Skyrim Immersive Creatures adds dozens of new creatures to enhance your gaming experience. This mod adds brand new creatures which fit in to the world of Skyrim, alongside variations of existing creatures, adding diversity and improving gameplay.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
You must contact me and obtain my permission before re-packaging any part of this mod. My mod also contains assets released by other authors. Permission for using this files must be obtained separately from the original author!
Under any circumstances a upload or re-upload to the Steam Workshop is explicit forbidden.
File credits
Mod author lifestorock, with contributions from Kuertee, and additional contributions from & currently maintained and updated by jackstarr.
Assets used from: - Grohiik for Dwarven Mechanical Dragons - Perfect Blood Hybrids Mod - Draman Skeleton - The Werewolf King - PROMETHEUS_ts for Better Female Natural Body - which is used for Golden Saints, Winged Twilight, Dark Seducers and his Beast Skeletons mod. - trainwiz for Dwemer Spectres - nivea for Winter Is Coming - exray catt for Frost Giants & Fire Giants - Phitt for Cliffracers - dogtown1 & Ironmann5000 for his Chaurus Crawler, Giant Brute Skeleton, Bone Spider & Dwarven Spider models - taken from Monster Mod - StarX - for 2 giant textures - JeffreyXiong1 for Spear Meshes - Perraine for Skirtless Fur Armor - defunkt for Helmet variants - alienslof for Werewolf inspiration - 747823 for Weapons of the Third Era - Anuiel for Dwemer Beard - Martigen for his savegame debloating scripts - wrig675 for a dragon texture used on Draman and several used animal textures taken from this mod - tonycubed2 for scripts and script assistance and for letting me use his mod Sands of Time as script resource - Dalquist for High Level Enemies - newermind43 for Ents in Skyrim - Omesean for the mesh used for the Goblin Tribe Banners - taken from Aesir Armor - Vicn for Vicn Creature Resource - Witcher5688 & Luddemann for Armor of Yngol - male armor mesh and textures - hypno88 for custom wolf pup meshes taken from his mod Wolf Follower - opaj for his mod Radiance - great inspiration and base for the new SIC random events - Laup26 for Dawnguard Saddle from his mod More Saddles - VectorPlexus for male Spriggan base meshes - Leaffall for his wonderful custom fish mesh & textures - daventry for being the user with the Aladdin avatar, asking many questions and posting on so many mod sites ... oh and showing me the male spriggans - Natterforme for Daedric Lord Armor - Durzog Mesh by Mr Siika
Donation Points system
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This is a maintenance release, and as such does not contain much in the way of new features, but mainly contains fixes.
- -Stormcloak wolves faction fix. Now correctly part of Stormcloak faction, will not attack NPCs or player unless opposing faction.
- Daedroth death loot drop fix - was using werewolf death loot drop. New ingredient item Daedroth Teeth created (using Ice Wraith teeth model), with similar effects to those of Daedroth Teeth in TES4: Oblivion.
- DLC2.esp fix for invisible Steadfast Dwarven Spider follower from Kagrumez; record now points to correct template.
- ITM record cleaned in Tes5Edit.
Version v6.5.2a
Version v6.5.2a
This is a maintenance release, and as such does not contain much in the way of new features, but mainly contains fixes and rebalances.
- carried forward cell changes from current Unofficial Patches
- adjusted AI settings for Dwarven ambush Centurion LvlNPC
- added proper fix for immortal centurions
- dragon perch marker isFullLOD flags removed to fix compatibility issues with Run For Your Lives
- adjusted SICWERoad Quest Node
- removed some Durzog entries from canyon prey level list and added more animal entries -> rarer Durzog encounter
- changed Durzog death item list (removed boar items)
- adjusted vanilla giant lists -> more vanilla type giants
- ITM record cleaned in the DLC2 esp
Version v6.5.2
- added low level variants of Daedra Worshipper
- added new unique Daedra summon staffs (carried by worshippers)
- Dwarven Mechanical Dragons now have a 50% spawn chance
- added several Dragon Marker at Dwemer Ruins -> no more perma flying Dragons and more dynamic fights
- exchanged some Draman shouts with their Draman variants
- raised general Draman shout cooldown ( + 5-15 sec. depends on shout type)
- added Storm Call shout to high level Draman Bosses
- fixed a bug that causes disabled Draman bosses to respawn after loading a savegame
- revamped additional spawn script -> controllable max spawn amount (1-3) / lowered general chance to get three additional actors to 20%
- wolves will know only get additional spawns fitting their fur color: black / grey, red, brown / timber and snow / ice
- repositioned the swords on Imperial & Stormcloack saddles
- added MCM option to stop NPC potion distribution (ASIS compatibility)
- added MCM option to raise the slider value range for cell options (Requiem compatibility)
- fixed a bug that prevents applying user set cell values if the random respawner is set to Deactivated
- fixed a bug that made Steel Plate and Stormcloak Helmets invisible
- added wearable variant of the wingless Steel Plate Helmet & hornless Iron Helmet
- adjusted several SIC event conditions
- altered kill handling of the Cliffracer script and implemented the USKP solution to prevent save bloat
- fixed big collision of Cliffracers
- implemented several script improvements from the upcoming unofficial patches update
- carried forward misc changes from the upcoming unofficial patches update
Version v6.5.1
updated Soul Cairn spawn trigger references to prevent log spam
tweaked several AI packages for certain SIC random events
reimplemented SIC boss toggles
added option to enable unrestricted Skeleton resurrection
added unique spider poisons for several SIC spider variants
added new armor variant for Dremoras
added Dreugh
Version v6.5
see SIC Google page for v6.5 changes and full SIC changelog (too long)
Version v6.1.3
silenced cliffracer script
altered resurrection script -> independent static low chance to trigger resurrection while looting / every skeleton comes back to life only once
included mechanism to prevent certain magic effects from getting attached to the player
overworked the Undead Rag Lord (Skeleton & Draugr variant) - clothes (rags and bandages) can now be fully looted / make use of the Hair & Beard randomness SIC introduced
fixed a small issue in the combined Draugr hair & beard level lists -> beard and hair at the same time are now possible
fixed a few wrong assigned death item level lists
all SIC undeads now respond correct to extra damage made by silver weapons
carried forward cell / worldspace changes from the latest unofficial patches
Version v6.1.2
fixed an error that prevented Goblin Tribes from fighting each other
fixed 1 Goblin mesh that caused a CTD for some people
fixed an issue with Dwarven Centurions that could lead to invincible spawns
fixed a bug that prevented some Draugr from equipping their helmet
fixed 2 falmer meshes with holes in the arms
fixed the ore & egg spawner -> both scripts now check more often for changed MCM settings
overworked all Draugr level lists -> should fix rare invisible encounter
overworked all Dremora level lists -> fixes problems with quest used & summonable NPCs
changed some scripts to use the translation.txt & added missing parts -> translators can now translate every scripted message
corrected a wrong spell name
fixed a bug that prevented Hybrid Soul Cultists from transforming
removed water spawn points near docks
removed junk from the main BSA and tweaked some textures (reduced BSAs file size about 200mb)
added loot functionality for iron armor wearing Draugr -> this includes new female variants and random hair / beard / armor combinations
added Plague Wolf including a new disease, model and texture
added some missing spider and troll variants that lacked level list integration
added Skeleton Acolyte and Draman Skeleton Akolyte
added custom wolf pup meshes (Hypno88)
several Ore Guardian tweaks: a) random size b) random loot amount c) change skin after looting (like ore veins after mining)
added mouth movement for Draman Norokdir
Version v6.1.1
fixed a bug that distributes 2 melee weapons to missile npcs
fixed a bug that prevented the player from looting certain ambush skeletons
fixed a CTD if SIC is used together with Skyrim Monster Mod -> download and install the SIC Patch from the MoMod download page
with the new MoMod SIC patch water creatures from both mods will spawn at all spawn points
added missing script file to the Skyrim Immersive Creatures - DLC2.bsa
fixed "Draugr Overlords" and enabled armor looting for them
added a Hotfix ESP for SkyRe users - removes crossbows from bandits and prevents animation glitches with SIC Skeletons
fixed an issue that prevents the default difficulty setting from being activated properly
reduced skeleton default resurrection chance from 60% to 40%
fixed a bug that added Draman shouts to the player
Version v6.1
Draugr Overhaul: loot & wearable armor
Armored Skeleton Overhaul: fall apart on death and their armor is loot & wearable armor
added new Armored Skeletons with Steel & Steel Plate Armor - both rusty
added Armored Skeleton with Dragonbone Armor - very low spawn chance
added a unique model for King Olaf One-Eye
Version v3a
fixes a bug regarding Giant behavior
Version v3
overworked the low level Dwarven Mechanical Dragon
fixed a bug that prevents the Hybrid Conjurer from conjuring Hybrids
added a few new spawnpoints for Skeletons, Draman, Cliffracer & Hybrids
added several new Giant Weapons
total overhaul of the spawning system -> new creatures will be much more rare
comprehensive expension of the Undeads in Skyrim - Armored Skeletons & Draugr, Ancestor Ghost & Lich
new creatures: Giants, Werewolves, Ancient Glass Golem, Goblin & Riekling
Version v2a
several bugfixes regarding invisible creatures
added 3 different types of Feral Wolves - includes a pup version (see pics)
added 5 Wraith variants (see pics)
added 3 bear cub variants
fixed missing slaughterfishes from SkyMoMod and added them back into the game
Version v2
new water creature variants: 4x slaughterfish & 3x lesser sjoorm (see pics)
new spawning spots for water creatures
2 new Wraith creatures (see pics)
new Hunting Ground Champion variant without crown (crowned version is now unique and doesn't respawn)
added race effects for Daedra Spider Woman
added FX-effects on Fire Wolf Aspect
bugfree Dwarven Mechanic Dragons / soul gaining just for the encounters
soundfix for Rieklings
new loot for Rieklings, Cyclops, Cave & Frost Giant
Rieklings, Ice Goblins & Hybrid Conjurer now use potions
improved compatibility for non Wrye Bash users
Armored Swamp Troll is now purchasable by the player
Version v1a
Mechanic Dwarven Dragon: update on lvl distribution & enable soul gaining
Riekling: added missing race ability
Frost Spriggan: added missing race ability
Version v1
Initial release
Version 6.5.2
- added low level variants of Daedra Worshipper
- added new unique Daedra summon staffs (carried by worshippers)
- Dwarven Mechanical Dragons now have a 50% spawn chance
- added several Dragon Marker at Dwemer Ruins -> no more perma flying Dragons and more dynamic fights
- exchanged some Draman shouts with their Draman variants
- raised general Draman shout cooldown ( + 5-15 sec. depends on shout type)
- added Storm Call shout to high level Draman Bosses
- fixed a bug that causes disabled Draman bosses to respawn after loading a savegame
- revamped additional spawn script -> controllable max spawn amount (1-3) / lowered general chance to get three additional actors to 20%
- wolves will know only get additional spawns fitting their fur color: black / grey, red, brown / timber and snow / ice
- repositioned the swords on Imperial & Stormcloack saddles
- added MCM option to stop NPC potion distribution (ASIS compatibility)
- added MCM option to raise the slider value range for cell options (Requiem compatibility)
- fixed a bug that prevents applying user set cell values if the random respawner is set to Deactivated
- fixed a bug that made Steel Plate and Stormcloak Helmets invisible
- added wearable variant of the wingless Steel Plate Helmet & hornless Iron Helmet
- adjusted several SIC event conditions
- altered kill handling of the Cliffracer script and implemented the USKP solution to prevent save bloat
- fixed big collision of Cliffracers
- implemented several script improvements from the upcoming unofficial patches update
- carried forward misc changes from the upcoming unofficial patches update
Skyrim Immersive Creatures adds dozens of new creatures and creature variants to enhance your gaming experience, adding diversity and improving gameplay.
New creatures include new types of undead, dwemer automatons, warring goblin tribes - and many, many more!
Creatures have new special abilities, with strengths and weaknesses, and by default are more challenging than existing creatures in the game - encouraging the player to use different strategies to deal with different creatures. Difficulty can be adjusted in the MCM menu.
All creatures fit the world of Skyrim, but most creature types are can be enabled or disabled in the MCM menu to suit your own taste. For those who seek a purist lore-friendly experience, the 'purist' preset enables only those creatures seen in earlier Elder Scrolls games, or with precedence in established written lore.
[size=+1]
The latest Skyrim Version (v1.9.32.0.8) & the DLC Dawnguard are essential.[/size] SKSE 1.6.16 & SkyUI 5.1
The Nexus Mod Manager is recommended to install this mod (zip-file is also BAIN-ready). -- If you encounter problems downloading this mod with NMM try a manual download and add the mod after that into your manager! -- -- Consider using the 64bit version over the 32bit one for better handling of large files --
Wrye Bash is a useful tool to avoid mod conflicts.
Mod created by lifestorock, with contributions and maintenance updates by jackstarr, and contributions from a huge team of talented modders and artists.
Any donations made while downloading the mod go directly to lifestorock.
Please also consider donating to any of the contributors to the mod by following the links to their profile below.
SPECIAL CREDITS:
Special thanks to the following people:
jackstarr for his work on the lore friendly version (v5.1.1) and his invaluable help to keep SIC lore friendly and having such great ideas for me to implement!
Grohiik for being the man! Thanks for sending over so great stuff!
Thank you, for all the great stuff! I'm sorry if I missed anyone here. Please send a P.M. and I'll add you to the list!
You must contact lifestorock and obtain permission before re-packaging any part of this mod. This mod also contains assets released by other authors (take a look at the Credits). Permission for using these files must be obtained separately from the original author whose assets you want to use.
[size=+1]Under all circumstances any upload or re-upload to any download site other than the ones provided as authorized mirrors is explicitly forbidden![/size]
[size=+1]None of lifesorock's mods or any parts of them may be used in paid mods. Permissions given previously are immediately revoked if your mods are placed behind a pay-wall![/size]