This is one of those "old-but-gold" mods from the early days of Skyrim.
Yeah, major nostalgia here as well - Ironically, rarely used it for the cheating features, it was always just a good player house placed conveniently near Riverwood.
That said, it was used on occasion for a "I had to make a new character and I'm really sick of the slog that is the first 10 levels of a non-combat skill tree."
One of the things I know I used to use this for was to no-clip into the Adventurer's Maze and go werewolf in order to rapidly max out the werewolf skill tree. It was a "guilt free" way to level werewolf skills without the risk of either killing an NPC I didn't want dead, or getting an ally killed because they're trying to defend me against the guards. Also meant I didn't have to waste a whole lot of time with running around, hoping to find a bandit or a guard or an angry mage to kill and eat before I ran out of beast form time. That maze also let me try out so many werewolf mods back in the day because every single one offered something different - so different from today where your dominant choices are Moonlight Tales or Growl (Both are very good, but offer different experiences. I like the customizability of Moonlight Tales, but I did enjoy experimenting with Growl for a while) - and you kinda just had to "try it out" to see if you liked it. Sure, the adventurers aren't very tough, but that did still give you an idea of "What changes has this mod made to how fighting works?"
I think one of the biggest things I liked about Leveler's Tower was that it was placed just right to not feel ridiculously out of place, while offering the ability to cheat if you wanted it. It was one of the first homes I'd found for Skyrim which had auto-sorters. I know I used the whole "Sorting wipes the stolen tags off of items" thing a few times because nothing sucked worse than nicking a really cool sword from some merchant only for some jerk two holds over to arrest me weeks later on an unrelated charge and take it away, never to be seen again.
I guess I did use the cheat features more than I thought I did... Still, it goes to show how well-integrated this was that I legitimately forgot "Hey, that was a cheat feature" on so many things the Tower provided.
It's an old mod, but one that very much captures the spirit of Skyrim in its era - A grand player house with features many players never realized could exist, wrapped around a powerful cheating system that let you rebuild old characters, cheat your skills up, over-buff your character to make fights less of a pain, or alter how day and night works so you spend less time waiting around inside inns.
Crazy how nostalgic a mod can be ten years on. that "Welcome Home!" really hits today. Thanks for your hard work on such a fun and character-filled player home, the design with all the buttons and mechanisms, the layout, the npc's, its so much more than it needed to be for a 'cheat' device. Everything in that house; from the robots meticulously preening the gardens, the hard working miners gathering you ore, or the bard singing away in the small bar across from the crafting area, it just glows with personality, effort and care. I couldn't be happier spending my newest playthrough right back where I was then.
Hi. A chic mod. I've been using it since the beginning... A lot of time has passed, but I still decided to point out a few shortcomings - In the garden, two pipes of the irrigation system have no covers, and another one is not fully installed. In the museum, in the main hall, the shield racks behind the mannequins do not return the shields, and the unique "Spell Breaker" is installed backwards. Whole mansions have been allocated for grain milking, and the female bard and the seller sleep in closets without doors. A garbage boiler and a coal smelter have no place in the lobby - smog and coal dust reach the bar. I really love this tower and I can't imagine passing without it!
There is something I did not understand, do you have to download the "Resources" and then one of the ESP and ESM versions? Or do you have to download one of the 2 versions and then install the "resources"?
I'm a newbie here...I think I found a bug or something. I added a mod to my load order called "Immersive Jewelry" tp bring more "Bling" to my Ladies of Skyrim. After adding the mod, I noticed the ingots on the two shelves for storage in the basement changed the size and thickness of the ingots on the shelves. It was different ingots each time I entered the basement and if I bought or sold stuff to Shanara all of the ingots changed shape and size.
Is it a bug in the Tower? Incompatibility with Immersive Jewelry?
There is something WAY wrong with this mod. I spent hours at the forge upgrading my smithing to maximum level. I stored a bunch of things in the tower--my claws, special weapons, etc. Then I left, turned off the game, but when I came back, EVERYTHING was gone! Everything I forged, all the special weapons, everything, is just gone. And I cannot find it anywhere. Help...?
Anyone help please, I am trying to use the mod on VORTEX but it says file conflict if I disable one it gets rid of the conflict but even if I disable one of the three or two of the three or enable all the mod still doesn't work. Any help? please, thank you.
love the incinerator - i always wished hearthfire added something like it where you could just destroy items.
one critique about it i would make to make it even better is if it acted like a condenser - so lets say you put enchanted armor into it, it'd destroy the armor but give back the materials used to craft the armor as well as an empty soul gem (the type of gem would vary depending on the level of the enchantment(s) on the item: Petty - Black = 1 - 100+ points)
a suggestion i would also give is to add a duplicator - just across from the incinerator. the duplicator would take any item (except for money) and multiply it by one. so you could put 500 soul gems in it and the duplicator would then add another 500 to the stack - the duplicator would also not duplicate filled soul gems, instead it would return empty soul gems of that type.
one other thing that i think would be a great addition would be to replace the forcefield from being just insta-explosions to instead the forcefield that surrounds the eye of magnus when you first discover it.
6848 comments
Yeah, major nostalgia here as well - Ironically, rarely used it for the cheating features, it was always just a good player house placed conveniently near Riverwood.
That said, it was used on occasion for a "I had to make a new character and I'm really sick of the slog that is the first 10 levels of a non-combat skill tree."
One of the things I know I used to use this for was to no-clip into the Adventurer's Maze and go werewolf in order to rapidly max out the werewolf skill tree. It was a "guilt free" way to level werewolf skills without the risk of either killing an NPC I didn't want dead, or getting an ally killed because they're trying to defend me against the guards. Also meant I didn't have to waste a whole lot of time with running around, hoping to find a bandit or a guard or an angry mage to kill and eat before I ran out of beast form time. That maze also let me try out so many werewolf mods back in the day because every single one offered something different - so different from today where your dominant choices are Moonlight Tales or Growl (Both are very good, but offer different experiences. I like the customizability of Moonlight Tales, but I did enjoy experimenting with Growl for a while) - and you kinda just had to "try it out" to see if you liked it. Sure, the adventurers aren't very tough, but that did still give you an idea of "What changes has this mod made to how fighting works?"
I think one of the biggest things I liked about Leveler's Tower was that it was placed just right to not feel ridiculously out of place, while offering the ability to cheat if you wanted it. It was one of the first homes I'd found for Skyrim which had auto-sorters. I know I used the whole "Sorting wipes the stolen tags off of items" thing a few times because nothing sucked worse than nicking a really cool sword from some merchant only for some jerk two holds over to arrest me weeks later on an unrelated charge and take it away, never to be seen again.
I guess I did use the cheat features more than I thought I did... Still, it goes to show how well-integrated this was that I legitimately forgot "Hey, that was a cheat feature" on so many things the Tower provided.
It's an old mod, but one that very much captures the spirit of Skyrim in its era - A grand player house with features many players never realized could exist, wrapped around a powerful cheating system that let you rebuild old characters, cheat your skills up, over-buff your character to make fights less of a pain, or alter how day and night works so you spend less time waiting around inside inns.
Thanks for your hard work on such a fun and character-filled player home, the design with all the buttons and mechanisms, the layout, the npc's, its so much more than it needed to be for a 'cheat' device. Everything in that house; from the robots meticulously preening the gardens, the hard working miners gathering you ore, or the bard singing away in the small bar across from the crafting area, it just glows with personality, effort and care. I couldn't be happier spending my newest playthrough right back where I was then.
I'm a newbie here...I think I found a bug or something. I added a mod to my load order called "Immersive Jewelry" tp bring more "Bling" to my Ladies of Skyrim. After adding the mod, I noticed the ingots on the two shelves for storage in the basement changed the size and thickness of the ingots on the shelves. It was different ingots each time I entered the basement and if I bought or sold stuff to Shanara all of the ingots changed shape and size.
Is it a bug in the Tower? Incompatibility with Immersive Jewelry?
Any ideas?
one critique about it i would make to make it even better is if it acted like a condenser - so lets say you put enchanted armor into it, it'd destroy the armor but give back the materials used to craft the armor as well as an empty soul gem (the type of gem would vary depending on the level of the enchantment(s) on the item: Petty - Black = 1 - 100+ points)
a suggestion i would also give is to add a duplicator - just across from the incinerator. the duplicator would take any item (except for money) and multiply it by one. so you could put 500 soul gems in it and the duplicator would then add another 500 to the stack - the duplicator would also not duplicate filled soul gems, instead it would return empty soul gems of that type.
one other thing that i think would be a great addition would be to replace the forcefield from being just insta-explosions to instead the forcefield that surrounds the eye of magnus when you first discover it.