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MTichenor

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IndigoNeko

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276 comments

  1. revenant0713
    revenant0713
    • supporter
    • 57 kudos
    I use Immersive Weapons. It'll be a lot of work to cover every weapon in that list, I assume. XD
  2. RaidenSM1
    RaidenSM1
    • supporter
    • 1 kudos
    Is it compatible with Requiem?From what both mods change in the game I think not, so Is there any compatibility Patch I can use?
  3. ericred14523
    ericred14523
    • member
    • 0 kudos
    I use improved closefaced helmets and when i enable the esps it makes it so my head is invisble when wearing a closedface helmet. Any ideas why this might happen?

    Thanks in advance.
  4. omarahmed1
    omarahmed1
    • member
    • 0 kudos
    Does anyone know what to do when you try to upgrade weapons in e grind stone and it shows the weapons and are upgradeable when I have the materials but the recipe by the requirement's are blank like this. requires:. like that, it doesn't show required items/recipient
  5. teprudii
    teprudii
    • supporter
    • 1 kudos
    I have noticed that you changed the "Steel Ingot" to "Steel Bar". Though I love what you did with all of the different weights of ingots, making them heavier and more accurate to real life materials, mods that use "Steel Igots" in their crafting recipes can no longer be crafted. If you could create a patch, that would be awesome. In particular I have an arrow crafting mod called Arrow Crafting - NEWEST ArrowCrafting. Because of the mod, I can no longer craft Steel arrows because "Steel Ingot" no longer exist.
    1. teprudii
      teprudii
      • supporter
      • 1 kudos
      PS: I know that I can use the console to spawn Steel Ingots, but I don't like to use it because it makes me feel as if I am cheating.
    2. AEscraed
      AEscraed
      • premium
      • 29 kudos
      I'm a bit late in the response, but can't you craft ingots from the bars? I'm pretty sure that's possible.
  6. EnderDragonFire
    EnderDragonFire
    • supporter
    • 23 kudos
    Dragonbone should still be valuable. According to lore, it has strong alchemical properties and is prized across Tamriel.
  7. CorvoAttano77
    CorvoAttano77
    • member
    • 0 kudos
    Any chance of an update for the Dragonborn DLC?
    1. MasterLucious
      MasterLucious
      • member
      • 2 kudos
      This mod is absolutely amazing. +ENDOROSED! I love what you've done with the materials. The only thing I find lacking is that there doesn't seem to be support for items from the Dragonborn DLC. I'm very fond of the carved nordic armor. Any chance you'll be adding a Dragonborn DLC patch anytime soon? I think a lot of us would like to see that.
  8. Kalimord
    Kalimord
    • member
    • 0 kudos
    Could u help me? I had the pirate version of skyrim (the legendary one) And the mod was working perfectly, but, nowadays ive obatained the steam version and legal one... And, for my surprise, when i start the game with the mod correctly installed (and without change the other mods i got) the game crashed before arrive to the menu part... So... U know why is due this?
    1. idler95
      idler95
      • member
      • 0 kudos
      You probably fixed it by now but to anyone else with this issue, it's just your load order. Use LOOT to sort your plugins.
  9. Jamez88
    Jamez88
    • premium
    • 2 kudos
    Can this be used with Complete Crafting Overhaul Remade by kryptopyr?
  10. Kiramin
    Kiramin
    • member
    • 0 kudos
    @cannae216 
     
    I noticed the same thing after I tried to run it with the Heavy Armory patch activated. It CTDs immediately. Probably because I don't have Dawnguard.
     
    I looked at the esp contents with the creation kit, and it appears there are variants of dragonbone and other weapons listed in the patch from the dawnguard (and also dragonborn?) DLC. They probably patch the Dawnguard add-on for Heavy Armory.
     
    I barely know what I'm doing with the CK, so I'm not going to try to remove them. I will just try running it without the patch. I imagine it will work, but wont have updated recipes and weights for the Heavy Armory weapons.
     
    It would be awesome if there was a patch file that only had vanilla weapon variants in it, though!
    1. blockhale
      blockhale
      • member
      • 0 kudos
      Yeah, I'm in the same boat with having to disable the Heavy Armory patch to avoid CTDs after the logo. The game is completely playable with both the Heavy Armory mod and SkyRealism and no patch, but it does take me out a little bit to see a vanilla battleaxe with a realistic weight and then a Heavy Armory double-axe right next to it with a radically different weight. If anyone knows how to safely modify that patch so it's usable with the vanilla Heavy Armory, that'd be awesome.