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juhaaaa and Xtudo

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Xtudo

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  1. Xtudo
    Xtudo
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    Vitrium LE updated to 6.0!

    • 5 New Tools: Crafting Backpack, Crafting Crate, Mead with Juniper Berry, Ancient Horn and Salted Horker Meat.
    • 2 new features: Bandages and Soul Gem Transfusion.


    New in 3.0:

    • Two new tools: Salts (Fire, Frost and Shock) and a Daedra Heart.
    • Added a book that shows all recipes and effects of the tools. The book "Vitrium" can be bought of mage vendors or find at especial locations, with lovely illustrations made by me.


  2. thvedis
    thvedis
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    Will this mod work with Anniversary Edition?
    1. Xtudo
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      Yes, here. Have fun!
  3. step210
    step210
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    Hi once again xtudo, i'm in my "modding more than playing" phase. Is this mod still being updated?
    1. Xtudo
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      Hi. I tried to port the last version, but it's not working fine on LE. Something is wrong, some of the required mods or script. And I can't figure it out what it's the problem. I'll try again someday, tho.
    2. step210
      step210
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      He removed the dependencies and added a new dependency which is nemesis. You need to have nemesis for it work. 

      Rn i am converting "there is no Umbra III" so if it still doesn't work for you incase you weren't using nemesis i can try to assist.

      Only works on SE/AE with the latest updates.
  4. MichaelAngelo97
    MichaelAngelo97
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    Is this mod not compatible with CACO?
    1. turtlegodking
      turtlegodking
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      No it works fine
    2. MichaelAngelo97
      MichaelAngelo97
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      Odd. i have them both and i even ran DAR. But when search the book from vitrium via additem mod i can't find anything. Not even the magic vendors sell it. I tried with Farengarth.
    3. MichaelAngelo97
      MichaelAngelo97
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      Ow woaw. I just checked the plugins in vortex and for some unknown reason the mod's esp was not enabled. I feel silly XD
  5. Krijanowsky
    Krijanowsky
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    One of the best mods I've seen. It adds a deep layer of our goold ol' IMMERSION.
    Only thing I'd change is the backpack requirement  to use the crafting crate, but is nothing too anoying anyways.
    Awesome job man!
  6. SrIssei
    SrIssei
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    my sword has no flames :(
  7. singsongpingpong
    singsongpingpong
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    Hey xtudo thank you for backporting this mod
    Hope you have a great day
    Im curious, are you playing on LE or SE 
    Or maybe both
    1. Xtudo
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      Thanks, I'm glad you liked.
      My Skyrim is LE, it works wonderful, after years of fine tuning and tweaks haha.
      I'm planning on moving to AE someday, when it is somehow more stable, and the mods will be working with it.
    2. kontol222
      kontol222
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      so youre gonna leave LE someday? thats sad :(
  8. koolkevin222
    koolkevin222
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    hey Xtudo, u gonna be updating it to 3.0 version or is it gonna be left as is? :o
    1. Xtudo
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      Hi. I'm planning on updating it.
      I'm working in some unique HD salts for it, when I finishing them I'll do it.
    2. Xtudo
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      Done! Have fun.
    3. koolkevin222
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      Geez that was fast >.> i didn't even get time to respond to the previous post n ur done lmao. Thank you for the Updates and the HD textures n also taking up the stressful task of backporting some of these mods for us, about to or gunna download now. :) 
  9. BalerionStark
    BalerionStark
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    Hey XTudo, loving it so far! Just wondering if there's a way for you (or instructions on how I could) to do something I had in mind.

    On the mod Project AHO, you can get a perfume called Telvanni Bug Musk, and I was wondering how you could switch the regular perfume for it's model, or even better, make the TBM act as a perfume as well.
    1. Xtudo
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      Hi Balerion. I'm glad you are liking the mod.
      About the Project AHO perfume, a patch can be done. The asset needs permission to be used, I'll ask.
      And I'll let juhaaaa know about it.
      I'll keep you posted.
    2. BalerionStark
      BalerionStark
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      Thank you!
  10. theprepus
    theprepus
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    I tested the mod and i love the idea. One minor detail is that you can use the stones with a spell equipped.

    Regarding the animations, I use nemesis PCEA, so if i have "ritualspell_charge.hkx" inside the Nemesis_PCEA folder, the animation will be overwritten no matter what.
    A simple solution is to add a new folder on DAR with the condition "IsActorBase("Skyrim.esm"| 0x00000007)" and put my old ritual animation there.
    Doing this i can use my old animation for spells and the mod can use theirs.

    Hope it helps people with the same problem.

    Edit: I see the spell and stone bug is gone with the new version, thank you.
    1. Xtudo
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      I'm glad you liked the mod. New updates are coming, with new tools and spells.

      And thanks for the DAR tip, nice idea. Kudos for you!
    2. juhaaaa
      juhaaaa
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      Thank you for the feedback, I'll check the spell equipped related thing you mentioned.
      Also good tip for DAR
  11. QlH9ovVcxCwEx9S4
    QlH9ovVcxCwEx9S4
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    Thanks for porting this to Oldrim & sharing it. Also, this is probably the 1st time I've seen Sarah with her hair untied - very nice!
    1. Xtudo
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      Hi, I'm glad you liked the mod, and Sarah's hair.