For those having the "Headless/Faceless" issue while wearing the masks with the Archmage Robes, I would like to confirm that it is not an issue with my mod but a bug in the Archmage robes' mesh. You will still get the same problem even if you use vanilla Dragon Priest Masks.
UPDATE: An all-in-one complete NMM package installer for both version 2.0 Texture Replacers and version 2.1 Stand-alone Edition is now released. This features an easy-to-use interface for customization including all optional mask variants and a choice for unique or vanilla hoods. (Credit goes to EbrithilUmaroth for the installer script) ______ Version 2.1 Stand-Alone Edition is now released (Thanks to MaidenUSA). In this edition, the Unique Dragon Priest Masks are now craftable in the blacksmith forge under the "Misc" section. The crafted masks are enchantable as well. They are also compatible with the replacer version of the Unique Dragon Priest Masks (version 2.0). _____ Version 2.0 is now out now featuring individually unique hoods and enhanced normal maps for a better 3D look!
See more screenshots in the Images section
Special thanks to those who gave ideas and constructive comments for the improvement of this project. Don't forget to endorse. Enjoy!
READ THIS BEFORE WRITING A COMMENT ABOUT LORE-FRIENDLINESS: I created this mod mainly for the bad-ass looks and not much for lore - I want my masks to have another flavor other than VANILLA. I want them to look evil as Dragon Priests are supposed to be on the top of the food-chain in Skyrim. The design was intended to completely divert away from the vanilla style. Each would be totally unique - I avoided using the same pattern or recycling the same look with just different colors (unlike other existing Dragon Priest Masks mods). I also diversified the styles by using different materials from organic flesh to bone, fur, metal, implants, etc. - applied in a non-symmetrical way (with flaws and imperfections) to further enhance their individuality and uniqueness.
For those who want to manually use and select their preferred mask only, here is the list of the dds texture files corresponding to each mask. You can choose to delete the ones that you don't like, or the ones that you deem "not-so-lore-friendly" while keeping the others. Or you can simply avoid extracting them from the archive in the first place. helmet_bronze.dds - Krosis helmet_corundrum.dds - Volsung helmet_ebony.dds - Nahkriin helmet_greenstone.dds - Rahgot helmet_iron.dds - Hevnoraak helmet_marble.dds - Otar helmet_moonstone.dds - Mororkei helmet_steel.dds - Vokun helmet_wood.dds - Wooden Mask If you want to apply some "lore" on these masks to make them more "fit" to the personality of the Dragon Priest, you may interchange the mask textures by simply renaming the files appropriately (except Konahrik).
UPDATE PLANS for future versions: - Normal map enhancement *DONE in version 2.0 - Unique Hoods for each mask *DONE in version 2.0 - Stand-alone version (non-replacer) *DONE in version 2.1 - Dragonborn DLC masks retexture - Possible re-texure of some of the masks - Possible hoodless version
The unique hoods sound nice. Can't wait to see what you come up with next for this mod. Also, you should try making some mod armor and weapons when you have finished with this mod project. I believe if the textures for those mods are as good, if not, better as this mod, the armor and weapon mods you make will go a LONG way.
Also, big congrats on making it to the hot files. This mod deserves it 100% and is the best dragon priest mask mod on the Nexus.
So say i want to use the wooden mask texture on krosis how would i do it because when i try to rename helmet_bronze.dds to helmet_wood.dds it say helmet_wood.dds already exists
@Bossxx make a backup of the helmet_wood.dds and helmet_bronze.dds , copy it in your desktop (for exempl) , delete the helmet_wood.dds of the skyrim folder and rename the helmet_bronze.dds (make an copy for keep the helmet_bronze always textured, name it helmet_bronze01.dds, then after your change, rename it helmet_bronze.dds) into helmet_wood.dds and voila ^^ (you can make same for replace any other mask except konahrik) if you have problem you always can reinstall the backup files ^^
Holy hell. I was runnin through lookin for the Cloaks of Tamriel mod when I stumbled across this. Oh god. Just...holy tits is this frikkin amazing. Its like something out of a survival horror game. It's like Hellraiser made a death metal band. It gives me the good kind of nightmare fuel.
Can't wait for them Dragonborn masks. These things are works of art. I don't even have ENB and whenever I wear them I feel the overwhelming urge to start taking screen shots. I don't know why people are complaining about them not being Lore friendly. There's nothing being changed but the appearance and appearance really matches the back story. Otar the Mad? Your idea for him was perfect. Hevnoraak? (I just found him), he wanted to be a Lich and his mask perfectly suits that. Vokun didn't have much of a story to him but his mask still looks tight. Good work I say. Can't wait to collect Krosis' mask tonight.
The Standalone version didn't work for me, not in the NMM package, nor in the manual version of the Standalone.
It just won't show up in the misc section of smithing. In the misc I also have :
- A few armors from "TERA Armor Collection - CBBE - standalone - TERA Armors CBBE" by frigus - The "Dread Hunter and Huntress Armor - Dawnguard Edition" by Echo 1162
Otherwise I'm also using Immersive Armor and some other smaller mods, but they aren't in the Misc section.
Quite sad, this ain't working ! The replacement version will have to do :'( !
Thanks for telling how to make certain masks look like vanilla! I like all of the masks except Nahkriin,and now I can have the best of both worlds! Thanks!
Not gonna lie some of these masks remind me of owls, while others are stright up badass and/or creepy as hell! I'm still waiting for a barbed tongue to come lashing out at me from the Krosis v 2.0 mask. As a fan of Resident Evil myself, nicely done!
947 comments
The solution is to use this hoodless fix for the Archmage Robes by ReaverOfSouls.
Forget lore. Build your own lore. And these hardly break the lore of the game anyway.
An all-in-one complete NMM package installer for both version 2.0 Texture Replacers and version 2.1 Stand-alone Edition is now released. This features an easy-to-use interface for customization including all optional mask variants and a choice for unique or vanilla hoods. (Credit goes to EbrithilUmaroth for the installer script)
______
Version 2.1 Stand-Alone Edition is now released (Thanks to MaidenUSA). In this edition, the Unique Dragon Priest Masks are now craftable in the blacksmith forge under the "Misc" section. The crafted masks are enchantable as well. They are also compatible with the replacer version of the Unique Dragon Priest Masks (version 2.0).
_____
Version 2.0 is now out now featuring individually unique hoods and enhanced normal maps for a better 3D look!
See more screenshots in the Images section
Special thanks to those who gave ideas and constructive comments for the improvement of this project.
Don't forget to endorse. Enjoy!
READ THIS BEFORE WRITING A COMMENT ABOUT LORE-FRIENDLINESS:
I created this mod mainly for the bad-ass looks and not much for lore - I want my masks to have another flavor other than VANILLA. I want them to look evil as Dragon Priests are supposed to be on the top of the food-chain in Skyrim. The design was intended to completely divert away from the vanilla style. Each would be totally unique - I avoided using the same pattern or recycling the same look with just different colors (unlike other existing Dragon Priest Masks mods). I also diversified the styles by using different materials from organic flesh to bone, fur, metal, implants, etc. - applied in a non-symmetrical way (with flaws and imperfections) to further enhance their individuality and uniqueness.
For those who want to manually use and select their preferred mask only, here is the list of the dds texture files corresponding to each mask. You can choose to delete the ones that you don't like, or the ones that you deem "not-so-lore-friendly" while keeping the others. Or you can simply avoid extracting them from the archive in the first place.
helmet_bronze.dds - Krosis
helmet_corundrum.dds - Volsung
helmet_ebony.dds - Nahkriin
helmet_greenstone.dds - Rahgot
helmet_iron.dds - Hevnoraak
helmet_marble.dds - Otar
helmet_moonstone.dds - Mororkei
helmet_steel.dds - Vokun
helmet_wood.dds - Wooden Mask
If you want to apply some "lore" on these masks to make them more "fit" to the personality of the Dragon Priest, you may interchange the mask textures by simply renaming the files appropriately (except Konahrik).
UPDATE PLANS for future versions:
- Normal map enhancement *DONE in version 2.0
- Unique Hoods for each mask *DONE in version 2.0
- Stand-alone version (non-replacer) *DONE in version 2.1
- Dragonborn DLC masks retexture
- Possible re-texure of some of the masks
- Possible hoodless version
Also, big congrats on making it to the hot files. This mod deserves it 100% and is the best dragon priest mask mod on the Nexus.
Thank you for this truly magical mod.
but do you have plan for dragon priest masks from dragonborn DLC?
make a backup of the helmet_wood.dds and helmet_bronze.dds , copy it in your desktop (for exempl) , delete the helmet_wood.dds of the skyrim folder and rename the helmet_bronze.dds (make an copy for keep the helmet_bronze always textured, name it helmet_bronze01.dds, then after your change, rename it helmet_bronze.dds) into helmet_wood.dds and voila ^^ (you can make same for replace any other mask except konahrik)
if you have problem you always can reinstall the backup files ^^
Insane, man. Love it, keep it up!
Hell Yeah!
It just won't show up in the misc section of smithing. In the misc I also have :
- A few armors from "TERA Armor Collection - CBBE - standalone - TERA Armors CBBE" by frigus
- The "Dread Hunter and Huntress Armor - Dawnguard Edition" by Echo 1162
Otherwise I'm also using Immersive Armor and some other smaller mods, but they aren't in the Misc section.
Quite sad, this ain't working ! The replacement version will have to do :'( !
Thanks anyway