first off, thanks for the feedback, it has certainly made me think more about things.
I I'm considering taking the mannequins out myself, maybe leaving one in somewhere. My initial thought with the Mannequins and the Weapons rack rows was that the orc that lived here made alot of weapons and armor and these where used for his easy-to-see storage but my thoughts are changing and I'm trying out a few other things.
As for the cave behind the wodden door, that door will be changed to a transition door leading to a vast cave system which will contain the "meeting place" mentioned in the note on the table along with a questine about the previous owner and his mysterious friends.
I will also be adding in other player homes near the other main cities, each catered to a different class of characters and all will tie in with the questline. These are aimed at my own characters to give the feeling that each of my characters live in the same world, even though they never meet.
As for the lighting in the house, I shall post up which environment mods I use along side this on my next update as the house section seems well lit on my system and the cave is a a bit darker bit enough light to see around, as it is int he screenshots
I like the placement. I like the size of the visible house. I like the bridge. I like the forge, tanning rack, and wood chopping block all being on the far side of the bridge. I like the idea of the sub-river cave and the size of it compared to the house- it doesn't feel outlandishly huge or misplaced. I like the idea of the abandoned house formerly used for smuggling or illegal crafts or whatever. I like that it doesn't provide level 3 players with Dwarven Metal and Quicksilver Ore and five thousand units of alchemy crafting material so they grind out levels instead of playing the game.
I don't like the furnishings in the house- there are too many for such a small house, the walls get unpleasantly cluttered.
I hate the darkness. I have no lighting mods at all and the interior of the house is practically pitch-black. The cave is even worse, mostly because it's larger. I hate that the cave mostly consists of wasted space- someone was living with this space and meeting people in it and doing -something- down there. It doesn't even feel like it used to be used for storage, there's no marks, leftover objects, or furniture indicating anyone did anything with the space after putting in mannequins and a huge weapon rack- the storage subcave and the ladder area are all that look like they've been used. I hate having the mannequins lined up along one wall like a museum display case. Museums are mostly boring because they do things like this too often- it feels stiff and unnatural. I hate the mannequins- the first time I went down there it was fine, but the second time all the mannequins had been shoved forwards a couple of meters and then raised so they were hanging out of the ceiling by their heads. I hate the sidecave behind the wooden door, since it's barely large enough for three people to talk and not rub elbows and -also- doesn't look like anyone's ever been in it except to install the door.
I give this a 5/10. This is because as much as there is to hate about it, most of that hate is for the potential that hasn't been realized. The cave was being used for something- it should have furniture remaining in positions like people would have used them. It should have clutter along the walls. The weapon racks should be here and there for the distinct people using them, not in a single row like in a barracks. The cave with the door should look like people would sit down and talk with each other in it, at least- a table and three chairs or something. The storage should be spread around the huge empty cave, not packed into one tiny little subcave. The house itself should be less cluttered- move some of the stuff down into the cave. It's huge and empty, it can take the loss of space.
You've got a lot of stuff here you could do to make this a lot better, and most of it is pretty simple. I could like this a lot, but the space in it needs to look more like it was used (instead of set up and then forgotten), and the lighting needs to be fixed -super- badly.
hi, I like your work very much, didn't find bugs or other kind of problem. just one thing I must ask.. could you please mark this place on the map? it gets quite annoying going there indirectly.. thanks
6 comments
I I'm considering taking the mannequins out myself, maybe leaving one in somewhere. My initial thought with the Mannequins and the Weapons rack rows was that the orc that lived here made alot of weapons and armor and these where used for his easy-to-see storage but my thoughts are changing and I'm trying out a few other things.
As for the cave behind the wodden door, that door will be changed to a transition door leading to a vast cave system which will contain the "meeting place" mentioned in the note on the table along with a questine about the previous owner and his mysterious friends.
I will also be adding in other player homes near the other main cities, each catered to a different class of characters and all will tie in with the questline. These are aimed at my own characters to give the feeling that each of my characters live in the same world, even though they never meet.
As for the lighting in the house, I shall post up which environment mods I use along side this on my next update as the house section seems well lit on my system and the cave is a a bit darker bit enough light to see around, as it is int he screenshots
Thanks
-KH
I'm going to keep my eye on this and download when you update. I want to like it more, so I'm hoping you'll provide a reason.
I like the placement. I like the size of the visible house. I like the bridge. I like the forge, tanning rack, and wood chopping block all being on the far side of the bridge. I like the idea of the sub-river cave and the size of it compared to the house- it doesn't feel outlandishly huge or misplaced. I like the idea of the abandoned house formerly used for smuggling or illegal crafts or whatever. I like that it doesn't provide level 3 players with Dwarven Metal and Quicksilver Ore and five thousand units of alchemy crafting material so they grind out levels instead of playing the game.
I don't like the furnishings in the house- there are too many for such a small house, the walls get unpleasantly cluttered.
I hate the darkness. I have no lighting mods at all and the interior of the house is practically pitch-black. The cave is even worse, mostly because it's larger. I hate that the cave mostly consists of wasted space- someone was living with this space and meeting people in it and doing -something- down there. It doesn't even feel like it used to be used for storage, there's no marks, leftover objects, or furniture indicating anyone did anything with the space after putting in mannequins and a huge weapon rack- the storage subcave and the ladder area are all that look like they've been used. I hate having the mannequins lined up along one wall like a museum display case. Museums are mostly boring because they do things like this too often- it feels stiff and unnatural. I hate the mannequins- the first time I went down there it was fine, but the second time all the mannequins had been shoved forwards a couple of meters and then raised so they were hanging out of the ceiling by their heads. I hate the sidecave behind the wooden door, since it's barely large enough for three people to talk and not rub elbows and -also- doesn't look like anyone's ever been in it except to install the door.
I give this a 5/10. This is because as much as there is to hate about it, most of that hate is for the potential that hasn't been realized. The cave was being used for something- it should have furniture remaining in positions like people would have used them. It should have clutter along the walls. The weapon racks should be here and there for the distinct people using them, not in a single row like in a barracks. The cave with the door should look like people would sit down and talk with each other in it, at least- a table and three chairs or something. The storage should be spread around the huge empty cave, not packed into one tiny little subcave. The house itself should be less cluttered- move some of the stuff down into the cave. It's huge and empty, it can take the loss of space.
You've got a lot of stuff here you could do to make this a lot better, and most of it is pretty simple. I could like this a lot, but the space in it needs to look more like it was used (instead of set up and then forgotten), and the lighting needs to be fixed -super- badly.
I like your work very much, didn't find bugs or other kind of problem.
just one thing I must ask.. could you please mark this place on the map? it gets quite annoying going there indirectly..
thanks