Very creative. Who'd have thought of adding a Walmart to Skyrim? Well, Sushikiller, obviously. I like the idea of extra merchants with cash to buy my stuff 'cause I'm always way overloaded with goods to get rid of. I had a couple of problems with this mod, though, and I thought I'd share them.
1. The alchemist didn't have any alchemical ingredients at all. She had lots of potions, but no ingredients.
2. I bought over 52,000 septims in goods from the Daedric merchant, but when I went to sell her some stuff back, she wouldn't pay me. She took all of my things willingly, but my money didn't increase and hers didn't decrease. I've had this from time to time with various hunters in the backcountry, but that's the first time it's happened to me with a major merchant. I don't know if this is something wrong with my game or something in the mod. Since no one else has mentioned it, I would assume that it's just me, but I wanted to tell the modder about it anyway, just in case it comes up in the future with someone else.
Thanks for taking the time to make the mod and sharing it with all of us.
I know that this is very late for a reply, but the problem with not getting paid for your barter is with the engine, not the mod. This engine in both Skyrim and Fallout3 has a merchant limitation of 32767 gold (or caps or whatever). If the merchant has more than that you can't receive any cash from that merchant. If you're on a pc you can console 'removeitem f $$$$' but if you are on a console you're out of luck until the merchants cash is reset.
By the way, 32767 is one less than 2 to the 15th power. This is a programming issue pure and simple.
This is neat, how about adding a parking lot full of horses and carriages like the real life parking lots full of cars, that would make it more realistic and have more random NPC's walking around shopping and such? How about adding aisles and such too?
46 comments
In fact, I'd recommend renaming it to Hellmart, lol.
1. The alchemist didn't have any alchemical ingredients at all. She had lots of potions, but no ingredients.
2. I bought over 52,000 septims in goods from the Daedric merchant, but when I went to sell her some stuff back, she wouldn't pay me. She took all of my things willingly, but my money didn't increase and hers didn't decrease. I've had this from time to time with various hunters in the backcountry, but that's the first time it's happened to me with a major merchant. I don't know if this is something wrong with my game or something in the mod. Since no one else has mentioned it, I would assume that it's just me, but I wanted to tell the modder about it anyway, just in case it comes up in the future with someone else.
Thanks for taking the time to make the mod and sharing it with all of us.
By the way, 32767 is one less than 2 to the 15th power. This is a programming issue pure and simple.
http://www.ba-reps.com/blog/wp-content/uploads/2010/04/stephenwilkes_fortune_frozen.jpg
http://farm1.staticflickr.com/46/147267672_d5f1f79347_z.jpg?zz=1
Also add check out stands (Cash Registers) like a typical Walmart has.
http://www.ba-reps.com/blog/wp-content/uploads/2010/04/stephenwilkes_fortune_cashier.jpg
Also add shopping carts too, lol.
Many people hate Wal-Mart for different reasons, mostly because they are a "Big" company.
I find it interesting that someone chose to recreate Wal-Mart for Skyrim. Good luck on your endeavor.