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Noctis3DArts

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About this mod

Adds a New Katana weapon with a unique enchantment that reduces enemy's frost resistance.
Based on the Vanilla Ice Katana (both in appearance and enchantment) from Dragonfable.

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Changelogs
Adds in a new enchanted Katana (1 and 2 hand variants) closely based on the Vanilla Ice Katana from the 2D flash RPG Dragonfable made by Artix
Entertainment.

Schematics uncovered from the ruins of an Akaviri outpost during an excavation in the later half of the Reman dynasty.
With its origins recorded with scrolls found with the designs. Speaking
of the rampage of a Dragon and ruler of a a remote volcanic island off
the southern coast of Akavir.

Long ago a primordial Fire Dragon had gone mad,  in millennia past he was
the island's ruler, protector and even worshiped as a god.This once
divine guardian and ruler was now burning the cities his of own subjects
leaving only cinders, ash and fear. Survivors sought a weapon of the
Kamal ice demons to combat the dragon.

After their long journey to the frozen wastes of the "Snow Hell" Kamal they had found the weapon
they were searching for, A blade simply called "The Frozen Claymore", a
legendary weapon of its time. But after a battle with the weapon's
guardian it was shattered, leaving them with only the shards.

The shards later reforged into the Vanilla Ice Katana was instrumental in
slaying the mad wyrm. Although the original was lost, its design and
instructions on how to replicate its power, although weaker were passed
on.


-Translated by Valuco Siculus, Imperial Archeological Society, 2E 641
 
And now your Dragonborn can forge such a weapon.

Suggestions: Will work just fine on their own, no requirements at all, but I would
personally suggest using some form of framework for custom animations
for Katanas, Such as Animated Armory, and SkySA. And use whichever keyword patching system you find works best for
you.

Crafting: Unlocked, and Upgraded using the Arcane Blacksmith Perk, both weapons share identical crafting
requirements of 2 stalhrim, 2 quicksilver ingots, 1 filled grand
soulgem, and 1 frostsalts. Requiring a single piece of stalhrim to
temper at a grindstone.

Enchanting: Cannot be enchanted and its enchantment cannot be learned as it has a unique one. Causing both frost
damage and reducing a struck target's frost resistance. (Numbers? idk
to be honest I forgot)

Balance: Relatively powerful and meant for Mid to Late game, higher damage than stalhrim weapons and a custom
enchant, but cannot be disenchanted and given a stronger one. (unless
you use a mod that allows removing enchantments, like the disenchantment
font in Legacy of the Dragonborn, Elianora's Home in a Hat, etc),
Although its perk is a relatively early one in the smithing perk tree
the expense and rarity of the material counters that. So getting it
early may be easy or a challenge depending on your modlist.

Credits: Original Design by the Dragonfable development team for Artix
Entertainment. Software used: Blender, Substance Painter, NIFSkope,
Substance Alchemist (new name is not as cool sounding), Marmoset Toolbag
and a few others.

Outfit used in screenshots: Dragonwood Pugilist Outfit by Kreiste (recolored using Krita)

Permissions: No reuse or reuploads using my assets without permission, for Xbox port
already gave permissions to YoungEmmaWatson to port my weapon mods in
general.

BUT, if someone can figure out how to make it use the refracting stalhrim materials, then that is one exception as long as its
just a patch that still requires this original one, and not a complete
reupload.

Also ESP replacers, Patches etc that don't reupload any of the meshes or textures in this mod don't need any perms.