I love the circlet designs. Endorsed! Would it be possible to have a females only version in the future? I really would like to keep the helmet versions of a few armor sets that I'm using different mods on specifically heavy armors like the ebony, dragonbone, and daedric.
I had a similar issue to what was described where thalmor NPCs were bald and managed to fix my issue. Didn't find any issues in the esp using TES5edit, all the files had the correct entries. Afterwards, I replaced the meshes from this mod by the original mod by pnkrd, still no dice. Finally I discovered it was from a mod (aMidianBorn_ContentAddon.esp in my case), which added a new helmet to the game which does not treat elven helmets as circlets. This does NOT show up as a conflict because they are adding a new helmet with a new formID to the game. However, because their helmet has the wrong equip slots for the model, it creates the bald head. I went into TES5edit and changed the thalmor helmet formID from aiMidian, removing hair and hair long from the equip slots, leaving only circlet and changed the model to be that of the default, something like meshes/elven/HelmGND.nif and it worked, no more bald npcs! Likely, one of your mods changes the basic elven or other helmets in some capacity by creating a new formID and having NPCs use that model instead of the base model. So you have to go into that mod and manually change that helmet to have the circlet/circlet assignment and make sure the model points to the right place.
Using the Elven replacement crown turned my character bald. Have not tried the other crowns yet. Her hair is one of ApachiiSkyHair. Is this something I can patch or fix somehow?
I can fix it on my character in game by using a helmet toggle mod (http://www.nexusmods.com/skyrim/mods/22765/?). Turning the no helmet toggle on leaves the crowns in place (doesn't work on all custom headgear) and also brings the hair back into existence. Turn the toggle off and the hair vanishes. But that toggle does not affect NPCs (unless they wear the same helmet as me) so that will still leave many people in Skyrim Bald, most noticeably my followers.
I'm having the same problem with the elven helmet.
Though I'm certain I've seen it work before.
I'm wondering if removeing helmet toggle will resolve the issue.
Since I have dug though the ESP everything is as it should be and there are no conflicting esps in my lo notta one. Checked the mesh its fine. So Im thinking script fuction making a forced call perhaps if that's even possible..
Helmets that make hair go away usually happen because of using the Hair and Long Hair biped slots, if I remember correctly. Go through the .esp (Armor and ArmorAddon) and make sure that only the Circlet slot is being used - you'll need to edit the base helmet entries if you're using a replacer, because the base helmets usually have multiple biped slots enabled.
If that doesn't fix the problem, you'll need to edit the .nif file(s) in Nifskope. Expand each NiTriShape entry in the object file; you're looking for an entry labeled BSDismemberSkinInstance. Select that line, then look under Block Details (usually at the bottom of the screen) for a line labeled Partitions. Expand that down until you see a line named Body Part. The only entry you want on that line is SBP_42_CIRCLET, which you can fix by double clicking the line and typing in 42, then hit enter. You will need to do this in all .nif files for the circlet except the world model file.
Show Helmets basically does all this inside the game, but only for the specific helmet you're wearing, and it overrides the .nif and .esp entries, as near as I can tell. I don't use it, because I find manually fixing stuff to be more effective than messing around with automatic overrides which may or may not do what I actually want them to.
I had a similar issue where thalmor NPCs were bald and managed to fix my issue. Didn't find any issues in the esp using TES5edit, all the files had the correct entries. Afterwards, I replaced the meshes from this mod by the original mod by pnkrd, still no dice. Finally I discovered it was from a mod (aMidianBorn_ContentAddon.esp in my case), which added a new helmet to the game which does not treat elven helmets as circlets. This does NOT show up as a conflict because they are adding a new helmet with a new formID to the game but have a mismatched model nif assignment, thus creating the bald head. I went into TES5edit and changed the thalmor helmet formID remove hair and hair long from the equip slots, leaving only circlet and changed the model to be that of the default, something like meshes/elven/HelmGND.nif and it worked, no more bald npcs! Likely, one of your mods changes the basic elven helmets in some capacity by creating a new formID. So you have to go in and manually change that helmet to have the circlet/circlet assignment and make sure the model points to the right place.
such a cool execution. looks suprisingly awesome and glad you chose the most fitting armor types for it and not all. especially the elven ones looks awesome!! gj!
My character goes bald when putting on the helmet. The steps below from a kind poster aren't that detailed for people who don't know Tesedit and Nifskope very well like me so even though I've been messing around I still can't make it work.
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,,,but I still hope that a port of Crown Helmets Redux is made for LE.
Using the Elven replacement crown turned my character bald. Have not tried the other crowns yet. Her hair is one of ApachiiSkyHair. Is this something I can patch or fix somehow?
I can fix it on my character in game by using a helmet toggle mod (http://www.nexusmods.com/skyrim/mods/22765/?). Turning the no helmet toggle on leaves the crowns in place (doesn't work on all custom headgear) and also brings the hair back into existence. Turn the toggle off and the hair vanishes. But that toggle does not affect NPCs (unless they wear the same helmet as me) so that will still leave many people in Skyrim Bald, most noticeably my followers.
Though I'm certain I've seen it work before.
I'm wondering if removeing helmet toggle will resolve the issue.
Since I have dug though the ESP everything is as it should be and there are no conflicting esps in my lo notta one. Checked the mesh its fine. So Im thinking script fuction making a forced call perhaps if that's even possible..
Helmets that make hair go away usually happen because of using the Hair and Long Hair biped slots, if I remember correctly. Go through the .esp (Armor and ArmorAddon) and make sure that only the Circlet slot is being used - you'll need to edit the base helmet entries if you're using a replacer, because the base helmets usually have multiple biped slots enabled.
If that doesn't fix the problem, you'll need to edit the .nif file(s) in Nifskope. Expand each NiTriShape entry in the object file; you're looking for an entry labeled BSDismemberSkinInstance. Select that line, then look under Block Details (usually at the bottom of the screen) for a line labeled Partitions. Expand that down until you see a line named Body Part. The only entry you want on that line is SBP_42_CIRCLET, which you can fix by double clicking the line and typing in 42, then hit enter. You will need to do this in all .nif files for the circlet except the world model file.
Show Helmets basically does all this inside the game, but only for the specific helmet you're wearing, and it overrides the .nif and .esp entries, as near as I can tell. I don't use it, because I find manually fixing stuff to be more effective than messing around with automatic overrides which may or may not do what I actually want them to.
I dont think its a good idea to edit that (if you even can)
My character goes bald when putting on the helmet. The steps below from a kind poster aren't that detailed for people who don't know Tesedit and Nifskope very well like me so even though I've been messing around I still can't make it work.
Will the mod author come back to fix this?