I use improved closefaced helmets and when i enable the esps it makes it so my head is invisble when wearing a closedface helmet. Any ideas why this might happen?
Does anyone know what to do when you try to upgrade weapons in e grind stone and it shows the weapons and are upgradeable when I have the materials but the recipe by the requirement's are blank like this. requires:. like that, it doesn't show required items/recipient
I have noticed that you changed the "Steel Ingot" to "Steel Bar". Though I love what you did with all of the different weights of ingots, making them heavier and more accurate to real life materials, mods that use "Steel Igots" in their crafting recipes can no longer be crafted. If you could create a patch, that would be awesome. In particular I have an arrow crafting mod called Arrow Crafting - NEWEST ArrowCrafting. Because of the mod, I can no longer craft Steel arrows because "Steel Ingot" no longer exist.
This mod is absolutely amazing. +ENDOROSED! I love what you've done with the materials. The only thing I find lacking is that there doesn't seem to be support for items from the Dragonborn DLC. I'm very fond of the carved nordic armor. Any chance you'll be adding a Dragonborn DLC patch anytime soon? I think a lot of us would like to see that.
Could u help me? I had the pirate version of skyrim (the legendary one) And the mod was working perfectly, but, nowadays ive obatained the steam version and legal one... And, for my surprise, when i start the game with the mod correctly installed (and without change the other mods i got) the game crashed before arrive to the menu part... So... U know why is due this?
I noticed the same thing after I tried to run it with the Heavy Armory patch activated. It CTDs immediately. Probably because I don't have Dawnguard.
I looked at the esp contents with the creation kit, and it appears there are variants of dragonbone and other weapons listed in the patch from the dawnguard (and also dragonborn?) DLC. They probably patch the Dawnguard add-on for Heavy Armory.
I barely know what I'm doing with the CK, so I'm not going to try to remove them. I will just try running it without the patch. I imagine it will work, but wont have updated recipes and weights for the Heavy Armory weapons.
It would be awesome if there was a patch file that only had vanilla weapon variants in it, though!
Yeah, I'm in the same boat with having to disable the Heavy Armory patch to avoid CTDs after the logo. The game is completely playable with both the Heavy Armory mod and SkyRealism and no patch, but it does take me out a little bit to see a vanilla battleaxe with a realistic weight and then a Heavy Armory double-axe right next to it with a radically different weight. If anyone knows how to safely modify that patch so it's usable with the vanilla Heavy Armory, that'd be awesome.
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Thanks in advance.
I noticed the same thing after I tried to run it with the Heavy Armory patch activated. It CTDs immediately. Probably because I don't have Dawnguard.
I looked at the esp contents with the creation kit, and it appears there are variants of dragonbone and other weapons listed in the patch from the dawnguard (and also dragonborn?) DLC. They probably patch the Dawnguard add-on for Heavy Armory.
I barely know what I'm doing with the CK, so I'm not going to try to remove them. I will just try running it without the patch. I imagine it will work, but wont have updated recipes and weights for the Heavy Armory weapons.
It would be awesome if there was a patch file that only had vanilla weapon variants in it, though!