Fun mod, many interesting features, challenging puzzles. I didn't get to the end of it. I got stuck in the lab of that deep structure with a long name (starts with Y) and got too fed up with more running around after I explored everything. Maybe this mod is not suitable for me. I felt it really lacked a sense of direction, no notes, clues, I didn't even know what I was looking for actually, just exploring. I got that *spoiler alert* mirror amulet and the sunlight staff. It seemed bugged having read the comments, for example at the pipes puzzle there was a dead bandit, who you said has a note with clues regarding the pipes puzzle, but the note didn't even mention those. Also I climbed the pipes and there was nothing that could be interacted with - to turn the pipes. I wish I could have finished it or be close to it, but no. I uninstalled it. But otherwise it was a fun experience, an interesting, creative and original mod in many ways. Good job! Endorsed it.
Hello! I tried this mod (on Xbox) for two times now. Amazing ideas, a beautiful small world place with interesting dungeons, congratulations, you have a great imagination and you are quite skillful! I would love to add this mod to my load order, however there seem to be at least one issue. In the Yldzuunngalft Living (if I remember the name correctly), where we have to find control cubes to open the circular doors, I wasn't able to find the first one, so since I was loosing my patience I decided to see a video on YouTube: yes, I then found the first cube, but in the place where the 2nd cube was supposed to be, there was no cube! Reading the comments on the mentioned video, I realized there are many people complaining about a similar issue, the 1st cube not being in its place, or like in my case the 1st is but the 2nd isn't. This makes impossible to complete that zone, and apparently the other zone on crystal cave too. The 2nd time I downloaded this mod, it was the 1st cube that wasn't in the place it was supposed to be.... Do you think this issue can se solved? I would like to know what there is after the 2nd circular door :) In the 1st light beam puzzle, some beams take a lot of time to show up, even after I receive the "solved" message: they only seem to show up after leaving the cell and reentering it, or going underwater, or waiting several in game hours. In the dam, I could find no way of turning off the steam barriers, had to cross over them using teleporting arrows. The pipe puzzle seemed so tedious that I gave up and went doing smg else (and there was no dead bandit with clues). The same with the mushroom feeding pipes puzzle: good imagination from you, but extremely boring and frustrating puzzle taking into account the huge number of possible combinations and the lack of any clues (at least I didn't found any). Can't you provide clues for this? Or put a simple lever to open the door 😄? I remember that I also could find no way of opening the Yldzuunngalft tower laboratory door (that shows up in the map). I found no lever, no steam valve, nothing to use the mirror staff, nothing... Speaking in the staff, why there are two mirror staffs in the mod, where you have to use one staff to open the door where the 2nd one is? Is that on purpose?
This mod is absolutely amazing, but please correct the control cubes issue, and please just write down on an article the solutions to the puzzles, I am sure a lot of people will appreciate it (for me at least most puzzles you included completely ruins the beautiful flow of the adventure, they are certainly ingenious, but extremely boring).
Congratulations again for this amazing work. Cheers from Portugal 👍
I´ve added a dead bandit with a clue. That puzzle isn't that hard once you see the steam flow you just have to match the corresponding pipe in the system.
The mod is amazing but when i got to the pipe puzzle i did it all fine then at the Nature observatory i beat all of the centurions the door to the lift opened but the lever is stuck it wont go up, do i need to do something else or ?
How do you get through the invisible barrier(s) in the dam? Tried all 4 valves - none remove the barrier. Tried various combinations. Went out and turned the valve at the end of the 1st level and retried all the valves again. Searched high and low for another valve/lever. Tried spells(frost/fire/sparks) on the steam pipe. Thought maybe it was timed - so turned valve then whirlwinded to the barrier. Thought maybe sound would be important (usually play with speakers off) - but nothing sounded out of the ordinary. Opened the CK - but only have pex files for the scripts, so no clue what to do. Even tcl'd to the next area - but again another invisible barrier was blocking my way. I don't mind a challenge - hoping that the lift in the nature observatory will someday work - but its beginning to not be fun anymore.
Ok - forget that - I was able to bypass all the tunnels under the dam. Hopefully nothing important was down there. But How do you open those doors with the green double circles above? I am assuming that these are the mirror doors mentioned in a note or journal. I've tcl'd past them to look and see if there was another entrance - nope. Thought maybe the smaller circle indicated a time - waited around all day - nope. Thought maybe there would be a receptacle for the glass ball somewhere - nope. Just about ready to call it quits on this mod.
This Mod was good. I must say though it had a few things that bothered me. 1. some doors did not work at all 2. no quest, if a quest was made for this it would be better and not so misunderstood
Anybody have any clues as to what mushrooms to feed the pipes on the left side & what shrooms go in the right side ?? We've got the 1st one for both sides correct cause the pipes got a frosted look on them, it obviously still wants more cause when I throw the lever the door still doesn't open !!! The possible combinations using all the mushrooms in the game & from this mod has frustrated me more than I care to bother with it anymore ! You can't open the door with console commands either !! I tried. NVM, "markfordelete" solves the problem.
21 comments
The puzzle is very hard but I think I got everything:D
I wish I could have finished it or be close to it, but no. I uninstalled it.
But otherwise it was a fun experience, an interesting, creative and original mod in many ways. Good job! Endorsed it.
I am stuck in the place of east escavation where i need to activate the stand so i pass, still i haven 't figured out.
Any clues?
In the 1st light beam puzzle, some beams take a lot of time to show up, even after I receive the "solved" message: they only seem to show up after leaving the cell and reentering it, or going underwater, or waiting several in game hours.
In the dam, I could find no way of turning off the steam barriers, had to cross over them using teleporting arrows. The pipe puzzle seemed so tedious that I gave up and went doing smg else (and there was no dead bandit with clues). The same with the mushroom feeding pipes puzzle: good imagination from you, but extremely boring and frustrating puzzle taking into account the huge number of possible combinations and the lack of any clues (at least I didn't found any). Can't you provide clues for this? Or put a simple lever to open the door 😄? I remember that I also could find no way of opening the Yldzuunngalft tower laboratory door (that shows up in the map). I found no lever, no steam valve, nothing to use the mirror staff, nothing... Speaking in the staff, why there are two mirror staffs in the mod, where you have to use one staff to open the door where the 2nd one is? Is that on purpose?
This mod is absolutely amazing, but please correct the control cubes issue, and please just write down on an article the solutions to the puzzles, I am sure a lot of people will appreciate it (for me at least most puzzles you included completely ruins the beautiful flow of the adventure, they are certainly ingenious, but extremely boring).
Congratulations again for this amazing work. Cheers from Portugal 👍
How do you get through the invisible barrier(s) in the dam?
Ok - forget that - I was able to bypass all the tunnels under the dam. Hopefully nothing important was down there.Tried all 4 valves - none remove the barrier. Tried various combinations. Went out and turned the valve at the end of the 1st level and retried all the valves again. Searched high and low for another valve/lever. Tried spells(frost/fire/sparks) on the steam pipe. Thought maybe it was timed - so turned valve then whirlwinded to the barrier. Thought maybe sound would be important (usually play with speakers off) - but nothing sounded out of the ordinary. Opened the CK - but only have pex files for the scripts, so no clue what to do. Even tcl'd to the next area - but again another invisible barrier was blocking my way. I don't mind a challenge - hoping that the lift in the nature observatory will someday work - but its beginning to not be fun anymore.
But How do you open those doors with the green double circles above?
I am assuming that these are the mirror doors mentioned in a note or journal.
I've tcl'd past them to look and see if there was another entrance - nope.
Thought maybe the smaller circle indicated a time - waited around all day - nope.
Thought maybe there would be a receptacle for the glass ball somewhere - nope.
Just about ready to call it quits on this mod.
1. some doors did not work at all
2. no quest, if a quest was made for this it would be better and not so misunderstood
We've got the 1st one for both sides correct cause the pipes got a frosted look on them, it obviously still wants more cause when I throw the lever the door still doesn't open !!!
The possible combinations using all the mushrooms in the game & from this mod has frustrated me more than I care to bother with it anymore !
You can't open the door with console commands either !! I tried.
NVM, "markfordelete" solves the problem.