This mod will not be getting further updates or much active maintenance. Neovalen has moved on from Skyrim completely, and I am primarily focusing my efforts on Special Edition modding given the greater accessibility of SE nowadays. I'm glad for those who have stuck with the mod, and I'm impressed at the community's efforts to get it working on SE.
Really though, I've found great success using All Geared up Derivative on SE, it is effectively DSR++ and it automatically generates mesh patches for anything you can imagine. Ecotone Dual Sheath is also a good replacement that sticks closer to the base fuctionality of this mod.
We will most likely not answer support questions for these reasons of absence. Sorry. This goes doubly so for creating new mesh packs, I'd recommend Slothability's videos for a noob-friendly guide to creating your own.
Changelog: * Patcher Hotfix Merged Into Main File * Campfire Mesh Support Added
If you get a BufferUnderflowException running the patcher, execute the More Heapspace 32bit batch file instead of directly running the JAR file.
If you have patcher issues, it is highly recommended to clear your SkyProc cache by doing the following: 1) Delete your current Dual Sheath Redux Patch.esp 2) Delete any SkyProc files found in SkyProc Patchers \ Dual Sheath Redux Patch except for the original Dual Sheath Redux Patch.jar and More Heapspace batch files. 3) Delete any SkyProc files found in Documents \ My Games \ Skyrim \ SkyProc (if any). Note: You will have to re-select any optional settings in the patcher after clearing the cache.
An extra thank you to the few people who donated. It is much appreciated.
If you want to know which mods are supported, check the description. Control+F (the find function in your browser) is your friend here.
Don't come here complaining about how your swords or daggers are in the wrong place. This mod has nothing to do with altering the weapon positions: your skeleton mod has everything to do with it.
We do not support game piracy, as per Nexus guidelines, support requests with pirated copies of Skyrim will be ignored, or worse.
Neovalen and I are too busy to do mesh pack requests anymore, with exception of mods we plan to use, or mods that are super popular. If you want a pack for any weapon, shield, armor, or staff mod, you are best served having the author of the mod make the patch or making it yourself using the instructions at the bottom of the download page. If you do make a patch and want to upload it - make sure you secure permission with the author first (unless the mod is free for others to modify). We don't want users to get into trouble on the site.
Everything you need to know to install the mod is right on the description page. Literally, the installation instructions, supported mods, answers to common problems, known issues - right there on the page. Any questions that are already answered by the description will either be ignored or will be met with responses that direct you to the description.
The six comments that should really stop are:
JaySuS Swords failing when patched (missing masters and all that jazz): You can't use the original version of JSwords with any SkyProc patcher, the patcher will barf on all the errors in the mod (caused by the mod being made using a early version of TESVSnip). Seriously, install Sharlikan's patched version of the mod after installing JaySuS Swords, as it actually does run though the patcher just fine. Or use it through Complete Crafting Overhaul Remade, which also goes through the patch just fine. The pack for the mod can be found in Slothability's A Lot of Dual Sheath Redux Patches.
Permission errors/Patcher reporting "Access Denied" or issues involving a "tmp.esp": There's a troubleshooting FAQ linked in the description that literally provides a host of solutions to fix this problem. Seriously, read it if you ever get permission issues. The best way to fix it is not to install Steam/Skyrim in Program Files - use Steam Mover if you already installed Skyrim in the Program Files directory.
Patcher not being executed or being opened as through it was a typical archive:Jarfix. Always.
Thinking that SkyProc is a program - It's not a program, it's actually a framework that allows modders to make dynamic patchers for Skyrim. Really, you don't need to worry about that unless you want to create said dynamic patchers - just run the patcher DSR provides and it will work.
Asking how to change weapon positions: Just select the proper options when installing or customizing your skeleton mod. This mod has nothing to do with weapon positions, so please stop putting support requests for those here.
Bickering about the requirements: They ARE listed as requirements for a very good reason: they are required for the full functionality Here, let me break them down for you:
Skyrim: You can't mod Skyrim without having Skyrim.
SKSE: Also a requirement for many, many other popular mods (including SkyUI, Frostfall). It even has a good installer for those especially confused.
Java Runtime Environment: Required to run the patcher (as it is compiled using that language). It's just a regular piece of software, and odds are, you may have installed this already if you are using another piece of software that requires it.
XP32 Maximum Skeleton (or similar): Due to using special nodes to place the weapon/shield/staves, this mod requires you to install a custom skeleton, else you'll end up with your shield (or staves, or second weapons) floating anywhere but where they are supposed to be. Yes, DSpSoB came with a custom skeleton ready, but if you wanted to use it with other skeleton-replacing mods, you needed to install a separate custom skeleton anyway. XP32's was recommended due to the "one size fits all" nature of it, but you can any skeleton that supports DSR.
(BOSS used to be here, but it's no longer a requirement for this mod. It's successor, LOOT, however, is practically required for a stable modded game.)
So, really, it's 2 pieces of software and a mod. It's not like it requires you to install 50 different mods in order to work.
If you see anyone recommending Dual Sheath Plus Shields On Back (DSpSoB) instead of this mod, these people don't know what they are doing. This mod will just work as long as you read the description. Read the description all the way before you make comments, literally, nearly 90% of the comments here would have been answered instantly if they read the description beforehand.
I can't install JAVA! 403 Oracle Export Error "In compliance with U.S. and applicable Export laws we are unable to process your request to http://java.com/en/download/index.jsp."
Sympa ce genre de mod, mais leurs dépendances qui en appelle d'autres, est une calamité à installer, comme pour les faire fonctionner d'ailleurs. Je passe mon chemin.
after coming back from SEAE version this mod is keeps spamming missing plugin error. even though the file that it keeps saying that, that is missing is clearly isn't missing. no wonder a lot of people dropped this mod.
This mod pisses me off to no end. I can't patch it because it doesn't have skyrim.esm and update.esm. I can't find a solution, and there are no alternatives to this mod. Unbelievable that this mod was never fixed to get around all the BS. I'm giving up on this shit.
so much work and guide videos and I find out that it only works with vanilla weapons. what a great shame. thanks but no thanks. And if anyone knows if it works with installed mod weapons, please provide information on how to add them to this mod. In the meantime I leave it uninstalled, thanks anyway
i get invisible shields with the player, installed with vortex so all files are installed and ran the patcher. Disabling the mod brings the shield back. Shield is invisible when readied and on my back. They are vanilla shields too. I have no weapon or armor mods installed.
Does anyone have the NPC/Follower sheath/unsheath animation bug? Anytime I encounter an enemy with a shield on their back and a one handed sword they constantly go through this sheath/unsheath animation loop. My follower does the same. The only thing that "fixes" it is to turn the "Shield on back for NPCS" option in the MCM menu. But the whole point of this mod is immersion. I personally can't stand the way npcs/followers look if having to carry their shields in hand. My PC works just fine it's only the npcs/followers that do not. If anyone has dealt with this and has found a fix I would be very grateful
11787 comments
Really though, I've found great success using All Geared up Derivative on SE, it is effectively DSR++ and it automatically generates mesh patches for anything you can imagine. Ecotone Dual Sheath is also a good replacement that sticks closer to the base fuctionality of this mod.
We will most likely not answer support questions for these reasons of absence. Sorry. This goes doubly so for creating new mesh packs, I'd recommend Slothability's videos for a noob-friendly guide to creating your own.
Like this mod? Try my other immersion mod Skyrim Coin Replacer Redux!
Check out this page for a ton of mesh packs not included here provided by SlothAbility. He is also currently taking requests on his page!
Want an epic modded experience? Try my mod guide: Skyrim Revisited: Legendary Edition. Support provided on the STEP forums.
Version 1.7.3 Released!
Changelog:
* Patcher Hotfix Merged Into Main File
* Campfire Mesh Support Added
If you get a BufferUnderflowException running the patcher, execute the More Heapspace 32bit batch file instead of directly running the JAR file.
If you have patcher issues, it is highly recommended to clear your SkyProc cache by doing the following:
1) Delete your current Dual Sheath Redux Patch.esp
2) Delete any SkyProc files found in SkyProc Patchers \ Dual Sheath Redux Patch except for the original Dual Sheath Redux Patch.jar and More Heapspace batch files.
3) Delete any SkyProc files found in Documents \ My Games \ Skyrim \ SkyProc (if any).
Note: You will have to re-select any optional settings in the patcher after clearing the cache.
An extra thank you to the few people who donated. It is much appreciated.
If you want to know which mods are supported, check the description. Control+F (the find function in your browser) is your friend here.
Don't come here complaining about how your swords or daggers are in the wrong place. This mod has nothing to do with altering the weapon positions: your skeleton mod has everything to do with it.
We do not support game piracy, as per Nexus guidelines, support requests with pirated copies of Skyrim will be ignored, or worse.
Neovalen and I are too busy to do mesh pack requests anymore, with exception of mods we plan to use, or mods that are super popular. If you want a pack for any weapon, shield, armor, or staff mod, you are best served having the author of the mod make the patch or making it yourself using the instructions at the bottom of the download page. If you do make a patch and want to upload it - make sure you secure permission with the author first (unless the mod is free for others to modify). We don't want users to get into trouble on the site.
Everything you need to know to install the mod is right on the description page. Literally, the installation instructions, supported mods, answers to common problems, known issues - right there on the page. Any questions that are already answered by the description will either be ignored or will be met with responses that direct you to the description.
The six comments that should really stop are:
JaySuS Swords failing when patched (missing masters and all that jazz): You can't use the original version of JSwords with any SkyProc patcher, the patcher will barf on all the errors in the mod (caused by the mod being made using a early version of TESVSnip). Seriously, install Sharlikan's patched version of the mod after installing JaySuS Swords, as it actually does run though the patcher just fine. Or use it through Complete Crafting Overhaul Remade, which also goes through the patch just fine. The pack for the mod can be found in Slothability's A Lot of Dual Sheath Redux Patches.
Permission errors/Patcher reporting "Access Denied" or issues involving a "tmp.esp": There's a troubleshooting FAQ linked in the description that literally provides a host of solutions to fix this problem. Seriously, read it if you ever get permission issues. The best way to fix it is not to install Steam/Skyrim in Program Files - use Steam Mover if you already installed Skyrim in the Program Files directory.
Patcher not being executed or being opened as through it was a typical archive: Jarfix. Always.
Thinking that SkyProc is a program - It's not a program, it's actually a framework that allows modders to make dynamic patchers for Skyrim. Really, you don't need to worry about that unless you want to create said dynamic patchers - just run the patcher DSR provides and it will work.
Asking how to change weapon positions: Just select the proper options when installing or customizing your skeleton mod. This mod has nothing to do with weapon positions, so please stop putting support requests for those here.
Bickering about the requirements: They ARE listed as requirements for a very good reason: they are required for the full functionality Here, let me break them down for you:
So, really, it's 2 pieces of software and a mod. It's not like it requires you to install 50 different mods in order to work.
If you see anyone recommending Dual Sheath Plus Shields On Back (DSpSoB) instead of this mod, these people don't know what they are doing. This mod will just work as long as you read the description. Read the description all the way before you make comments, literally, nearly 90% of the comments here would have been answered instantly if they read the description beforehand.
thanks but no thanks.
And if anyone knows if it works with installed mod weapons, please provide information on how to add them to this mod.
In the meantime I leave it uninstalled, thanks anyway
https://www.nexusmods.com/skyrim/mods/64647
If the weapon(s) are not there, then you have to create a patch for them.
The video guide on how to create a patch is also available on the page.
It's incredible how Tech progresses.