On some other forums, I've seen it asked, or seen people saying they're doing it for some reason, so I figure this should be mentioned clearly.
Do not use texture optimizers on the contents of the UHRP's archive. These files have all already been optimized by Quarn (well, the vast majority) and double-optimizing them could introduce errors that did not exist prior to that.
I had a quick search in the thread and saw one person claiming they used this with the HD LITE textures (which I am using). However, when I installed this mod, it says the HD plugins required as Masters are missing. Is this actually incompatible with the HD LITE texture packs?
Since it seems Arthmoor is checking this thread once again, I'm just going to bump this question in the hopes of an answer?
If you're using MO, don't. You need to make sure the official hi-res master files are all present in your Data folder, along with the ESP from this mod, or none of it is going to work correctly.
That other texture pack has nothing to do with us.
I'm not using MO, I'm no fan of it. I use NMM.
In any case, I realize the confusion now - I'd conflated the Nexus HD pack for the Bethesda one (as mentioned I use the 1k "Lite" version of the Nexus textures).
I had a quick search in the thread and saw one person claiming they used this with the HD LITE textures (which I am using). However, when I installed this mod, it says the HD plugins required as Masters are missing. Is this actually incompatible with the HD LITE texture packs?
Since it seems Arthmoor is checking this thread once again, I'm just going to bump this question in the hopes of an answer?
If you're using MO, don't. You need to make sure the official hi-res master files are all present in your Data folder, along with the ESP from this mod, or none of it is going to work correctly.
That other texture pack has nothing to do with us.
MO messages me that Unofficial High Resolution Patch.esp is a dummy file, that I should disable it, as well as all three High Resolution Patches esp's. It tells me to disable these and enable their archives enstead. Is it ok? Whty do I ask - I suspect none of these archives is playing it's part in my game.
No, it's not OK because those "dummy files" are there for a reason. MO is giving you terrible advice by saying you need to get rid of those. Leave them in place and let them load the way the game was designed to.
You may not have all 3 of the master ESPs for it installed. They are all required for this to work. Check your Steam install to make sure you've got all of the files since the hi-res pack did get updated once by Bethesda.
Hello and thank you, the Unofficial Patch Project Team did a great job with this so we can enjoy the high res texture pack. Any news for a new patch release? Do i need the Bethesda Hi-Res DLC Optimized ? https://www.nexusmods.com/skyrim/mods/9080/?
There hasn't been a need to release an update for this patch for quite a long time. That probably won't change at this point, but anything is possible.
No, you don't need Hi-Res DLC Optimized. I don't know much about it myself, but it is highly likely that it would conflict with our fixes.
Hello Arthmoor ! One quick question : I have upgraded to the last version of USLEEP and noticed a problem I did not experience before ( I use MO). I wanted to try out Sacosanct Vampire Overhaul which modifies the Vampirequest script. I install it and I get an error ingame saying that it is overwritten by another mod...and it's USLEEP. And unfortunately, there are many mods that the patch forcefully overwrites...the latest example was follower trap safety (which is just an SKSE plugin). THe load order is correct (DG,HF,DB,USLEEP...other esm), but I cant for the life of me overwrite those USLEEP changes (they appear red in the MO data folder)
Yes. Stop using MO. This sort of problem happens all the time with it because of the insistence on screwing around with the proper method for loading assets. What you describe is not possible in a proper load order as managed by a properly designed mod manager.
I installed the patch manually and it seems to work now. No more overwriting. Although the papyrus is showing me errors from dlc related scripts. Is there a solution to this? Because MO worked well until recently.
Sounds to me like your game is fubar and needs to be completely reinstalled without using MO. I can't tell you how many times I've heard stories like this where it just screws everything up this badly and has to be wiped clean and redone, despite the program claiming one of its greatest features being that this should never happen.
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The author has locked this comment topic for the time beingDo not use texture optimizers on the contents of the UHRP's archive. These files have all already been optimized by Quarn (well, the vast majority) and double-optimizing them could introduce errors that did not exist prior to that.
I'm not using MO, I'm no fan of it. I use NMM.
In any case, I realize the confusion now - I'd conflated the Nexus HD pack for the Bethesda one (as mentioned I use the 1k "Lite" version of the Nexus textures).
Thanks!
Since it seems Arthmoor is checking this thread once again, I'm just going to bump this question in the hopes of an answer?
That other texture pack has nothing to do with us.
Whty do I ask - I suspect none of these archives is playing it's part in my game.
No, you don't need Hi-Res DLC Optimized. I don't know much about it myself, but it is highly likely that it would conflict with our fixes.
I wanted to try out Sacosanct Vampire Overhaul which modifies the Vampirequest script. I install it and I get an error ingame saying that it is overwritten by another mod...and it's USLEEP. And unfortunately, there are many mods that the patch forcefully overwrites...the latest example was follower trap safety (which is just an SKSE plugin). THe load order is correct (DG,HF,DB,USLEEP...other esm), but I cant for the life of me overwrite those USLEEP changes (they appear red in the MO data folder)
Is there anything you can tell me?
EDIT: Sry. Wrong mod page
Yes. Stop using MO. This sort of problem happens all the time with it because of the insistence on screwing around with the proper method for loading assets. What you describe is not possible in a proper load order as managed by a properly designed mod manager.
Does that mean I have to disable the option "Have MO manage archives" entirely in Mod Organizer?
That would affect BSA's from all other mods, correct? I was hoping I could do that only for this mod, but apparently I can't.
I'd appreciate some clarity or advice. Thanks