Mod articles
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Don't go bare-clawed. Put on some shoes!
Hi there Beastfolkes and Beastfolk-lovers! :)
Since the last article I have updated GPF twice already.
Version 1.2 featured the "Khajiit Overhaul" in which the new feet got a new texture and normal map to define them even better. But - as some users have pointed out, the texture was very dark so the feet remained a dark brown no matter what skin tone one chose.
The new and shiney version 1.3 get's rid of that. New Khajiit texture with a lot lighter color! (Unfortunately it still does not match up with the legs perfectly. I will give it another try in one of the next updates. Who's thought painting fur is that hard?)
But that's not all of course. I (finally!) finished converting the open shoes to work with GPF. That's ... -
GPF feet-ures pedicure for argonians
Go get it!
GPF gives new feet to the beast races. They look somewhat alike the feet you might remember from Morrowind but are plantigrade. That means walking on the sole, not on the toes.
The first version, that has been up for almost two months now, had new meshes and a few issues. The most noticeable were the blocky looking argonian claws that clearly showed the polygons of the mesh.
Thanks to the helpfull and enlightning comments from Nexus members in the forums I am able to present version 1.1!
The new version not only gets rid of the blocky claws, it overhauls the entire argonian feet.
Besides some minor tweaking I created a high poly model to bake a custom normal map and hand-painted a new texture! Of course the claws got...