Dam you guys are lucky I own a copy of SE 1.5 because if I did not own it I could not of copied the required line of texture code to make DynDOLOD work.
Also it was 20min of only trying to fix this and nothing else
If you guys appreciate the work I put into these ports consider sending me some love on Patreon
Making patch ESPs work on LE (Will not work on everything)
For non-USSEP patches 1. Then open the ESP in Xedit and run this script on it 2. Zip it all up and add it to you mod mannger and your good
For if it needs USSEP: All you need to do to fix it is: 1. Open Wrye Bash 2. Click on the ESP 3. Right click on the masters block and tick Allow Editing 4. Right click on the USSEP master and change it to USLEEP. 5. Then open the ESP in Xedit and run this script on it 6. Zip it all up and add it to you mod mannger and your good
For ESLs: Rename the file to ESP using your OS file mannger then follow the steps above
For textures and meshes: Follow this guide found here Link
Notes: Do not use SE/AE LoTD patchs on LE Do not use SE/AE SIC patches on LE Some JK patches work on LE (Not all) Some DoS patches work on LE (Not all) Some CoTN patches work on LE (Not all) Some TGC patches work on LE (Not all) Some NoTWL patches work on LE if you have made a working private NoTWL port (Not all) Some 3DNPC patches work on LE (Not recommended to use any of them)
If more help is needed my Discord is linked in my profile
Is this compatible with smim I always prefer to install everything and I'm concern that there will be a possible conflict. Is there any tips if I install them both?
Lux Via and Northern Road are made expacting you have SMIM as almost all SE/AE load orders have it So any massive backported SE/AE mods it is normally a good idea to have SMIM installed
There is a new mod-or directions to it-that is just the Northern Roads clutter. On the Northern Roads page in Special Edition you will find it. Would you consider adding it? Please...
The same thing happens to me, I have to deactivate 5 mods to use this one alone, I thank the author for taking the time to fix the details in the previous version, this mod is fantastic, that thing about patches is beyond my knowledge. and I need to save myself what is going to be a headache for me because I simply don't understand it. I prefer to use simple math 1 x -5, it doesn't work for me. Thanks anyway, great mod, thanks for the time and dedication. greetings
Something is enabling it this mod needs to be loaded very late to remove a lot of issues. Or you loaded this midsave which can have issues changing things midsave like any other mod
Thanks for clarifying in the description that it can be installed to an existing game, it can surely be removed, it looked nice, I liked the details in the places I was. thanks anyway for sharing the mod
Yes it is a issue with the mod as it is looking for a SE texture set code which is not in LE so it needs to be changed to the texture set of the rocks next to it
Works amazing. Didn't download the patches but it already works fine. For people having issues, I'd strongly recommend to place the .esp at the bottom of the load order (I am also using DSR and so I have Northern Roads.esp at 253 and Dual Sheath Redux.esp at 254).
Hi sorry can i ask, how can i resolve problem between this mod and cotn falkreath? Road in Falkreath is a little bit glitched, patch pack for SSE dont work for SE, thanks and sorry for my eng...
I love this mod, but I have a problem if anyone can help me I would be grateful. When I want to generate the Lod with dyndolod I get this error message. The truth is my English is not the best and I don't know exactly what to do to fix it :(
this is the message; [Window Title] DynDOLOD [Main Instruction] Unresolved FormID [01002E34] [Content] Update.esm might be the wrong version. Error in Northern Roads.esp COTN_RockCliffMineEntrance02Mud01 [STAT:154892C6] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. FIX THE ERROR as explained in the help OR PERMANENTLY REMOVE THE PLUGIN. Ignore wrong "advice" to only temporarily disable plugins, which does not FIX THE ERROR. Do not try to circumvent the error message, FIX THE ERROR instead. This is not a DynDOLOD error. DynDOLOD is not crashing. There is an unresolved error in the mentioned plugin that needs to be fixed. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard
<Warning: Textures do not match for "HHMainTower01:5": textures\architecture\highhrothgar\hhwall01.dds in hhbridge01.nif -> textures\architecture\highhrothgar\hhcol04.dds in hhbridge01_lod.nif for Northern Roads.esp COTN_HHBridge01 [STAT:153F11CA]> [00:43] Error: Unresolved FormID [01002E34] Update.esm might be the wrong version. Error in Northern Roads.esp COTN_RockCliffMineEntrance02Mud01 [STAT:154892C6] [15:12] The message dialog has been copied to the clipboard
Sorry for the inconvenience but what could I do to solve this problem? I would really like to use this mod with the DyndoLod. But if it is not possible, no way :(. Thanks for any help, and thanks for the port, it's awesome anyway.
It's not a issue with your game it is a issue with this needing a line of code that is not in the LE Update.esm but is in the SE Update.esm so I needed to copy a line of code that would make a texture set work with LE.
I just updated the version of Dyndolod alpha 3 that I had to 145 and now nothing works haha xd. But it is not a problem of this Mod. In fact I come to report that before that, it worked perfectly, I generated the lod without errors, I am sure that it is a problem of the version of Dyndolod 3 aplha 145 by the comments of the Forum. We will have to wait... Thanks for the mod, it worked perfect. I will have to wait for them to correct the problems of this new version of Dyndolod. Greetings and thanks for your work. :)
62 comments
Been a bit since I checked this page so any other issues do post them in detail
Having a ID really helps a lot
Also it was 20min of only trying to fix this and nothing else
Making patch ESPs work on LE (Will not work on everything)
For non-USSEP patches
1. Then open the ESP in Xedit and run this script on it
2. Zip it all up and add it to you mod mannger and your good
For if it needs USSEP:
All you need to do to fix it is:
1. Open Wrye Bash
2. Click on the ESP
3. Right click on the masters block and tick Allow Editing
4. Right click on the USSEP master and change it to USLEEP.
5. Then open the ESP in Xedit and run this script on it
6. Zip it all up and add it to you mod mannger and your good
For ESLs:
Rename the file to ESP using your OS file mannger then follow the steps above
For textures and meshes:
Follow this guide found here
Link
Notes:
Do not use SE/AE LoTD patchs on LE
Do not use SE/AE SIC patches on LE
Some JK patches work on LE (Not all)
Some DoS patches work on LE (Not all)
Some CoTN patches work on LE (Not all)
Some TGC patches work on LE (Not all)
Some NoTWL patches work on LE if you have made a working private NoTWL port (Not all)
Some 3DNPC patches work on LE (Not recommended to use any of them)
If more help is needed my Discord is linked in my profile
Thanks in advance
So any massive backported SE/AE mods it is normally a good idea to have SMIM installed
Edit: Ignore this, nevermind thanks.
See the stickys
Or you loaded this midsave which can have issues changing things midsave like any other mod
Thanks for clarifying in the description that it can be installed to an existing game, it can surely be removed, it looked nice, I liked the details in the places I was. thanks anyway for sharing the mod
this is the message; [Window Title]
DynDOLOD
[Main Instruction]
Unresolved FormID [01002E34]
[Content]
Update.esm might be the wrong version.
Error in Northern Roads.esp COTN_RockCliffMineEntrance02Mud01 [STAT:154892C6]
Click on this link for additional explanations and help for this message
For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.
FIX THE ERROR as explained in the help OR PERMANENTLY REMOVE THE PLUGIN.
Ignore wrong "advice" to only temporarily disable plugins, which does not FIX THE ERROR.
Do not try to circumvent the error message, FIX THE ERROR instead.
This is not a DynDOLOD error. DynDOLOD is not crashing.
There is an unresolved error in the mentioned plugin that needs to be fixed.
[Exit DynDOLOD]
[Footer]
Online Help | Support Forum | Copy message to clipboard
<Warning: Textures do not match for "HHMainTower01:5": textures\architecture\highhrothgar\hhwall01.dds in hhbridge01.nif -> textures\architecture\highhrothgar\hhcol04.dds in hhbridge01_lod.nif for Northern Roads.esp COTN_HHBridge01 [STAT:153F11CA]>
[00:43] Error: Unresolved FormID [01002E34] Update.esm might be the wrong version. Error in Northern Roads.esp COTN_RockCliffMineEntrance02Mud01 [STAT:154892C6]
[15:12] The message dialog has been copied to the clipboard
Edit: Oh boy I found it after nearly 10min of only looking for it
Edit 2: And it is 100% only in the SE Update.esm so I have to add it to Northern Roads, the things I do for you all.
New update soon.
Thanks for the mod, it worked perfect. I will have to wait for them to correct the problems of this new version of Dyndolod. Greetings and thanks for your work. :)