This mod is no longer supported by me. Modding Bethesda games was fun, but I have moved on. I won't update any of my mods. However, any mod author may use my mods in any way they want, be it further updates or new mods based on them, compilations or whatever you can think of. No permission needed, just give credit please. Thanks to Beth for the great games, and a big thanks to those who downloaded and endorsed, and an extra thanks to those who tested and provided feedback. See you soon on Fallout 4 Nexus
I third that. I have a lot of mods, so if I can eliminate and ESP file I'm tickled. Volek, your work is terrific and I really appreciate the effort you put in and share with the community. Thank you.
Probably because your animal count is still 0. If you have an animal (or more) with you, the animal count should be 1 (or more), in this case the sounds are turned off. I guess you use some kind of mod that allows multiple followers. Some of these mods reset the animal count to 0 even if you got one with you. In this case please use the other version that I provided, it will turn off the breathing sound for all wolves. It isn't really noticable with wild wolves, unless you sneak up on them.
Yes, I simply deleted the sound entries from that sound descriptor, and in the other version I set a condition to only play the sounds if PlayerAnimalCount = 0
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I guess you use some kind of mod that allows multiple followers. Some of these mods reset the animal count to 0 even if you got one with you. In this case please use the other version that I provided, it will turn off the breathing sound for all wolves. It isn't really noticable with wild wolves, unless you sneak up on them.
How was this done? did you change the "NPCWolfBreathe" file?