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Punxdog

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155 comments

  1. Ka3m0n
    Ka3m0n
    • member
    • 181 kudos
    Since this mod is no longer supported and buggy for some people, below are two alternative mods that I've listed on Skyrim GEMS under category 440 - Traps:

    Tougher Traps
    Higher dmg for all traps (individually customized) with percentage of damage mantained throughout leveling up. Spears/Swinging Blades/Maces cause visual stagger. Darts are now poisoned. Spears have 10% - 20% chance of disease.
    NOTE: By design, the Lightfoot Perk only gives you a 75% chance to walk on a pressure plate without triggering it...not 100%


    Killing Traps
    Increases the dmg of all traps by 3.8x - simple and to the point (works on all traps)
    1. ghussak
      ghussak
      • member
      • 7 kudos
      thx!
    2. elizeah
      elizeah
      • member
      • 0 kudos
      THANK YOU
    3. Mirenas
      Mirenas
      • member
      • 0 kudos
      мод выдает красные вопросы в подземельях ,оч много конфликтов, я не буду жертвовать другим ради этого \ the mod gives out red questions in the dungeons, there are a lot of conflicts, I will not sacrifice others for this
  2. Mirenas
    Mirenas
    • member
    • 0 kudos
    мод выдает красные вопросы в подземельях ,оч много конфликтов, я не буду жертвовать другим ради этого \ the mod gives out red questions in the dungeons, there are a lot of conflicts, I will not sacrifice others for this
  3. paralee
    paralee
    • supporter
    • 2 kudos
  4. wherediditrun
    wherediditrun
    • premium
    • 11 kudos
    How fallowers fair versus these kind of traps? That's my only concern really. I already have bunch of mods which makes combat deadly and traps feel such a lack luster. But I'm afraid for wellbeing of my fallowers who aren't the sharpest tool in the shed when it comes to avoiding trouble.
    1. elizeah
      elizeah
      • member
      • 0 kudos
      folower trap safety
  5. SheepSlaughter
    SheepSlaughter
    • member
    • 0 kudos
    To do:
    Bear traps, swinging bed, rockfalls, flamethrower etc. Got a few ideas, will need to do a bunch of testing, so might see an update real soon in this regard. Diseases will be expanded upon and made progressive when the CK comes out.

    Last updated at 18:13, 10 Dec 2011
    1. bearhiderug
      bearhiderug
      • member
      • 6 kudos
      That is the norm on Nexus bro =]
  6. HeavyH20
    HeavyH20
    • member
    • 1 kudos
    Newest comment, benn looking for hardcore traps and diseases mod
  7. Drastacoso
    Drastacoso
    • member
    • 0 kudos
    Almost a year since anyone comment, i love this mod, there is no other that work better for traps
  8. noumak39
    noumak39
    • member
    • 0 kudos
    You must tell me the song you used for that video !
    1. WoodElfMagefemale
      WoodElfMagefemale
      • member
      • 16 kudos
      It is a cover of Metallica - Die, die my darling

      you can start from there...
  9. nability
    nability
    • supporter
    • 7 kudos
    Can anyone else confirm weather this is working with 1.6 or not??
    1. Ash117
      Ash117
      • supporter
      • 26 kudos
      Im using the latest patch and I have had no trouble with this mod. But if the disease side is bugged I dont know as I have been playing as a werewolf. And does anyone know if its compatible with RND I want to get it soon?
    2. Condor78
      Condor78
      • member
      • 3 kudos
      RND has it's own disease system for making diseases harsher so it will likely conflict with this.
  10. sinanonline
    sinanonline
    • supporter
    • 10 kudos
    I have been using the Deadly Traps part for a long time now, it really makes the dungeon experience much better for me.