Since this mod is no longer supported and buggy for some people, below are two alternative mods that I've listed on Skyrim GEMS under category 440 - Traps:
Tougher Traps Higher dmg for all traps (individually customized) with percentage of damage mantained throughout leveling up. Spears/Swinging Blades/Maces cause visual stagger. Darts are now poisoned. Spears have 10% - 20% chance of disease. NOTE: By design, the Lightfoot Perk only gives you a 75% chance to walk on a pressure plate without triggering it...not 100%
Killing Traps Increases the dmg of all traps by 3.8x - simple and to the point (works on all traps)
мод выдает красные вопросы в подземельях ,оч много конфликтов, я не буду жертвовать другим ради этого \ the mod gives out red questions in the dungeons, there are a lot of conflicts, I will not sacrifice others for this
How fallowers fair versus these kind of traps? That's my only concern really. I already have bunch of mods which makes combat deadly and traps feel such a lack luster. But I'm afraid for wellbeing of my fallowers who aren't the sharpest tool in the shed when it comes to avoiding trouble.
To do: Bear traps, swinging bed, rockfalls, flamethrower etc. Got a few ideas, will need to do a bunch of testing, so might see an update real soon in this regard. Diseases will be expanded upon and made progressive when the CK comes out.
Im using the latest patch and I have had no trouble with this mod. But if the disease side is bugged I dont know as I have been playing as a werewolf. And does anyone know if its compatible with RND I want to get it soon?
155 comments
Tougher Traps
Higher dmg for all traps (individually customized) with percentage of damage mantained throughout leveling up. Spears/Swinging Blades/Maces cause visual stagger. Darts are now poisoned. Spears have 10% - 20% chance of disease.
NOTE: By design, the Lightfoot Perk only gives you a 75% chance to walk on a pressure plate without triggering it...not 100%
Killing Traps
Increases the dmg of all traps by 3.8x - simple and to the point (works on all traps)
Bear traps, swinging bed, rockfalls, flamethrower etc. Got a few ideas, will need to do a bunch of testing, so might see an update real soon in this regard. Diseases will be expanded upon and made progressive when the CK comes out.
Last updated at 18:13, 10 Dec 2011
you can start from there...