Utterly brilliant! It's like having hundreds of ENBs at your command, tweakable to the smallest degree, with no drag on performance! Easily one of the greatest Skyrim mods of all time.
Yes, it takes some fiddling to find a setting that looks good indoors and outdoors, night and day, but that's a small price to pay for this absolute gem of visual delight. No longer must I endure the harsh grim eyesore of the vanilla palette. Thank you!
ce qui serait bien c'est un vrai tuto sur les réglages, car l'anglais n'est pas ma langue maternelle, c'est incompréhensible pour moi, trop de fonctions et réglages divers, sans vraies explications à part des vidéos qui n'ont aucun rapport !
Day\Night separate settings are desired. Exterior\Interior separate settings are highly desired.
Exterior looks better with Saturation encreased, Interior will look oversaturated with those values. It's a pain in the ass and a bone-killer to open up MCM every time you move in and out of the interior cell. (Contrast and Brightness are not that essential.)
So, basically, if I want Day\Night separate settings to happen, I need to make a plugin to support Imaginator with. A plugin where I can Image Space entries.
But what do I need to edit for Exterior\Interior separate settings? Do I need to edit each and every Cell (XCLL - Lighting)?
It's not appearing on my game either. I tried to deactivate it then reactivate but it won't show EDIT : even "setstage SKI_ConfigManagerInstance 1" and Jaxonz's MCMenu kicker (which is making my game lag) didn't work. =/
This has nothing to do with this mod. It's an issue with the MCM. New mods can take quite a while to show up, especially if you have a lot of mods. Rarely, the only way to get a new one to show up is to remove one of your other mods.
Well for me its also not showing in the mcm menu, just in the normal menu where you see all spells and such. And I then thought what does SkyUI do? Changing the menu right? So yea thats why I asked but I m very happy with this mod so I m afraid to f*#@ it up testing it. Thought maybe its an easy question with a clear yes or no answer
I tried the new version and it works like it should! Much neater. Only thing ive noticed, I used the saturation before and now its much weaker. I had like 15 points in it beofre and now I need 100 and its still not as intense. Its easily balanced again with a few other effects but well just what Ive found weird
Oh and it was a huge shock as I I removed this mod for the new version (started new), cant belive how grey vanilla is
1953 comments
Your wish is my command!
IMAGINATOR for SSE is LIVE
Yes, it takes some fiddling to find a setting that looks good indoors and outdoors, night and day, but that's a small price to pay for this absolute gem of visual delight. No longer must I endure the harsh grim eyesore of the vanilla palette. Thank you!
Exterior\Interior separate settings are highly desired.
Exterior looks better with Saturation encreased, Interior will look oversaturated with those values. It's a pain in the ass and a bone-killer to open up MCM every time you move in and out of the interior cell. (Contrast and Brightness are not that essential.)
So, basically, if I want Day\Night separate settings to happen, I need to make a plugin to support Imaginator with. A plugin where I can Image Space entries.
But what do I need to edit for Exterior\Interior separate settings? Do I need to edit each and every Cell (XCLL - Lighting)?
~cheers
EDIT : even "setstage SKI_ConfigManagerInstance 1" and Jaxonz's MCMenu kicker (which is making my game lag) didn't work. =/
Does what mean you could use it without SkyUI? I don't see anything that would give you that idea.
Oh and it was a huge shock as I I removed this mod for the new version (started new), cant belive how grey vanilla is
Im on laptop so enb would destroy my game