Mod articles
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.: Detect Life :.
The Detect Life effect that is present on both the Goggles and the Scouter, acts the same way the spell of the same name does. You are able to see the auras of NPCs around you, even through walls and other objects. This makes this effect VERY useful in caves or at night when you can't quite see what you want. Another good feature of this effect, is the ability to distinguish friend from foe. Enemies will give off a "Red" coloured aura, living friendlies will show up as "Gold", while Dead friendlies (Vampires for example) will show up as "White", as shown here. No longer will you attack someone you thought was an enemy, only for them to tell you to stop.
Sometimes you may see White colour signatures when in caves or ruins, these will be the Idle Skeleto... -
.: The Oil System :.
'The Oil System' was something I dreamt up while walking to work one day. I was trying to figure out how to stop the player just using the effects of the items, without consequence, whenever they liked. I wanted it to be something like the current vanilla enchanting system, something that will run out over extended use. I knew this system currently only works for weapons/staffs, and not on armour pieces, so I couldn't just use that. I had to think... a lot...
This lead me to the idea of 'The Oil System'. A text-based enchanting system if you will. It works exactly the same as the vanilla games enchanting system, but the usage bars are text-based. This is all done within SkyUI's 'Mod Configuration Menu'. S...