Just a correction for your erroneous initial short description. Those artifacts were not caused by the artist's normal map applications. They were caused by the DXT compression of the Direct Draw Surface format. LOD normal map baking artifacts show in R255, G0, B0, not in blocky squares that get worse from red to green. Unfortunately, the only way to truly prevent them is to save the _msn as ARGB*x24 with no Mipmaps. Same goes for maintaining good looking specular maps when using noise for skin glistening.
Please no biased opinion. How does this compare to Bella's no makeup add on+Smooth Females Complete? I've been using those, and I think I'm satisfied with them. Is this a better all-in-one, or should I stick with those two?
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sry for the trouble in advance :S
LOD normal map baking artifacts show in R255, G0, B0, not in blocky squares that get worse from red to green. Unfortunately, the only way to truly prevent them is to save the _msn as ARGB*x24 with no Mipmaps. Same goes for maintaining good looking specular maps when using noise for skin glistening.