File information

Last updated

Original upload

Created by

SassiestAssassin

Uploaded by

SassiestAssassin

Virus scan

Safe to use

18 comments

  1. SassiestAssassin
    SassiestAssassin
    • premium
    • 1,256 kudos
    Locked
    Sticky
    Hello! I would like to reiterate here, I'm not the mod author, I just ported the mod. Thanks again to soldierofwar for letting me port your
    excellent mod!
     Please use a new game with this mod!
    It absolutely will cause issues like missing doors and beds if you don't! If you have an issue while testing on a new game, please let me know.

    Also, since it's a big overhaul, any mods that effect interior cells in Kynesgrove will absolutely need patching- permissions to publish any patches are open, I'm not sure how involved in patching I'll be.
  2. SassiestAssassin
    SassiestAssassin
    • premium
    • 1,256 kudos
    Locked
    Sticky
    I am no longer providing support for my LE mods, as I'm now focusing on my own mods for SE.


    I will not be providing patches for mods that I don't use, as it's boring and I'm only modding for my own entertainment.

    Backport tutorial is here. A good tutorial on how to make compatibility patches is here (NSFW site!)

    ---

    Problems? Bug reports? You need to do these steps first.


    • Test with a minimal load order (ie., this mod and Dime's Quick Start) Almost every single time the 'bug' being reported is actually a mod conflict. If this fixes your problem, add back other mods and rearrange your load order to proceed to test things out. Please don't count on LOOT alone to sort your mods, using xEdit and learning to manually resolve conflicts yourself will save you some heartbreak.

    • Test on a new save
    • Check the other comments and the Bugs tab to see if someone else has had the same issue, and how they fixed it.

    If your issue is not fixed after trying the above, feel free to make a post (please mention what you did to try to do to fix it!) That being said, I tested this mod with an otherwise empty load order and encountered no issues with the vanilla game.
  3. mitsoswu
    mitsoswu
    • member
    • 2 kudos
    I "JUST" installed this beautiful Mod with an "Old Save File" that i had ..... it's a save file with OVER 870 hours of gameplay !!
     ---!!!... THIS MOD WORKED LIKE A CHARM MAN, THANK YOU SO MUCH ....!!!---

    1.(Outside) - The only problems i had was, 2 lamps on the street, which was i guess from "Lanterns of Skyrim" mod.
    (very easy to fix with...) ---> install "Jaxonz Positioner" and pick up these 2 lanterns, (which were floating in the air) and
    change their position just below, into the ground, so that they look like they were placed into the ground in the first place....
    ..... That's it problem solved !!

    2.(Inside) - The other problem i noticed was that, the old building from, the tavern i think it was
    (which is hidden and NOT visible anymore)..... i opened the "console command" and typed in: tcl
    This turns the collision OFF, so you can "clip" your character through the walls, floors, stairs, etc. I did this just to "check" out
    IF there was any other problems ... and i found out that 2 NPC's were stuck down there. So, i fixed them again
    with "Jaxonz Positioner" and brought them back to their original place (which in this case was on the streets outside), then i went back
    again to this new mod's tavern, closed the "cliping command" and exited the tavern building. The 2 NPC's were standing outside now...
    ...... problem solved again !!!
    MOD works PERFECTY !!!
  4. GiovanniBr360
    GiovanniBr360
    • member
    • 3 kudos
    It is simply the best Kynesgrove.
  5. Mookeylama
    Mookeylama
    • premium
    • 90 kudos
    fantastic work thank you! in your 5th pic here, that lil house has grass on it's turf roof. i'm not getting that. any idea why? thanks
    1. SassiestAssassin
      SassiestAssassin
      • premium
      • 1,256 kudos
      Do you use a grass mod? I think the grass in the roof generates like normal grass (iirc) so that could affect it.

      have you happened to try the Great village of mixwater mill? If so, do you see the same issues with its turf roofs?
  6. koolkevin222
    koolkevin222
    • member
    • 6 kudos
    Does this work with interesting NPC's or do i need sum patch?
    1. SassiestAssassin
      SassiestAssassin
      • premium
      • 1,256 kudos
      Needs a patch
  7. rizaldo02
    rizaldo02
    • member
    • 0 kudos
    Thank you very much for porting this over! For those wondering about installing this mid-playthrough, yes the inn's interior will have a number of missing items (mine still spawned with the beds thankfully), so I used jaxonz positioner to manually add the missing items in the inn, including the big firepit. I referenced the images/vids of the interior to let me know what it should look like. It probably takes an hour or so to get it done up, but it lets me enjoy this mod with my existing character that I've already spent countless hours with.
    Also, I did not yet encounter any missing doors/game-breaking moments.
  8. DrBathroom
    DrBathroom
    • member
    • 13 kudos
    Thank you so much, I hope you get the chance to do Soldier's new winterhold when it's released!
    1. SassiestAssassin
      SassiestAssassin
      • premium
      • 1,256 kudos
      Yeah, it’s looking cool!
  9. lefttounge
    lefttounge
    • supporter
    • 225 kudos
    Is it compatible with JK Skyrim?
    If not, can a patch be made please?
    This seems like an awesome mod
    1. SassiestAssassin
      SassiestAssassin
      • premium
      • 1,256 kudos
      Not sure, don’t use JK’s Skyrim. Checked its page and it doesn’t mention Kynesgrove so it might not need a patch?
    2. lefttounge
      lefttounge
      • supporter
      • 225 kudos
      That's groovy! I'd love to use the mod! And do!
      Sadly I have a bunch of new saves, surely the mod will be fine without having to create new characters just to play it midway?
    3. SassiestAssassin
      SassiestAssassin
      • premium
      • 1,256 kudos
      Not sure, but if it were me, I wouldn’t risk it. I haven’t tested *this* mod with an old save, but while testing the COTN series, it leads to missing beds/beds clipping through walls, missing walls, and no doors leading out from interiors. The new interiors are quite different, much narrower
    4. ADovahkiinBosmer
      ADovahkiinBosmer
      • member
      • 1 kudos
      JK's Skyrim doesn't alter "mine only" towns, so Darkwater Crossing, Shor's Stones, Stonehills and Kynesgrove are all untouched by JK. ETaC does alter all of those tho, so does Holds The City Overhaul, so be aware. Be ware? Beware??? I dunno which is correct lol.

      E:

      "it leads to missing beds/beds clipping through walls, missing walls, and no doors leading out from interiors." That's why you need a new save, this happens when you test a mod such as this without restarting. Such things are baked in your save, and they'll remain there even if you install a mod that alters those.
    5. lefttounge
      lefttounge
      • supporter
      • 225 kudos
      L_L
      I've never had that issue ever in my skyrim game...
      But that's fine, I guess I'll be the one doing the second testing;)
  10. b1ad3ua
    b1ad3ua
    • member
    • 6 kudos
    Hi. This looks interesting. Thank you.