Not exactly, I have been having trouble with the add on. Which goes into the detail of their back story. But it is a little different. I am not at liberty to release spoilers at this time. I apologize. It's more of a curse on this specific race by the moons. In the story the moons turn their back on this tribe of Khajiit, refusing to allow them to be born as regular khajiit are. So instead they began evolving more like a beast, as opposed to another species of Khajiit. They slowly became their own race.
This is my absolute favorite custom race mod! I've been playing with it forever. It really makes me feel like a wild, majestic big cat. Oh, and it works perfect in SSE!
I think I've found a couple of bugs (though it may be my mod load). "Stalking your prey" shows up as a passive skill on the main spell menu, but it equips in one of the hands as a restoration spell, which can't be cast. I also have a couple of passive skills that are considered a "vampiric power", but I'm not playing as a vampire.
Nice work with the appearance of the race - first time I've played as a cat race.
I haven't noticed those, but just out of curiosity. Did you pick the vampire version of the race by accident? As far as the Stalking your prey skill, I will download it directly from Nexus. Just to make sure I didn't upload a test version by mistake. Thank you for letting me know. I will get back to you shortly with an update.
Hey my friend, I wasn't able to recreate either of the bugs you mention. I wish I could be more help to you. The only thing I can suggest, is to make sure you have the latest version downloaded. I don't leave the archived files visible. Because I think it mostly just confuses people. So just grab which ever file you like, either with the Wild Hunger ability. Or without, if the problem persists. You can come back here and I will try to help you find out which mod is causing your conflict. Thanks!
Thanks for looking into it. I have over 100 active mods, so it could well be a conflict. Will do a non-LOOT load with this at the end and see what happens.
Sounds good, if you find anything just let me know. The mods I have uploaded are older mods I have made, that I am remaking from scratch. So I honestly rushed them out a little. It is difficult to play test every scenario as a single person lol So I appreciate your help.
I use RaceMenu and Alternate Start. At the beginning, you have two Renrij-Do race options - one with vampiric eyes, the other normal. Choosing the normal eliminates the Vampiric blood skills that I had during the earlier game. However, Stalking your Prey still equips like a spell - right or left hand - but can't be cast.
Hope this helps.
PS - I have no idea how much work would be involved, but "Argonian Upgrades" has a skill "Talons", like claws, but it levels with the character. Makes unarmed fighting viable throughout the game. Another mod that is nice is "Feral", which is an attack animation mod for clawed races - doesn't recognize the Renrij-Do, though.
Yeah I added the Vampire version of the race as a playable character, because there are a lot of issues getting custom races to register as a vampire for Dawnguard. So I thought that for people wanting to play as a vampire, this may or may not help with that. But if you select it by accident then it might be a problem. It should say which version it is in the bottom right of the screen during character selection. As far as the spell equip issue. I have no idea what that could be. I made sure that none of the abilities should be associated with any magic type. Also all abilities are equipped through your voice only. As the claws are concerned, they don't level with you. But they are actually highly overpowered early game. But that allows you to stay strong even as you level up. With an enchantment here, some stealth there. You can easily dispatch of any foe. The base unarmed damage for The Renrij-Do is 15. With the extra 20 from the claws, that is a fair bit stronger than even the base Daedric Sword damage. If you are interested in unarmed combat. Check out my mod that adds leveling up with unarmed attacks, and the additional perk add on. I will look into the mods you mentioned, and see if there are any changes I could make. Or possibly patches. I want this race to be as immersive as possible. Thanks again! If you find anything else, you are always welcome.
I would really like to, I haven't had a chance to as of yet. But if I can, I will definitely make it and upload it. I think it would be a great addition.
This mod looks fun. I hope in the future more is done with their appearance to make them stand out a bit from regular Khajit. But I like a lot of the concepts at work here.
I really appreciate your feedback! I am glad you enjoy parts of it. I thought about that as well, I decided against changing their appearance too much. Mostly because I want them to be separate from the Khajiit. But not by much, I didn't plan for them to be a werebeast or anything like that. Their lore will explain more hopefully coming up. Maybe I would be willing to make a sort of Berserker/Beast form in the future. To simulate like going into a feeding frenzy or something like that. That is just going to take a lot of work lol. I do all my mods by myself. Making new textures and meshes isn't usually simple. Thank you, if you have any more suggestions or questions. Don't hesitate to let me know.
I understand, and I didn't mean anything so drastic like a transformation lol. I was more thinking of small stuff like some custom eye colors, teeth changes, maybe a lion mane beard style or something. But I also understand that stuff isn't easy. I tried to mess with stuff like that before myself and got weird results. lol.
Ah I see, just some little details to make them subtly different. I will absolutely look into that, that's a great idea. I have had the exact same problems with textures and stuff in the past lol. When it works it's amazing, when it doesn't work... Sometimes it's traumatizing haha
I used to have some pretty useful tools for mesh and texture editing but my free trial expired and I don't have a steady source of income to pay for it lol. If you dare to visit LL I have a friend there who made a ton of tattoos and things. She'd probably let you borrow some for this mod if you saw any you liked. If you're interested I'll message you her name or a link.
Hey, I will try to help if I can. What do you mean by "weird colors", I didn't add any color to the Night Vision. Only brightness, maybe you can describe what you mean and I can help more. Also with the Cannibal Related bonuses. I don't understand what you are asking, If I could add Cannibalism to the race? Or just the buff?
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Nice work with the appearance of the race - first time I've played as a cat race.
Hope this helps.
PS - I have no idea how much work would be involved, but "Argonian Upgrades" has a skill "Talons", like claws, but it levels with the character. Makes unarmed fighting viable throughout the game. Another mod that is nice is "Feral", which is an attack animation mod for clawed races - doesn't recognize the Renrij-Do, though.