About this mod
EPIC MUSIC, ANIMATION, AND VICTORY CRIES FOR YOUR DRAGON KILLS.
- Requirements
- Permissions and credits
- Mirrors
Credits to Slothability for the awesome video.
The original animation scripts are not compatible with Dragonborn.
If you own Dragonborn, download the compatibility scripts here.
YY animation replacer is incompatible with the ritual spell animation because it changes the master destruction spell. All others are fine. Groovtama has a compatibility patch in the works. Download it here as part of his Word Wall Learning More Glorious.
Sound Propagation Overhaul is incompatible with DSAMG's music. It introduces pitch and speed variation, throwing off the timing/sync of the sequence.
A compatibility patch is available under the miscellaneous section.
Contrary to what is portrayed in Skyrim trailers and demos, in game dragon killing is pretty anti-climactic due to an unsatisfying, unemotional dragon soul absorb process. This mod's goal is to infuse some glory into dragon soul absorbing through simple sound and script edits.
There are eleven versions of glorious MUSIC to choose from, all heavily modified snippets from the original soundtrack. Choose one to install.
The E3 demo version is unique in that it features a male dovahkiin victory cry. If you like one of the other musical versions (versions 2 - 5) but also want the victory cry, you can download a VICTORY CRY add-on in the optionals section. For now there is only one option, which is male. You can also just install the victory cry by itself, without any music.
There are also six SCRIPTS to choose from. Number six (sound sources only) is very simple and changes the sound source to prevent distortion of the music as you move about. Install this if you just want music, no animation. The other five make the player perform an animation while absorbing the dragon soul. These include i) Master destruction spell (ritual spell), ii) Greybeard meditation, iii) Ritual skull animation, iv) Ascension animation, and v) Ascension version 2. Choose one to install. As noted above, if you own Dragonborn, you should download compatibility versions here instead of the ones in the updates section.
There are also two PATCHES at the moment. One makes the music/victory cry more compatible with/won't play during the Greybeards' Way of the Voice Quest. It includes a sound fx, a script, and an .esp which you must enable. The other patch makes the music in DSAMG compatible with the popular Sound Propagation Overhaul mod, version beta 0.95.
Disclaimer: any script has the potential to cause unwanted glitches, crashes, and/or bugs. Please report them in the comments section.
Thanks very much and happy dragon killing!
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May 24th - Uploaded E3 demo female victory cry, with words version.
May 24th - Uploaded E3 demo female victory cry, wordless version.
May 7th - Moved dragonborn patches to a new file to keep things less cluttered. Uploaded compatibility patch for Sound Propagation Overhaul.
May 6th - Uploaded dragonborn patches for the remaining animations.
May 4th - Uploaded dragonborn-compatible ritual spell animation patch, alpha release.
Jan 8th - Uploaded video of ascension version 2.
Dec 2nd - Fixed incorrect file path for ascension version 2. Uploaded a Readme with simplified instructions.
Dec 1st - Uploaded ascension version 2 script. Has a much smoother ending, in which Dovahkiin descends into a blessing/kneel position.
Nov 11th - Reorganized demo videos to "videos" section. Uploaded modified versions of Orchestral Version 1 and Orchestral Version 2 that have the victory melody out-tro removed.
Aug 8th - Updated Greybeard meditation animation script to 1.2. Now plays bracing animation after standing up. Sound sources changed back to default (dragon).
Aug 6th - Updated ritual spell animation script to 1.2, which has smoother animation ending and changes sound source back to default (dragon). Updated script V to 1.1. Now changes both wind and explosion sound source to the player.
Aug 5th - Added Greybeard quest compatibility patch.
July 28th - Released ascension animation and demo video.
July 27th - Released ritual skull animation script. Updated Greybeard meditation animation script to remove the sheathe weapon requirement. Added demo video of Greybeard meditation animation.
July 26th - Released Greybeard meditation animation script.
July 10th - Uploaded test video of E3 demo version at word wall.
July 6th - Updated E3 demo version - no victory cry to 1.1.
July 4th - Renamed victory cry version to E3 demo version. This is in light of future planned releases.
July 3rd - Uploaded experimental female victory cry version (in misc). Uploaded screenshots. Added mirror - Skyrim Forge.
July 2nd - Updated ritual animation script to 1.1. Added stand-alone dovahkiin scream to mix-and-match options. Added victory cry with the dovahkiin scream edited out. Updated trailer version to 1.1. Added demo video.
June 29th - Released victory cry version. Added script that adds player animation. Added demo video.
June 28th - Uploaded preview video for victory cry version.
June 24th - Released trailer version. Released requested script to the change source of wind sound to the player.
April 2nd - Released orchestral v1, orchestral v2, and kevkas' edits of orchestral v1. Uploaded demo videos for the three versions.
March 27th - Added chanting version.
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1. E3 DEMO VERSION
1a. E3 DEMO VERSION NO VICTORY CRY
1b. E3 DEMO VERSION FEMALE VICTORY CRY - WORDLESS
1c. E3 DEMO VERSION FEMALE VICTORY CRY - WITH WORDS
2. TRAILER VERSION
3. ORCHESTRAL V1
3a. KEVKAS' EDITS OF ORCHESTRAL V1
3b. ORCHESTRAL V1 NO OUT-TRO
4. ORCHESTRAL V2
4b. ORCHESTRAL V2 NO OUT-TRO
5. CHANTING
For more detailed descriptions, read on:
1. E3 DEMO VERSION
- Inspired by the E3 demo video #3 with Todd Howard.
- The dragon heart beat/explosion sound includes rhythmic chanting from word walls, barbarian choir, and dovahkiin victory cry (male).
- The normal barbarian choir word of power sounds are totally replaced by the Skyrim theme.
- This will affect the Greybeard Quest and the word wall sounds (see patch).
Preview shown here:
In-game demonstration (with ritual spell animation script):
In-game demonstration (with ritual spell animation 1.2 script):
In-game demonstration at word walls:
1a. E3 DEMO VERSION NO VICTORY CRY
- By request, this version is the same as above but without the dovahkiin victory cry.
- The dragon heart beat/explosion sound includes rhythmic chanting from word walls and the barbarian choir.
- The normal barbarian choir word of power sounds are totally replaced by the Skyrim theme.
- This will affect the Greybeard Quest and the word wall sounds (see patch).
In-game demonstration (with ascension version 2 script):
1b. E3 DEMO VERSION FEMALE VICTORY CRY - WORDLESS
- The dragon heart beat/explosion sound includes rhythmic chanting from word walls, barbarian choir, and wordless female victory cry.
- Female sounds were mixed from Dark Phoenix's sound set from Marvel vs. Capcom 3.
- The normal barbarian choir word of power sounds are totally replaced by the Skyrim theme.
- This will affect the Greybeard Quest and the word wall sounds (see patch).
In-game demonstration (with ritual spell animation 1.2 script):
1c. E3 DEMO VERSION FEMALE VICTORY CRY - WITH WORDS
- The dragon heart beat/explosion sound includes rhythmic chanting from word walls, barbarian choir, and female Dovahkiin victory cry.
- Female sounds were mixed from - Female sounds were mixed from Dark Phoenix's sound set from Marvel vs. Capcom 3 and the male Bethesda victory cry.
- The normal barbarian choir word of power sounds are totally replaced by the Skyrim theme.
- This will affect the Greybeard Quest and the word wall sounds (see patch).
In-game demonstration (with ritual spell animation 1.2 script):
2. TRAILER VERSION
- Inspired by the pre-release trailer.
- The wind sound is edited to include female vocals.
- The normal barbarian choir word of power sounds are totally replaced by the victory melody.
- This will affect the Greybeard Quest and the word wall sounds (see patch).
In-game demonstration:
In-game demonstration (with Greybeard meditation animation script):
In-game demonstration (with Dragonbron compatible Ritual skull animation script):
3. ORCHESTRAL VERSION 1
- The wind sound is edited to include the Skyrim theme.
- This is followed by the normal barbarian choir/word of power sounds.
- After this subsides, female vocals and the victory melody take over, ending in drum beats.
- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).
In-game demonstration (old version):
In-game demonstration (new version + ascension animation script):
3a. KEVKAS' EDITS OF ORCHESTRAL VERSION 1
- Custom version by community member kevkas that is basically the same as orchestral version 1, but there are gentler transitions between segments.
- The victory melody is also delayed a bit and the female vocals are quieter.
- Like orchestral version 1, this will affect the Greybeard Quest, but will not change word wall sounds (see patch).
3b. ORCHESTRAL V1 NO OUT-TRO
- By request, this version is the same as Orchestral V1 without the female vocals and victory melody out-tro
- The wind sound is edited to include the Skyrim theme.
- This is followed by the normal barbarian choir/word of power sounds.
- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).
4. ORCHESTRAL VERSION 2
- The wind sound is edited to include a tense musical phrase sung by the choir.
- This is followed by the normal barbarian choir/word of power sounds.
- After this subsides, female vocals and the victory melody take over, ending in drum beats.
- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).
4b. ORCHESTRAL V2 NO OUT-TRO
- By request, this version is the same as above but without the female vocals and victory melody out-tro
- The wind sound is edited to include a tense musical phrase sung by the choir.
- This is followed by the normal barbarian choir/word of power sounds.
- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).
5. CHANTING
- The wind sound is edited to include rhythmic chanting that you would hear faintly as you approach a word wall.
- This is a very subtle change, as it was my very first version and I wanted to start conservatively.
- Personally, I wouldn't recommend it given the newer, more ambitious versions available.
- This will affect the Greybeard Quest, but will not change word wall sounds (see patch).
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These are optional. Any mod that alters MQKillDragonScript is incompatible. Choose one to install.
I. RITUAL SPELL ANIMATION SCRIPT
- MQKillDragonScript is edited to have the player automatically perform the master destruction spell (ritual spell) animation.
- The player will not have control during the animation, but will be invulnerable to damage.
- Made specifically for E3 demo version, but compatible with all versions. See demo video under E3 demo version description.
- Version 1.2 - animation ends with player returning to default stance rather than casting a spell down at the ground. Wind and explosion sound sources changed back to the dragon to fix volume issues.
II. GREYBEARD MEDITATION ANIMATION SCRIPT
- MQKillDragonScript is edited to have the player automatically perform the Greybeard meditation idle animation.
- Upper limb position will randomly alternate between hands on hips, palms up, or hands folded in front (see screenshots).
- The player will not have control during the animation, but will be invulnerable to damage.
- Made specifically for trailer version, but compatible with all versions. See demo video under trailer version description.
- Version 1.2 - meditation is followed by the bracing animation (braced pain). Wind and explosion sound sources changed back to the dragon to fix volume issues.
III. RITUAL SKULL ANIMATION SCRIPT
- MQKillDragonScript is edited to have the player automatically perform the ritual skull idle animation (see image below for sequence).
- The player will not have control during the animation, but will be invulnerable to damage.
- The wind sound and explosion sound source are changed from the dragon to the player so that turning or moving will not distort the sounds.
- Made specifically for trailer version, but compatible with all versions.
IV. ASCENSION ANIMATION SCRIPT
- MQKillDragonScript is edited to have the player automatically perform the ascension animation (T02ascendfemale).
- The player will not have control during the animation, but will be invulnerable to damage.
- The wind sound and explosion sound source are changed from the dragon to the player so that turning or moving will not distort the sounds.
- Compatible with all versions. See demo video under orchestral version 1 description.
V. ASCENSION VERSION 2 SCRIPT
- MQKillDragonScript is edited to have the player automatically perform the ascension animation (T02ascendfemale).
- The player then descends and kneels for several seconds (blessingkneel) before arising.
- The player will not have control during the animation, but will be invulnerable to damage.
- Wind and explosion sound sources changed back to the dragon to fix volume issues.
- Compatible with all versions.
- See demo video under E3 demo version no victory cry description.
VI. SOUND SOURCES ONLY SCRIPT
- MQKillDragonScript is edited to have the player as the source of the wind sound and explosion sounds, and not the dragon, so that turning or moving away from the dragon does not distort the music. Does not add any animation.
- Compatible with all versions. Use if you want music/victory cry without any animation.
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The male dovahkiin victory cry is part of the E3 demo version. However, if you like the victory cry but not the E3 demo version you can download a stand-alone victory cry sound file, which may be combined with any one of the other choices of music that edit the wind sound. These include: trailer, orchestral version 1, kevkas' edits, orchestral version 2, or chanting versions. You can also have the victory cry without any music. The choice is yours!
A. MALE VICTORY CRY (BETHESDA)
- The dragon heartbeat/explosion sound includes a recording of the male dovahkiin victory cry seen at the end of the E3 demo video #3 with Todd Howard.
- Unfortunately Bethesda decided not to include the original sound file, so this is a recording that has been heavily edited to remove as much background noise as possible.
B. FEMALE VICTORY CRY (VOICE ACTED) - CANCELLED
- Unfortunately the voice actress who I had been collaborating with was too busy for the project. Please pm me if you are interested in recording a female victory cry.
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i. GREYBEARD QUEST - WAY OF THE VOICE
- During the main quest the Greybeards impart their knowledge of the Thuum to you. These sequences use the same sounds as used in the dragon soul absorb process. Hence, they are altered by all of the musical versions in this mod. Some may not care too much, but personally I find that the music is not appropriate for the scene.
- I have put together a "patch" that fixes much of the Greybeard sequence. It includes the two original sound files NPCDragonDeathSequenceWind and NPCDragonDeathSequenceExplosion with slightly altered names and a revised script, MQGreyBeardAbsorbScript that draws on these sounds instead. Naturally, every sound requires a Sound Descriptor and Sound Marker, so there is a an .esp file as well that must be activated in the Launcher.
- This patch will totally fix the Greybeard sequence for orchestral V1, kevkas' edits, orchestral v2, and chanting.
- It will fix the intro for E3 demo version +/- victory cry and trailer version but you will still hear whatever sound replaces the word of power. That has not been fixed. However, imo the sounds that replace the word of power in the E3 demo version fit very well and may even be preferable to the original sounds.
- You will find the patch under the misc section.
ii. SOUND PROPAGATION OVERHAUL
- This awesome mod changes certain variables to enhance the realism of transmitted sounds all across Skyrim.
- Unfortunately, changes made to NPCDragonDeathSequenceWind and NPCDragonDeathSequenceExplosion alter the speed and pitch of those sounds, causing the music in this mod not to be in sync or to be out of tune.
- I have provided a replacement .esp for Sound Propagation Overhaul version 0.95 beta that changes certain values for these sounds back to normal.
For all future versions of SPPO, this is what you need to do to make the compatibility patch.
1. Open NPCDragonDeathSequenceWind and NPCDragonDeathSequenceExplosion under sound descriptors.
2. Change the above circled values to zero.
3. Save and enable .esp.
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Some user comments:
"I'm using this mod for a greybeard playthrough, thanks so much it is truly epic!!!"
"This mod makes me FEEL Skyrim! I mean just wow!!! I am soooo happy I manually picked through all the mods in this category. WOW!"
"Thank you so much for making this mod it should have been built into the game, but it wouldn't have all options you made for it suit other people taste.
THANK YOU!!!!!!!!!!!!"
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- Manual - extract using Winzip or WinRar and copy/paste the data folder to your Skyrim directory. The sound, music, and script folders may prompt you to overwrite files already there. Click Yes.
- NMM - download with NMM. Double click to install. You may get an error saying "file does not exist". That seems to happen with quite a few mods on Nexus. In that case, either try downloading a bit later when the servers are less busy or install manually.
- Play testing - easiest way is to spawn a dragon using the console:
Push ~ (tilde key), then type
player.placeatme EAFB4 1
- Manual - delete the sound files in data/sound/fx/npc/dragon/deathsequence and the three files in data/music/special that end in wordofpower_01, wordofpower_02, and wordofpower_03. Also delete the file in data/scripts entitled MQKillDragonScript.pex, if you installed that.
- NMM - click the uninstall button.
Note - if you are encountering bugs, please provide the following information:
* What the bug is, when it occurs, what seems to make it go away, etc.
* What version of music you are using
* What version of script you are using
* Any other dragon-related mods you have installed
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My animation is not playing. I can't absorb souls at all. Help!!
Do you have the Dragonborn DLC installed? If so, you need to download the scripts from the DSAMG Dragonborn compatibility module. It is found in a separate file (see top of page). If that doesn't solve the problem, make sure that you have the Unofficial Skyrim Patch and Unofficial Dragonborn Patch installed. Dragonborn patch must be AFTER the Skyrim patch in your load order.
Am I a sitting duck during the animation? Will I get eaten by other dragons?
No! During the animation the command ToggleGodMode (tgm) is turned on. It's the one you use to cheat, which makes you totally immune to damage and have infinite magicka and stamina. It is turned off immediately after the animation ceases. Therefore, you will not get killed during the animation. That said, if you are surrounded by enemies and suddenly TGM is toggled off, you will likely get spam killed after it's finished.
Is this mod compatible with Deadly Dragons?
Technically yes. Deadly Dragons does not edit the same script that DSAMG does, so it should be compatible. Music will be 100% compatible because it does not rely on scripts. Animations should be compatible also. The one caveat to that is Deadly Dragons tends to add encounters with multiple dragons. If you are fighting more than one dragon simultaneously, there may be asynchrony in the absorb process, meaning disruptions to the music, music not lining up with animations, and a delay in the message "Dragon Soul Absorbed" appearing. This is due to the sheer number of scripts running at the same time and also depends on your hardware capabilities.
Why is there a pause between the wind sound and the "Dragon Soul Absorbed"?
If you experience pauses or delays between the music and/or animation and things seemed not synchronized, likely you have too many scripts running that are overwhelming your system. The mod was designed so that transitions would be totally smooth, not even noticeable at all, but having too many scripts or other mods that are resource taxing will mean that my script, MQKillDragonScript, runs slower. Try uninstalling one or two resource intensive mods to see if that corrects the asynchrony.
Why does the music get louder/softer all of a sudden?
The sound files were put together with the assumption that music and sound effects would be played at the same volume. If you have your music and sound effects at different volumes, there may be a noticeable difference in volume between parts of the absorb music. It's a simple fix - merely open up the game options in the in-game menu and make those levels the same.
Why are the pitch and timing of the sounds off? They were perfect before...
Players with DSAMG music installed who use the mod Sound Propagation Overhaul can expect to have the music sound off. SPO changed several parameters, such as pitch variability, volume, and distortion in order to make sounds more realistic. I have uploaded a compatibility patch, which you can find in the miscellaneous section. Replace SPO's .esp with the one provided. This works for SPO version 0.95 beta. For future versions of the mod, I may/may not release a patch. It's really simple to patch yourself, as long as you have CK. There's a tutorial in one of the patch section.
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- Making a female version of victory cry (cancelled, open recruitment).
- All-in-one installer (in progress).
- Absorb animation for vampire lords and werewolves (????).
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- gloomfrost for the original idea.
- BsA Unpacker program.
- Audacity sound editing software.
- kevkas for contributing alternate version.
- Groovtama for help with scripting.
- Jeremy Soule and Bethesda, for making an amazing, enthralling game worthy of epic mods.
Feel free to submit suggestions and requests in the comments section.
The mod is intended for personal use only - please do not re-upload it to other sites or include it any of your own uploaded mods without explicit permission.