Hi guys! Developing this mod is on hold while I'm making creatures for Beyond Skyrim. I still have plans for this mod and the Raven Rock Sewers are about 50% done. If you have specific questions for me or bugs to report, please PM me. I usually answer any questions within a couple of days.
You sir have made an excellent mod. It is taking me a while to explore and also memorize the different routes and exits in the sewers and that is in fact a great feature, because of how extensive, well planned, and well designed the sewers are. It is very immersive as well, for adventurers and for thieves. A good part of it does remind me of traveling in the sewers under the Cyrodill capital in the beginning of Oblivion.
Only one bug I have noticed so far to report. I found that many of the skeevers clip through the walls and stay behind them. Not much of an issue but should let you know.
Hey there, I'm Habalak and I'm very grateful for how much thought time and effort you put into making sewers 4 so good!
Having the ability to enter a city through an alternate route, take time to admire immersive architecture and in general, just have a great time exploring are all wonderful aspects of this mod. Good on you
I noticed that the mod hasn't been updated in awhile and was wondering if you'll be porting it over to SSE in the future?
If not, would you allow me to continue working on it and possibly add it into another mod I'll be working on soon?
Edit: I heard that you were letting other people continue work on the mod in the brodual vid on the mod page... don't know if that means you're still giving permission but for now I'll take it as a yes.
I'll Try to get it to work with Undeath if I get permission from it's mod author as well and I'll be integrating the sewers mod into my smuggling project I'm working on.
I'm still working on Raven Rock Sewers but it's going to be a while until they are finished. I can say that they will be the biggest sewer system (caves and catacombs combined) I've made so far.
I got one idea for the Windhelm sewers the Windhelm treasure room that suppose to be somewhere deep in the sewers of Windhelm forgotten and lost till you find a map of it's location in the sewers and find the hidden treasure.
Explain how the Greywinter Watch and Shimmermist Cave, both ABOVE the town and across the valley from Whiterun, are connected to the Main Entrance Sewers? These are Immersion breaking cheat exits.
I see potential to expand the Prison escape tunnel and connect it to the Thieves tunnel. Maven Blackbriar could also an escape route to her Mansion via a hidden manhole behind the birch left of the barracks to the Prison sewers and a cave system to her Mansion.
is the forsaken crypt below the whiterun catacombs a part of this mod? i'm assuming it is since i can't find anything on such a location existing in vanilla, and i know this mod adds some new things adjacent to the sewers. i'm having a bit of a problem. i went down there, snuck around and killed all the sleeping draugr, then went to fight the boss. due to some mild stupidity, i died. no big deal, i reloaded my last save (in the bannered mare) and ran back to the catacombs. but when i got down there, all the alcoves where the draugr had been sleeping were empty. the ones that are supposed to be dead already were there and i could loot them, but none of the others. neither was the boss. the lid of his coffin fell to the ground dramatically like it's supposed to, but there was nothing inside. ive tried reloading multiple times, and they wont respawn. how do i fix this?
Have this mod installed for awhile now. Finally got around to exploring the sewers. I have been pleasantly surprised, nicely done. Though looking through the plugin's weapons, I did have one of the weapons as a regular for awhile earlier in my playthrough. So I must have explored at least one of the areas, just don't remember which one.
For some reason, in my game, Aela likes to hang out inside the Solitude sewers (just strolling with herself) whenever i want to find her for companions radiant quests. This is probably because of Immersive World Immersion (NPC's tend to go outside sometimes with that mod installed) but it is still odd on why she only prefers to go there idk its really bizzare lol but i can live with that.
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Only one bug I have noticed so far to report. I found that many of the skeevers clip through the walls and stay behind them. Not much of an issue but should let you know.
Having the ability to enter a city through an alternate route, take time to admire immersive architecture and in general, just have a great time exploring are all wonderful aspects of this mod. Good on you
I noticed that the mod hasn't been updated in awhile and was wondering if you'll be porting it over to SSE in the future?
If not, would you allow me to continue working on it and possibly add it into another mod I'll be working on soon?
Edit: I heard that you were letting other people continue work on the mod in the brodual vid on the mod page... don't know if that means you're still giving permission but for now I'll take it as a yes.
I'll Try to get it to work with Undeath if I get permission from it's mod author as well and I'll be integrating the sewers mod into my smuggling project I'm working on.
Cheers bud and hope to make you proud!
Sounds interesting ^.^
Though I must request a compatibility patch for Undeath. I love both mods, but both have a solitude sewer system.
Exactly what I needed for my Nosferatu.
If you're still around, thank you for making this.
Its one of my essentials.
Though looking through the plugin's weapons, I did have one of the weapons as a regular for awhile earlier in my playthrough. So I must have explored at least one of the areas, just don't remember which one.