not satisfied with sound effects from base game, you use whatever sounds you want. In folder Sound/FX, replace empty .vaw files with ones you want to use (must be named exatly as replaced one) and in game select [Custom sound] form MCM menu.
    Can hidden conditions be disabled?
    Spoiler:  
    Show
    No. These block reading and learning when in combat, swimming, trespassing, jumping or falling, to prevent reading animation and time passing in inappropriate situation (e.g. You jump off the cliff and before you land to your death you read a spell book which start animation midair).
    Exact percentage values?
    Spoiler:  
    Show
    I think it is better for immersion to do not know exact numbers, but in debug tab of MCM menu is button "Current odds" that shows you percentage value for chance/progress learning method, ingame time needed to read a book and chance that it will be destroyed. This tool shows only odds for features that are enabled and for your current status (amount of Magicka, current Skill...).
    When does reading exhaustion wear off?
    Spoiler:  
    Show
    Since this uses ingame time rather then real time I couldn't find a good way to show exact duration/interval when max Magicka will be restored. With default setting it restores part of reduced Magicka (50% of unmodified Magicka, if this is set to 0% restores all) every ingame hour until all reduced magicka is restored. To see exact time of expiration in debug tab of MCM menu use button "Exhaustion".
    Usable with Enderal?
    Spoiler:  
    Show
    Yes, I did in fact create this mod in Enderal workplace but made it compatible with Skyrim as well. If launched with Enderal mod is switched to Enderal version. Difference is that instead of Magicka and Perk for Skyrim, Enderal uses Mana and Memory. Also by default "A Forgotten Place" (place where you spend your Perk/Memory points) is put in Forbidden place list (place where you can't read spell books), but it can be easily removed.
    Does mod uses scripts?
    Spoiler:  
    Show
    Yes and it requires SKSE advanced scripts to work. When learning, script runs when Inventory/Favorite menu is opened and book with keyword is destroyed. When max Magicka is reduced from reading exhaustion it runs when ingame time passes until all Magicka is restored. Lastly if un-learning feature is enabled it does run when Inventory/Favorite menu is opened and book of known spell is used.
    Is it safe to uninstall?
    Spoiler:  
    Show
    Like all mods it is not recommended to unistall mod once installed. There is option to disable the mod, but if you still want to remove it completely, I recommend to disable mod first, then stop MCM quest with console command stopquest st_mcmquest, create clean save and use savegame cleaner to remove unwanted MCM scripts.
    How it work with custom perks?
    Spoiler:  
    Show
    This mod uses SKSE function Spell.GetPerk(), which returns the perk associated with the spell.

    Unfortunately this Casting Perk is used only by CK condition function SpellHasCastingPerk. If other mod uses new perks + does not change perks in Casting Perk of Spell window + no longer use old perks that are still associated with spell => all calculatin will be done as if player doesn't have perk.

    Mod can work perfectly fine and you just don't get bonus for having that custom perk. Only downsite to it is that perk condition if enabled won't let you teach a spell. Such case is for Ordinator or Enderal (thanks for users for letting me know).

    Solution:
    a) change casting perk for every spell in such mod which is time-consuming, or
    b) add perks associated to spells to player in mod that doesn't use them anymore

    Using second method I created addon to be used with Ordinator and Enderal.
  2. Itzal713
    Itzal713
    • premium
    • 60 kudos
    Locked
    Sticky
    Ver. 1.2
    - Removed redundant function that caused problems for Skyrim VR - thanks to MrPMG, who found out.
    - Can no longer learn a spell by skipping learning procedure when using Spell Tome from container.
    - Fixed addon maintenance script.
  3. PicnikSky
    PicnikSky
    • premium
    • 59 kudos
    I'm having an issue with the "forget spell" feature, it says the spell has been forgotten but it doesn't actually remove it, and trying again adds an adtional letter with the # to the spell book in question.
    1. Itzal713
      Itzal713
      • premium
      • 60 kudos
      You are probably trying to unlearn spells that player start with, like Flames and Healing. These spells cannot be removed with this mod or even using console command, since they are directly added to player actor. You need other mod to do it like this one.

      If you have this problem with spell that character do not start with, I will need more info.
    2. PicnikSky
      PicnikSky
      • premium
      • 59 kudos
      Yes!, it was flames, thank you for the reply, i'll just ignore the spell then.
    3. christianerding2
      christianerding2
      • member
      • 17 kudos
      Ignoring never solves any problems... ;-)
      You can use this mod:
      https://www.nexusmods.com/skyrim/mods/18096
      or
      Console:
      Player.removespell 00012FCD (only works if no mod changes the ID od this spell)
      otherwise:
      Help "name of spell" and look for the right ID

  4. deleted65173296
    deleted65173296
    • account closed
    • 1 kudos
    If the dragon shouts removing function considered to be merged into this mod will be perfect.
  5. BeranabusBarnes
    BeranabusBarnes
    • premium
    • 67 kudos
    Really excited to try this out. Looks to be the spell learning mod that I've been looking for for a while now.
    1. BeranabusBarnes
      BeranabusBarnes
      • premium
      • 67 kudos
      I am using the Ordinator perk patch. What is the perks I need to be able to learn higher level skills? I have the two mastery ones, but still cannot learn any spell higher than novice level.
  6. FreemanSkyrim
    FreemanSkyrim
    • member
    • 0 kudos
    What is the mod for the interface that shows the stats of the player?
    1. Itzal713
      Itzal713
      • premium
      • 60 kudos
      Enderal - its separate game using Skyrim resources. You can find it on Steam and it is free if you own Skyrim.
    2. FreemanSkyrim
      FreemanSkyrim
      • member
      • 0 kudos
      I thought that there is such a mod and it can be installed in skyrim. Is there a way to get it out of Enderal and put it in Skyrim?
  7. MasterAskarus
    MasterAskarus
    • premium
    • 30 kudos
    Absolutely great mod.
    That's the best spell learning mod I cam across so far :)
  8. Avokh32
    Avokh32
    • supporter
    • 12 kudos
    Hello,

    If I use the Enderal Gameplay Overhaul, should I also use the optional file for Enderal?
    1. Itzal713
      Itzal713
      • premium
      • 60 kudos
      It is up to you. It is not necessary - downside is that calculations won't use perks and you won't be able to use perk requirement from condition tab (more details in FAQ regarding perks).
  9. RebirthEternal
    RebirthEternal
    • member
    • 2 kudos
    I really appreciate this hard work with this mod (just like the other mod u released recently). do you know how easy it would be to give a buff to learning while inside certain places like a temple or the college, etc. like in the better spell learning mod? i think that's probably 1 of if not the best feature in that mod cuz it's so awesome for role playing. It's like the opposite of the forbidden places feature in your mod. Regardless thanks for sharing.
  10. ArisBXR
    ArisBXR
    • member
    • 0 kudos
    Does this account for perk mods that scale to the skill level, such as Ordinator and Vokrii?
    1. Itzal713
      Itzal713
      • premium
      • 60 kudos
      Answered in sticky post.
  11. DonProtein
    DonProtein
    • supporter
    • 451 kudos
    Simple and effective! Thank you :)
  12. Zaanra
    Zaanra
    • member
    • 0 kudos
    Question: count the reduction of magicka after reading (mental exhaustion) in the condition -> not enough magicka to cast?
    In Better Spell Learning mental exhaustion does it sadly only for one book at the same time, so you don't have to wait with 2 different books


    1. Itzal713
      Itzal713
      • premium
      • 60 kudos
      Yes, not enough magicka condition checks for current magicka. So whenever it is depleted or reduced it won't let you learn a spell if it requires more magicka.
    2. Zaanra
      Zaanra
      • member
      • 0 kudos
      Excellent