25 comments

  1. Swordsguy2010
    Swordsguy2010
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    Why is the code to this place "coc AAAClaudioModTestingHall" why not just "coc testinghall" or is the term Testinghall in use already by the game as another way to put Qasmoke? AAAClaudioModTestingHall ...thats a bit much eh? instead of typing all that in i could just use Qasmoke, its quicker. why not just call it coc Testinghall? or AAATestinghall er whatever.
  2. Carnage2K4
    Carnage2K4
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    Eh, no staffs, many racks back to front...
  3. cb150
    cb150
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    Alright guys. Long time no update, I know (and I'm very sorry.) Long story short I got very busy with family issues and completely abandoned this mod. But now I feel like a jerkhole and also still like this mod concept. As a result tonight I am going to upload the framwork for a new mod that replaces this. I am on vacation for two weeks with a good amount of free time and will be able to address any bugs I (or anyone else) encounter asap.

    I hope the new testinghall will be to your satisfaction.
  4. cycloneblade11
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    when i coc to the room i just get a bunch of glitches like most of the doors aren't there and i just fall thru the world. can you help me?
  5. cain1982
    cain1982
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    how about adding a door somewhere that leads to the hall?
  6. cb150
    cb150
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    Ok i got to the testing hall by using this coc AAAClaudioModTestingHall it would really help for all of you to read the description on how to get their but I'm not 100% sure if anyone else ask how to get to it they will receive an answer.I'm having issues with the walls and floors not showing up correctly.If anyone can help I'd really appreciate it I may try messing with my load order.I manually installed it.


    I don't understand a bit of your comment, but I am currently loading ck to begin an update. Load order should not have much of an impact, as all it does is make a room and place markers for where certain weapons should be. Any mods that modify or delete a weapon would simply affect the weapon in the testing hall, as well. If a mod adds a weapon that you would like in the testing hall, you can suggest it here (but that's besides the point).

    Anyway - if anyone is having problems with the current version, please update to the new version and leave a comment! Also MAKE SURE TO ALWAYS READ THE DESCRIPTION!

    Edit: It all looks fine in the CK. Where exactly do you see glitching? If you can specify with item category that's be great! Otherwise thanks and I'll keep looking in on it.
    1. Nighkomoro
      Nighkomoro
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      Do you think its possible to maybe shorten the code to enter the room? If not its ok but COC AAAClaudiomodtestinghall is a little bit long and not very memorable...
  7. SkyriManiaK
    SkyriManiaK
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    Hey there.

    This is a cool mod but, do you know of any "test cells" that are completely blank? Just a white room? I know it exists because I've seen in various videos and screen shots.

    If not, any way you could make a blank white room that is evenly lit?

    Thx XD
  8. deadlyassassin83
    deadlyassassin83
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    Ok i got to the testing hall by using this coc AAAClaudioModTestingHall it would really help for all of you to read the description on how to get their but I'm not 100% sure if anyone else ask how to get to it they will receive an answer.I'm having issues with the walls and floors not showing up correctly.If anyone can help I'd really appreciate it I may try messing with my load order.I manually installed it.
  9. cb150
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    Sorry everyone for my inactivity. I have had a few family issues that have taken up almost all of my free time, but I do plan on getting back to this (hopefully within the week).

    Now to answer some comments and questions:


    I like the idea of the mod, especially good for people who lag (and maybe crash) when opening one of the chests, true story @ lil' nephew of me, crashes every time while opening enchantedarmour chest. and a 1 minute lag @ enchanted weps


    Thanks for the compliment In theory, when I implement all of the ideas I have, this will also be laggy, but I am eventually going to be separating the different item sections to different cells in order to fix this issue.


    I installed it, but I still don't get it, how to get there? coc qasmoke turns me at classic testing hall.


    Sorry about that! As dnx234 said, the command is coc AAAClaudioModTestinghall. I think it may have been in the description before, but I either deleted it, or completely forgot to add it. Sorry!


    to everyone who has no idea how to get to this room (like i did) the console command to get there is coc AAAClaudioModTestinghall it took me a while to find it, i found it by using the command help claudio p.s. mod owner you should of had how to get to the room in the description (as not all players would know about the help command to find out the command to get there)


    Thanks for clarifying this is my absence! I will make sure to add a "How to" section (and a "Thanks" section) when I finish writing this.


    Can u create the same layout in this mod as the oblivion version of the testing hall but make the rooms a little bit bigger i like this mod but if u could try to make it like the oblivion testing hall


    I completely understand your love for the oblivion testing hall. I'm glad you're liking the mod as it is right now, as well! I am going to try to make everything as user friendly as I can when I finish with the strict object placement. However, due to the sheer number of items in skyrim as opposed to oblivion, there is no way I can see to make it a close layout. I will make sure to try though...

    EDIT: I did have a section on how to get to the room. However, it was at the very bottom of the page and easily missed.
  10. grimmjaw02
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    Can u create the same layout in this mod as the oblivion version of the testing hall but make the rooms a little bit bigger i like this mod but if u could try to make it like the oblivion testing hall