This page was last updated on 05 November 2024, 4:02AM
Changelogs
Version 1.8
Fixed issue with some quest objects that weren't tied to enable parent.
Reworked the system for Orpheus waiting outside the Dawnguard. It now works as intended.
Also fixed some dialogue tied to Dawnguard events when talking with him again outside.
Misc. fixes. Changes didn't edit the Actor directly, replacers won't need to be updated.
Version 1.7
Changed Reactions script to only fire when the player's not already in dialogue. Should fix any remaining issues people may be experiencing.
Disabled LvlVampireCompanion ref in Haemar's Shame that was somehow spawning in other areas without edits.
Fixed condition on Cursed Tribe dialogue.
Version 1.6
Finally tracked down the issue around some people experiencing dialogue breaking up and subtitles not going away. Recruiting him on a new game is still strongly recommended.
The issue appears to be an engine limitation from using existing saves and heaps of dialogue loading at once or performance on lower-end hardware. Added option to toggle the Reactions feature completely off.
Fixed issue with armor compatibility around the new custom race. He will now properly wear anything else you give him.
This will be the last update for a while.
Version 1.5
Orpheus now uses a custom race. This should fix issues for people experiencing subtitles getting stuck and dialogue not working properly.
It's most likely being caused by Race conflicts, specifically for vampire variants, with something else in your load order.
Version 1.4
Hotfix for blocking topics that weren't set to Say Once.
Version 1.3
Fixed issue with blocked activation around the scene with Gelebor.
Reworked the FOMOD for people experiencing errors.
Version 1.2
Fixed rare issue where invisible NPC used in a scene was aggro'd and prevent quest progression.
Raised Orpheus' minimum level for players struggling to keep him alive.
Version 1.1
Fixed issue with condition on Hello dialogue that was blocking the game from using the rest of the stack.
Fixed condition for recruit dialogue after being dismissed.
Added check for later appearance that depends on actually meeting Orpheus first.
Orpheus is set to Protected again after completing intro quest.