What is the difference between this mod and "Immersive Citizens - AI Overhaul by Arnaud dOrchymont" or "AI Overhaul by SpiderAkira" ? Thanks always for your precious work !!! 👍🥇
Immersive citizens has a lot of bugs on both the LE and SE version so there was a lot of incompatibly unless patches were made for it and it doesnt quite have as many features as this. Immersive citizens also doesnt cover nearly as much areas as this, basically 4 major cities with that as opposed to most of the world with spider mod.
tes5edit is throwing out a ton of errors like 'QUST \ Aliases \ Alias \ Alias Package Data \ ALPC - Package -> [03000E69] <Error: Could not be resolved>'. is it safe to ignore these?
I had to personally stop using the patch after I found it was blocking me from doing the main questline. And yes, it was the unofficial patch. I had my entire load order without it, Delphine would talk to me. I had only it, she would not until I removed it, even in the same save file! There was a thread about this on the SE version, but Arthmoor deleted it after I made a post about my evidence for this. I have no clue why it would be causing this, or how to fix it. I have been editting mods that require it to not need it, but whether or not I can do that depends on how many of its records it copies over. This is compounded by the fact that drag and click in tes5edit doesn't work for me ever since switching to linux (this is apparently caused by linux emulators no longer supporting office-type programs), meaning to 'copy over records', I have to literally just re-make each and every entry by hand! I would've released multiple mods already if it wasn't for this. It just makes creating mods, especially patches, such a headache.
Should be safe to swap since its mostly the same scripts with some additional ones. Might need to save before and use a save cleaner to check if there is any loose stuff but there shouldnt be any when swapping versions.
I think there's a small error with one of the packages. Might not be that big a deal if you don't have NPC's that use this package. But in my case there are quite a few that do.
DefaultSleepEditorLocNOLOCKING24x8 [PACK:0010E2C6] is being overwritten and changed from being Near editor location to Near reference (and points to a bed in the bannered mare)
It works for LE, I installed the "beta" version. Thank you so much! For those who are worried that this mod will replace the appearance of the NPC, it is trivial to install this plugin higher the mods that change the appearance. Do such simple things really need to be explained?
There is also quite alot of mods that edit textures without plugins as well as Better Looking NPCs so quite alot of options. Also for their replacers they can just put the textures manually to have it with them without the esp. ALot of options guys
Every mod that makes changes in NPCs appearance need a patch... Yeah, I'll pass. Great read. Had me getting my hopes up and stuff. Happy for those that can use this.
It is easy to create such a patch with the help of TES5Edit. TES5Edit is a must have for any more or less advanced Skyrim gamer and modder. Just sayin'.
I have a port request if your interested of course. On SE there is a fluffy fur mod that makes all the fur on animals, and some monsters actually fluffy. I myself, and many others I wager would love to see this mod ported.
The Mod Link: https://www.nexusmods.com/skyrimspecialedition/mods/56361
26 comments
"Immersive Citizens - AI Overhaul by Arnaud dOrchymont"
or
"AI Overhaul by SpiderAkira" ?
Thanks always for your precious work !!! 👍🥇
(Update) I traduce by myself to Spanish, mod works perfectly with Unofficial Legendary patch. no sse needed for people asking.
Extended Guard Dialogue
FCO - Follower Commentary Overhaul
Guard Dialogue Overhaul
Immersive Citizens - AI Overhau
RDO - EFF v4.0.2 Patch
RDO - USLEEP Patch
Relationship Dialogue Overhaul
Is that AI thingy better than all of that together? What of them would not be covered by this one?
Might not be that big a deal if you don't have NPC's that use this package.
But in my case there are quite a few that do.
DefaultSleepEditorLocNOLOCKING24x8 [PACK:0010E2C6] is being overwritten and changed from being Near editor location to Near reference (and points to a bed in the bannered mare)
Yeah, I'll pass. Great read. Had me getting my hopes up and stuff. Happy for those that can use this.
The Mod Link: https://www.nexusmods.com/skyrimspecialedition/mods/56361