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This page was last updated on 26 June 2019, 2:57AM
- Changelogs
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Version 3.4.5
- Fixes crash when loading cell with decapitated corpse
- Parallel morphing setting is now disabled by default (experimental)
- Fixed morphs.ini parsing bug where race filters could be ignored
- Fixed crashing when decapitating the player, or NPCs with overlays enabled, face overlays have now been disabled by default as a result
- Fixed morphs.ini parsing bug where whitespace was not stripped, resulting in failure to load a line
- Uploaded CharGen.pdb and NiOverride.pdb in Miscellaneous section
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Version 3.4.4
- Fixed string erasure bug causing co-saves to lose data in cases where equippable transforms were used
- Added race filter to BodyGen e.g. All|Female|NordRace=XXX
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Version 3.4.3
- Fixed rare case where if a string could not be mapped to the string table at save time it would corrupt the save, now just writes a dummy string id instead
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Version 3.4.2
- Fixed black texture bug in some cases when BodyMorph was applied
- Added FOV ini setting for Sculpt Mode
- Fixed bug with transforms if equipping into the same slot with a different transform the old transform would remain
- Restructured parallelism to reduce chance of freezing and/or crashing (hopefully zero now)
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Version 3.4.1
- Fixed Export Head
- Fixed equipping boots modifying the same node with differing transforms
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Version 3.4.0
- Fixed crash with Export Head
- Fixed crash when morphing NiSkinInstance armors using BodyMorph
- Redid NetImmerse Override's save format, should result in smaller co-save files
- Added key-value pair functionality to BodyMorph
- Added combination modes to BodyMorph (Additive, Average, Largest)
- Added combination mode to Transform API (Largest)
- Added skin altering (texture swapping etc) API to NetImmerse Override
- Fixed BodyMorph "All" feature
- BodyMorph now applies to NPCs in existing saves
- NetImmerse Override's BodyMorph and Transform API can now self delete keys if they are named after the associated mod
- Applying BodyMorphs to Armor is now parallelized (ini option to disable available)
- CharGen Preset format updated to support BodyMorph API changes
- CharGen LoadCharacter functions now have flags to optionally load the remaining preset data (Transforms, BodyMorphs, Skin Overrides)
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Version 3.3.0
- Equippable Transforms
- Bugfixes to BodyGen
- New 2015 runtimes
- Various optimizations
- New option to disable Equippable Transforms
- BodyGen randomize All
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Version 3.2.2
- Fixes NiOverride BodyMorph floating wrist bug
- Fixes NiOverride occasional crash when loading other saves of the same session
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Version 3.2.1
- Fixed NiOverride bug with the Dye API not correctly updated (Used by Dragon Engine)
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Version 3.2.0
- FEATURE Sculpt brushes now have Falloff option
- Fixed BodyMorph bugs (Shared geometry is no longer a problem)
- FEATURE BodyGen (Note this feature is inactive until next SKSE version 1.7.3+)
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Version 3.1.0
- Face Part slider
- Mouth Part slider
- Fixed custom geometry for custom head parts (Non-standard)
- Fixed crash when loading hairstyles made with NiTriStrips
- Fixed morphing geometry with no chargen tri file, but has a standard tri file
- Fixed slider bug with custom head parts where Presets might show incorrect Part Data
- Fixed bug when importing meshes that are explicitly translated in space
- Fixed some load-time crashes by rewritting custom morph application, no longer overwrites Skyrim's vanilla TRI cache
- Fixed bug when saving hair sculpt data
- Added second button row to Sculpt mode to accommodate pan button
- NEW FEATURE - Added BodyMorph interface (applicable to player and NPC) and new TRI format
- NEW FEATURE - Added Sculpt Mode Panning
- BodyMorph data is now saved to presets
- Incremented NiOverride internal and script version numbers
- Makeup, Body, Hand, Feet, Face paints are no longer restricted to 128 entries per quest
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Version 3.0.0
- Sculpt mode functional
- Mesh visibility toggling
- Mesh editability toggling
- Mesh wireframe toggling
- Wireframe color changing
- Inflate/Deflate brushes functional
- Smooth brush functional
- Move brush functional
- All brushes mirror capable
- Brush slider ranges configurable via CharGen.ini
- Overlays and NiTransforms now saved to Presets
- Categories are now text
- Fixed various key bindings regarding controller and keyboard use
- Presets are now loaded and saved using a FileViewer dialog with text input capability
- Exported Nif files can now have their geometry imported via the Import Part Matcher
- Custom categories can now be added via script event OnCategoryRequest with AddCategory
- Sliders can now be added to custom categories via AddSliderEx function
- Sliders and categories can now be sorted by numeric priority, hardcoded categories have negative priority
- Various bug fixes to NiOverride and CharGen, fixed rare NiOverride deadlock
- UICosmeticMenu can now load slider plugins on request (UIExtensions)
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Version 2.9.6
- Added more node manipulation functions to NiOverride
- Fixed UI bug with controller when selecting tabs
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Version 2.9.5
- Fixed Makeup load bug
- Updated translations
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Version 2.9.4
- Fixed deformation on load bug
- Fixed missing script references in CharGen and NiOverride scripts
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Version 2.9.3
- Reverted minor change that may cause facial distortion
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Version 2.9.2
- Major bugfixes to Dye system
- Added XML based Dye setup
- Removed cached TRI files from CharGen
- Added Preset category and display of preset contents
- Reduced size of sub category tabs
- Added extensive node transformation framework to NiOverride
- Added head part swapping to CharGen (Used for high-res head replacements)
- Changed RaceMenuPlugins to use transformation framework
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Version 2.9.1
- Updates NiOverride to 3.0.1
- Fixes color bug where occasionally the previous color would be previewed
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Version 2.9.0
- Added NiOverride Tint Mask API (aka Armor Dye)
- Fixed NiOverride BodyMorph functions
- Fixed rare session changing crashes with NiOverride and CharGen
- Error messages are more annoying now using a MessageBox instead of a Notification
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Version 2.8.6
- Added missing morph file (should fix Sliders with 2 in their name)
- Updated translations
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Version 2.8.5
- Removed unused tri files
- Duplicate morph names with vanilla names now have unique morph names internally
- Improved safety of CharGen and NiOverride SKSE tasks
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Version 2.8.4
- Tweaks to LoadCharacter/LoadExternalCharacter
- Added DeleteCharacter
- Added ClearPreset and ClearPresets
- Improved robustness of Export function
- Improved robustness of Sculpt mode (This still doesn't do anything for users yet)
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Version 2.8.3
- Fixes exporting character mouth to presets
- Export Head now can be used in place of the Creation Kit's Ctrl+F4
- Added new external head functions to be paired with Familiar Faces for ECE support
- Fixes disabling of overlays when reaching the tint limit as the tint limit does not apply to overlays
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Version 2.8.2
- Improves Facial Reconstruction accuracy for the CharGen LoadCharacter function
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Version 2.8.1
- Greatly improves usage and stability of CharGen's LoadCharacter function
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Version 2.8.0
- Changed Morph to Sculpt
- Added mesh templating to NiOverride
- Added experimental tint masking for armor to NiOverride
- Added Expression category and sliders to all default races
- Updated Sculpt mode (THIS IS STILL MOSTLY NON FUNCTIONAL)
- Added iLogLevel to both CharGen and NiOverride, -1 will disable logging, there are 5 log levels.
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Version 2.7.2
- Fixed NiOverride bug causing overlays to occasionally not be rendered on custom races at load time
- Fixed bug with tint type match-up, no longer assumed and is now acquired via CharGen
- Removed unnecessary list update when moving sliders
- Added Texture List count showing how many are currently displayed
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Version 2.7.1
- Bugfixes to CharGen's custom race detection
- Added missing CharGen Papyrus script for SKSE 1.7+ users
- Added missing NiOverride function definitions
- Updated translations
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Version 2.7.0
- Added camera controls, up/down/left/right and zoom in/out
- Improved controller support for secondary categories
- Fixed decapitation crashes
- Fixed texture reference issues where occasionally altered textures would be duplicated to other actors
- Integrated CharGen entirely, main mod and morphs no longer necessary.
- CharGen now attempts to detect custom races, patches should no longer be required assuming the race uses compatible morph files
- Added age morph
- Added head shape morph
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Version 2.5.1
- Fixed UpdateModelWeight function crash for Actors with no FaceGen
- Fixed NiOverride Morph functions
- Improved internal resource management
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Version 2.5.0
- Added Slider Section
- Added Overlay Section
- Added Morph Section (Non-functional)
- Glow strength now supported
- Face overlays now supported
- Added temporary message for Morphs section
- Reduced entry part description duration
- Moved overlays and warpaint to overlays section
- Use left and right triggers on controller to access Overlays section
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Version 2.1.5
- Fixes NiOverride hook that would otherwise crash with hdtPhysicsExtension installed
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Version 2.1.4
- Removed left-over test code causing racial bonuses to show abnormal values
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Version 2.1.3
- Updated head part mod name display to update while changing selection DO NOT USE 2.1.2 CharGen with 2.1.3 RaceMenu, YOU WILL CRASH.
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Version 2.1.2
- Added Color Save/Load
- Added show mod and part name for HeadPart sliders (requires CharGen 2.1.2 or greater)
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Version 2.1.1
- Fixes CTD when equipping armors that have no skin
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Version 2.1.0
- Introduces Glow coloring; Click the Left Diamond, or the Right Diamond and press T (Keyboard) or Y (Controller) to swap between Glow and Tint
- Updated translations
- Updated Modders Package
- Updated Loose Main Scripts
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Version 2.0.8
- Updated NetImmerse Override module including bug fixes.
- Adds support for AddBody/Hand/FeetPaintEx for multi-texture replacement
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Version 2.0.7
- Updated NetImmerse Override module including bug and crash fixes.
- Fixes broken ECE compatibility code.
- Updated translations from Google Spreadsheet.
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Version 2.0.6
- Implemented necessary code for CharGen's Save to Slot feature.
- Updated RaceMenuBase for future changes to overlays.
- Added CharGen version detection warning.
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Version 2.0.5
- Implemented version control of RaceMenuBase, if you are receiving "Invalid RaceMenuBase script version detected." download the latest "Loose Main Scripts" file and select No when prompt to upgrade.
- Updated translations
- Changes to core code to accommodate for new menu intended for modifying only tattoos (The new menu will load the RaceMenu asset)
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Version 2.0.4
- Fixed instances where meshes without shaders could crash using NiOverride
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Version 2.0.3
- Various tweaks/bug fixes to NiOverride
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Version 2.0.2
- Pulled some beta code from NiOverride causing CTD for some people
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Version 2.0.1
- Fixed body tattoo discoloration under certain lighting conditions
- Included NiOverride v2 (Lays the foundation for BodyMorph)
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Version 2.0.0
- Added body paint category
- Added hand paint category
- Added foot paint category
- Added second row of static buttons
- Added Export Head feature (requires CharGen)
- Added plugin support for overlays
- Added some basic body paint sets by krisjay and TairenSoul (requires RaceMenuOverlays.esp)
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Version 1.5.4
- Added Quiver Scale
- Added Bow Scale
- Added Axe Scale
- Added Sword Scale
- Added Weapon Back Scale
- Added Shield Scale
- Added Mace Scale
- Added Weapon Scale
- Updated translations
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Version 1.5.3
- Logic update to support injected categories for upcoming CharGen mod
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Version 1.5.2
- Enabled a number of disabled ECE scale and position related sliders
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Version 1.5.1
- No longer requires ECE compatibility patch, will run with standard install
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Version 1.5.0
- Added missing ECE type sliders (Use the Type sliders in the Enhanced category)
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Version 1.4.9
- Added compatibility support for altered version of CharacterMakingExtender
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Version 1.4.8
- Fixed saving and reloading of breast curve and glute
- Updated translations
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Version 1.4.7
- Updated translations
- Added Hex color code display
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Version 1.4.6
- Added slider stepping with Right and Left controller triggers
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Version 1.4.5
- Removed 100th's precision on morphs due to some weird unexplainable FaceGen graphical glitches.
- Added Left/Right Biceps 2 since nobody can make up their mind as to which node is correct, now you get both.
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Version 1.4.4
- Updated to SKSE 1.6.9 with NetImmerse function fixes
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Version 1.4.3
- Reduced font size of Texture List
- Increased list width of TextureList
- Added TextureList search bar
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Version 1.4.2
- Reverted NetImmerse signatures and provided workaround for the same intended missing feature
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Version 1.4.1
- Accidently left a huge chunk of debug code in the menu, removed it
- Updated translations for presets
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Version 1.4.0
- Reduced font size
- Reduced icon size
- Panel is now 50 units less wide
- All buttons can now be clicked
- Fixed horse physics explosion
- Fixed invisible weapon on load
- Fixed height scaling to scale camera height
- Fixed hotkeys on new game
- Fixed glitch when changing race causing tints to transfer over
- Vampire tint overlays are now supported
- Added mod event "RSM_RequestTintSave" (modders only, this event will save your changes to the tint loader so that it will be compatible)
- Added Left/Right Breast Curve (TBBP Only)
- Changed Right bicep node to the correct node (Cleansave required)
- Scales will default to 1.0 if the node does not exist
- Added SKSE version warnings
- Morphs now have 0.01 precision instead of 0.1
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Version 1.3.4
- It is no longer possible to exceed 15 tints (And crash from it).
- Reaching the tint limit will now disable all other tints that have not already been set.
- Changing the vanilla sliders will now update the extended colors appropriately.
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Version 1.3.3
- Modified plugin to initialize at a more appropriate time (Your height, breast, glute, biceps settings will be lost, sorry)
- Choose Texture will now place your selection to what you chose, instead of where it last was
- Added tint count to act as a fail-safe to prevent crashing from too many tints
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Version 1.3.2
- Fixed no makeup or color when starting a new game without changing race, gender, or preset
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Version 1.3.1
- Updated Russian translation
- Fixed offset error when recoloring Khajiit
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Version 1.3
- Reduced sequential UI calls incase of pool overflow
- Added Russian translation
- Changed Buttcheek to Glute
- Fixed Plugin to initialize to current player parameters
- Added missing modder package scripts
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Version 1.2
- Fixed multi-load glitch of plugin sliders when scrolling through presets very fast
- Altered modders package to add two new events for initializing and resetting data
- Fixed plugin to reset data when changing race, sex, or preset
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Version 1.1
- Mapped keys to Gameplay keys that can be remapped
- Hides SKSE features when SKSE is not running
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- Author's activity
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June 2019
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26 Jun 2019, 2:57AM | Action by: expired6978
Attribute change
Description changed.
August 2018
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06 Aug 2018, 6:12PM | Action by: expired6978
Permission change
Author changed their file credits.
Users are not allowed to modify this file.
Users are not allowed to use assets from this file under any circumstances.
April 2016
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04 Apr 2016, 5:10PM | Action by: expired6978
User submitted image verified
Severus thanks you
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04 Apr 2016, 5:10PM | Action by: expired6978
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04 Apr 2016, 5:10PM | Action by: expired6978
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04 Apr 2016, 5:10PM | Action by: expired6978
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New Racemenu tabs
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04 Apr 2016, 5:10PM | Action by: expired6978
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Thank You
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04 Apr 2016, 5:10PM | Action by: expired6978
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My first creation Thanks
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04 Apr 2016, 5:10PM | Action by: expired6978
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this race menu is awsome
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04 Apr 2016, 5:10PM | Action by: expired6978
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thank you
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04 Apr 2016, 5:10PM | Action by: expired6978
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Ergnir Half-Elven says thanks
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04 Apr 2016, 5:10PM | Action by: expired6978
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Ergnir Half-Elven says thanks
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04 Apr 2016, 5:10PM | Action by: expired6978
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Changeling waifu thanks you
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04 Apr 2016, 5:10PM | Action by: expired6978
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Without sculpt this wuoldn't be possible
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04 Apr 2016, 5:10PM | Action by: expired6978
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Nice mod THANKS
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04 Apr 2016, 5:10PM | Action by: expired6978
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Thank you so much
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04 Apr 2016, 5:10PM | Action by: expired6978
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My first creation Thanks
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04 Apr 2016, 5:10PM | Action by: expired6978
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Thank you
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04 Apr 2016, 5:10PM | Action by: expired6978
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Heavily sculpted and use of most Sliders_Thank you
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04 Apr 2016, 5:10PM | Action by: expired6978
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- Mod page activity
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December 2024
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21 Dec 2024, 1:17PM | Action by: nb1646
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'RaceMenu'
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21 Dec 2024, 12:05PM | Action by: 3243716836
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21 Dec 2024, 10:40AM | Action by: 888risen8
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'RaceMenu'
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21 Dec 2024, 9:48AM | Action by: Jason151
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21 Dec 2024, 9:26AM | Action by: dragons547
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21 Dec 2024, 8:12AM | Action by: iiSneaks
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21 Dec 2024, 6:18AM | Action by: Smeeds1044
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21 Dec 2024, 5:44AM | Action by: PestilenceDuck
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'RaceMenu'
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21 Dec 2024, 5:12AM | Action by: ThatGuy3873
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'RaceMenu'
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21 Dec 2024, 3:47AM | Action by: confusednarwhal
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21 Dec 2024, 2:42AM | Action by: w3stcoast
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'RaceMenu'
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21 Dec 2024, 12:49AM | Action by: GregRules
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20 Dec 2024, 11:41PM | Action by: CaboosetheEvil69
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'RaceMenu'
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20 Dec 2024, 9:08PM | Action by: KHGames
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20 Dec 2024, 6:50PM | Action by: steinlefort
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20 Dec 2024, 6:36PM | Action by: mariogiacomo
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20 Dec 2024, 6:18PM | Action by: Skif1276
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20 Dec 2024, 6:00PM | Action by: ObstinateFort
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20 Dec 2024, 5:38PM | Action by: N7Lone
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'RaceMenu'
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20 Dec 2024, 3:46PM | Action by: juan9898
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'RaceMenu'
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