FYI: There are few USLEEP records that this mod overrides and reverts back to original. Nothing that TES5Edit cannot fix, but just a heads up to fellow modders.
Months later, I know. But in case you still don't know, it stands for Unofficial Skyrim LEgendary Edition Patch. It fixes many issues with the game that the official patches never did.
Also, handy to know in advance. Thank you for the heads up, Nareki275.
Using this mod and checked it out in Edit as recommended. Also noticed that anyone using Immersive Citizens will need to do a little work because that mod overrides some of the changed locations as well.
The Dwemer-themed places really pop and look amazing in general with this. I haven't visited all of the dungeon types yet, but it's really nice to be able to actually see things. Some of the mood in Fort Dawnguard and the barrows are lost, but it's a price I'm willing to live with in exchange for having homes and buildings look normal inside.
Tested on Frostflow....no fps increase (edit, it added 2 more fps), but i will keep it :D, now looks more similar to previous TES games. BTW: is not compatible with ELFX.
Since this mod edits interior cells, is it safe that it is marked as an ESL file? See here for reference: https://www.youtube.com/watch?v=BM4zFd0AfUo&t=450s
I could be wrong, it might only be an issue for "new interior cells" as opposed to modifying vanilla interior cells. I'd appreciate if anyone can clarify.
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Skyrim Project Optimization
Also, handy to know in advance. Thank you for the heads up, Nareki275.
EDIT: Oh, and endorsed.
BTW: is not compatible with ELFX.
I could be wrong, it might only be an issue for "new interior cells" as opposed to modifying vanilla interior cells. I'd appreciate if anyone can clarify.