PLEASE DO -NOT- USE THE NEW "WIP" VERSION WITH THE OLD v14.3 VERSION. SERIOUSLY. DEMONS WILL FLY OUT OF YOUR MONITOR, DESTROY YOUR HOUSE, RUIN YOUR MARRIAGE AND EAT YOUR PETS. USE THE NEW VERSION -OR- THE OLD VERSION. NOT BOTH. NEVER. BOTH.
Some people had asked if they could try the new SSE version for LE, and since I'm technically building all of this in LE anyway, there's really no reason that they could not. It's a WIP, and I've still got a lot of towns to go, but if you're the curious sort, feel free to give it a try. Yep!
So far the new version only includes Darkwater Crossing, Dawnstar, Karthwasten, Kynesgrove, Morthal, Riverwood and Rorikstead. Because I am slow, very slow, at getting this thing completed lol. Should you prefer -all- of the towns, the old version is still available on the Files tab under "Old Files" v14.
Note: If you're using FlintStryker's JK's Skyrim / ETaC Patches, v13.9.6 (the last version he managed to get to) is posted on the Description page under "Mirrors." This version of ETaC is NO LONGER SUPPORTED, and FlintStryker is no longer working on the patches, so you're using at your own risk... Please DO NOT post bug reports for version 13.9, most of said bugs will have been fixed in v14 anyway and by choosing to use an outdated version of the mod you're sort taking your life into your own hands... but, you know, if you want to live dangerously, there you have it lol.
FORUMS Forums are back up and running over on the "Forums" tab --> With all the COMPATIBILITY (has links to patches) and TROUBLESHOOTING related crap you could ever possible need or want.
DISCORD I've made a discord, as of about 5 seconds ago, because apparently for who knows what crazy reason I just can't get enough of you people. So! If you have discord, and need me, or literally CANNOT WAIT another second for a reply, or just if you have ever thought, "Gee, I wonder if Jenna is also this strange in real-time..." (she is.) Then look no further! DISCORD (fixed the link, whoops! sorry.) ta-da!
(New Version ONLY) The exterior walls added to ETaC's minor holds are optional, and can be enabled / disabled via MCM - Or for those not using the MCM version, by opening your console in-game (usually with the tilde key) and typing: SetStage MJB_00GlobalConfig 1
The new version of ETaC is compatible with Blowing in the Wind -without- the need for patching. There will be a small conflict regarding one lonely Darkwater Crossing lantern, but that can be fixed by loading ETaC AFTER the Blowing in the Wind.esp. If you're not using an ETaC version with Darkwater Crossing, the load order doesn't matter at all, so do whatever grabs you. And-and-also-so...
NOTE: Do -not- use the ETaC patches included in Blowing in the Wind's installer with the new version of ETaC. They're no longer needed. If you have this file in your data folder... "Blowing in the Wind - ETaC Complete Patch.esp" remove it.
ETaC is fully compatible with both Interesting NPCs and Immersive Citizens. (And, as of v0.4 - Immersive Citizens compatibility has been completely built-in. You no longer need the MCM "patch" option which is why it's no longer there. Hopefully this will avoid any future confusion over how all that is working.)
Please be mindful of your load order though, as ETaC's files must be going -AFTER- Interesting NPCs and Immersive Citizens in order for this all to work properly.
Seriously. I cannot stress enough how - This is REALLY IMPORTANT lol. (If your load order is incorrect your navmesh will be COMPLETELY broken preventing your NPCs from navigating the world, quests might not function as expected, your markers will be stuck in inaccessible locations which will cause AI packages to fail... I mean, it might actually kill you. You could just drop dead *SPLAT*
So again, ETaC AFTER Interesting NPCs and Immersive Citizens. Please and thankyouverymuch.
AND AND ALSO AND - Because this seems to be a common point of confusion (sorry about that, guys) ...
This is actually *not* a bug, and is instead just a "you need to be using a patch" issue, but fret not, you can fix it! OPEN YOUR MCM MENU LIKE SO... and just make sure the SMIM Patch is ticked active. And that's it, your signs will be fine now lol. Hooray!
A NOTE ON PATCHES AND THE v0.7 UPDATE The v0.7+ update makes extensive changes to ETaC's quests, dialogue, scripts, NPCs, towns, basically everything everywhere, but especially in Dawnstar, Riverwood and Rorikstead. (It also adds Karthwasten, hooray!) As a result of which, many of ETaC's form IDs have changed. Accordingly (and unfortunately), this means that...
Any patches you might have that do not originate from here (in ETaC's patches file) will probably need an update. Now if you're incredibly lucky, they'll only need their masters changed (instructions on how to do that below) but it's also possible they'll have been impacted by the formID changes, in which case you'll have to wait for their respective authors to get them updated for you.
SO! If you are experiencing any crashing or infinite load screens, please check to make sure that you don't have any out of date patches.
Thanks muchly, and apologies for the inconvenience.
UPDATING MASTERS FOR THE v0.7 UPDATE So should you need to update any other patches or files you might have from the .esm master to the .esp master for the v0.7 update, here's a quick little tutorial. It's super painless, I promise.
Playing a bit with the newest version I noticed this mod makes cart meshes and textures invisible. I know is this mod because when I uninstalled it and loaded the game the cart was visible again. I also tried with the old version a bit, and it also makes my carts invisible. And in addition on that, I also saw the wooden archway entrance on Riverwood invisible too (with the older version only) I'm not sure if I'm the only one with this issue but I'll just leave this comment here just in case...
So, I added some cabins to your mod around Riverwood. Now all npcs are getting stuck near the staircase to the Sleeping Giant Inn, and having trouble traversing the Riverwood road from the inn to Alvors house? I checked NavMesh. Nothing seems to be broken or out of place near there?
Hi! I'm using Vortex and I have this "missing masters" error: Inside the data folder I have the ETaC - RESOURCES.esp" but I need the .esm file. how can I fix it?
My mod manager is telling me that ETaC - Resources.esp isn't compatible with SE but it's one of the main files I need for one of the other mods I have that is compatible. I might have to just remove the other mod along with ETaC from my load order...
Just curious, is ETaC only compatible with AE? Or is is just the PC version of the game it isn't compatible with?
I believe it's because of a difference of opinion concerning creator rights between the Author and Nexus in regards to collections, (but I've been wrong in the past and no doubt I will be again)
I stuck with the Old Version - I just like it better - but I realized that one of the things I'd Really like to move into my SE game is the Ayleid museum in Falkreath; I looked through the logs and notes and couldn't find credits... would anyone happen to know if that got packaged elsewhere?
I found a strange problem in Karthwasten the door to Karthwasten Hall is missing so I could not enter the hall and the door to Emmon's house is hang in mid air away from the residence. This is the only mod I have making any changes to Karthwesten so not sure what is going on.
I have an old file for this mod and for some reason can't find it in my mod organizer, (I am using mod organizer 2) and I am having conflicts with the exterior walls at Dawnstar and the boats at the dock with JKs skyrim. I can't seem to find the file or its locations. Does anyone know a solution?
24743 comments
PLEASE DO -NOT- USE THE NEW "WIP" VERSION WITH THE OLD v14.3 VERSION. SERIOUSLY. DEMONS WILL FLY OUT OF YOUR MONITOR, DESTROY YOUR HOUSE, RUIN YOUR MARRIAGE AND EAT YOUR PETS. USE THE NEW VERSION -OR- THE OLD VERSION. NOT BOTH. NEVER. BOTH.
Some people had asked if they could try the new SSE version for LE, and since I'm technically building all of this in LE anyway, there's really no reason that they could not. It's a WIP, and I've still got a lot of towns to go, but if you're the curious sort, feel free to give it a try. Yep!
So far the new version only includes Darkwater Crossing, Dawnstar, Karthwasten, Kynesgrove, Morthal, Riverwood and Rorikstead. Because I am slow, very slow, at getting this thing completed lol. Should you prefer -all- of the towns, the old version is still available on the Files tab under "Old Files" v14.
Note: If you're using FlintStryker's JK's Skyrim / ETaC Patches, v13.9.6 (the last version he managed to get to) is posted on the Description page under "Mirrors." This version of ETaC is NO LONGER SUPPORTED, and FlintStryker is no longer working on the patches, so you're using at your own risk... Please DO NOT post bug reports for version 13.9, most of said bugs will have been fixed in v14 anyway and by choosing to use an outdated version of the mod you're sort taking your life into your own hands... but, you know, if you want to live dangerously, there you have it lol.
FORUMS
Forums are back up and running over on the "Forums" tab --> With all the COMPATIBILITY (has links to patches) and TROUBLESHOOTING related crap you could ever possible need or want.
DISCORD
I've made a discord, as of about 5 seconds ago, because apparently for who knows what crazy reason I just can't get enough of you people. So! If you have discord, and need me, or literally CANNOT WAIT another second for a reply, or just if you have ever thought, "Gee, I wonder if Jenna is also this strange in real-time..." (she is.) Then look no further! DISCORD (fixed the link, whoops! sorry.) ta-da!
(New Version ONLY) The exterior walls added to ETaC's minor holds are optional, and can be enabled / disabled via MCM - Or for those not using the MCM version, by opening your console in-game (usually with the tilde key) and typing: SetStage MJB_00GlobalConfig 1
The new version of ETaC is compatible with Blowing in the Wind -without- the need for patching. There will be a small conflict regarding one lonely Darkwater Crossing lantern, but that can be fixed by loading ETaC AFTER the Blowing in the Wind.esp. If you're not using an ETaC version with Darkwater Crossing, the load order doesn't matter at all, so do whatever grabs you. And-and-also-so...
NOTE: Do -not- use the ETaC patches included in Blowing in the Wind's installer with the new version of ETaC. They're no longer needed. If you have this file in your data folder... "Blowing in the Wind - ETaC Complete Patch.esp" remove it.
ETaC is fully compatible with both Interesting NPCs and Immersive Citizens. (And, as of v0.4 - Immersive Citizens compatibility has been completely built-in. You no longer need the MCM "patch" option which is why it's no longer there. Hopefully this will avoid any future confusion over how all that is working.)
Please be mindful of your load order though, as ETaC's files must be going -AFTER- Interesting NPCs and Immersive Citizens in order for this all to work properly.
Seriously. I cannot stress enough how - This is REALLY IMPORTANT lol. (If your load order is incorrect your navmesh will be COMPLETELY broken preventing your NPCs from navigating the world, quests might not function as expected, your markers will be stuck in inaccessible locations which will cause AI packages to fail... I mean, it might actually kill you. You could just drop dead *SPLAT*
So again, ETaC AFTER Interesting NPCs and Immersive Citizens. Please and thankyouverymuch.
AND AND ALSO AND - Because this seems to be a common point of confusion (sorry about that, guys) ...
This is actually *not* a bug, and is instead just a "you need to be using a patch" issue, but fret not, you can fix it!
OPEN YOUR MCM MENU LIKE SO... and just make sure the SMIM Patch is ticked active. And that's it, your signs will be fine now lol. Hooray!
The v0.7+ update makes extensive changes to ETaC's quests, dialogue, scripts, NPCs, towns, basically everything everywhere, but especially in Dawnstar, Riverwood and Rorikstead. (It also adds Karthwasten, hooray!) As a result of which, many of ETaC's form IDs have changed. Accordingly (and unfortunately), this means that...
Any patches you might have that do not originate from here (in ETaC's patches file) will probably need an update. Now if you're incredibly lucky, they'll only need their masters changed (instructions on how to do that below) but it's also possible they'll have been impacted by the formID changes, in which case you'll have to wait for their respective authors to get them updated for you.
SO! If you are experiencing any crashing or infinite load screens, please check to make sure that you don't have any out of date patches.
Thanks muchly, and apologies for the inconvenience.
UPDATING MASTERS FOR THE v0.7 UPDATE
So should you need to update any other patches or files you might have from the .esm master to the .esp master for the v0.7 update, here's a quick little tutorial. It's super painless, I promise.
- Have Wrye Bash:
- Open it; Check your list for any ETaC files that have a red check-box next to their names:
- Click to highlight said file and go to it's "Masters" list;
- Look for another red check-box (specifically, "ETaC - RESOURCES.esm);
- Right-click and select "Change to..."
- In the dialog box that comes up, select the new "ETaC - RESOURCES.esp" from the list and click "Open"
- File should now be green; Hit "Save" and that's it! You're done! Hooray!
Here are some screenshots for you - Steps #1-5; Step #6; and Step #7. Hope this helps!Just curious, is ETaC only compatible with AE? Or is is just the PC version of the game it isn't compatible with?
Thanks