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This page was last updated on 12 February 2018, 7:18PM
- Changelogs
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Version 1.6.5
- Bug and balance fixes, including:
* Fixed Stormstrike: Refraction to prevent OnHit effects from stacking on continuous attacks.
* Fixed Frost Armor for the same reason.
* Fixed Divine Armor for the same reason.
* Fixed Storm Armor for the same reason.
* Fixed Healing Touch: Overgrowth for the same reason.
* Changed Blight Curse: Corrosion to cast once (on hit) rather than repeatedly.
* Fixed Spectral Missiles so that the target will not be alerted until 1st missile actually launched.
* Fixed some race conditions in Storm Armor that could lead to stuck buffs.
* Cut the Alteration experience for Storm Armor by 60% for balance.
* Fixed a race condition in Ancient Lich that could lead to stuck destruction buff.
* Fixed Phoenix Strike to ignore dead targets (to help avoid stuck visual effects).
* Fixed string caching bug that caused capitalization problems with translation variables (I hope).
And for bonus content, a new ring:
Revenant Ring: raises victims of Blight Curse (up to max level 25)
- Bug and balance fixes, including:
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Version 1.6.4
- Bug and balance fixes, including:
* Fixed stuck buffs in Hammer of Justice (another race condition bug)
* Fixed Band of Devastation enchantment, it was not working correctly.
* Fixed Divine Armor: Redemption, it was not applying damage correctly.
* Fixed Earthbound Weapon: Wild Growth to prevent repeated triggering with continuous attacks.
* Reduced chance that Winter Woe: Icy Ground will cause the character to be flung about.
- Bug and balance fixes, including:
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Version 1.6.3
- Bug and balance fixes including:
* Fixed script to ignore Arcane Weapon hotkey while in text input menus.
* Arcane Weapon: Bloodthirst magnitude cut from the 15-40pt range to 12-25pt, for balance, and set the destruction experience multiplier to zero.
* Phantom Shroud: changed visual FX to GhostNewFXShader, for better look.
* Glacial Fortress: changed Recuperation effect to 400%, for balance.
* Frost Armor: fixed Icy Gale to no longer trigger when casting Invisbility or using the Become Ethereal shout, since it would negate their effects.
* Deathly Pall: increased duration of Enslave Spirit from 15 to 20 sec.
* Deathly Pall: fixed health damage from Enslave Spirit to match description.
* Deathly Pall: fixed Ghostly Form to only double incoming destruction effects, not perks, shrine blessings, etc.
* Phoenix Strike: changed implementation from self-targeting to aimed; it should now work on targets that are not actively hostile, and may work better with Requiem.
* Fixed race condition (hopefully!) in Salamander Touch, Earthbound Weapon, Frost Armor, Storm Armor.
- Bug and balance fixes including:
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Version 1.6.2
- Balance fixes:
* Divine Armor: cut Alteration experience gain in half.
* Divine Armor: fixed bug that reduced effect of shrine blessings and some perks.
* Divine Armor: Divine Vengeance effect reduced from 30% to 15%, to match the description.
* Added Ring of Retribution: increases effect of Divine Vengeance from 15% to 25%.
* Stormstrike: Static Drain damage reduced to match description, fix some overpowered cases.
- Balance fixes:
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Version 1.6.1
- Fix a bug in the MCM for Pyromancer spells.
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Version 1.6.0
- Balance fixes:
* Healing Touch: base healing decreased to 5/sec, duration increased to 15 sec.
* Healing Touch: Nature's Touch amount decreased to 30-40, now affected by the Regeneration perk.
* Healing Touch: Cleansing now works on each tick.
* Wild Mushroom: base delay between explosions decreased to 3 sec.
* Veil of Nature: base effect decreased from 50% to 33%.
* Veil of Nature: Poison Sting now deals 6-9pt/sec. (+10% per spell level).
* Divine Armor: increased protection by 3% per affinity rank (up to 30% max)
New Spells:
Blessed Weapon (Conjuration Adept)
Summons an axe imbued with divine energy to fight for you for 60 sec.
* Purifying Flames: Each Blessed Weapon's attack sets the target on fire for 3 sec.
* Burn the Heresy: Human enemies take additional mana and stamina damage.
* Power of Faith: Blessed Weapon deals additional magic damage to unholy creatures equal to ten times your Divine Affinity.
* Light's Touch: Restores 2% of your maximum health per sec while Blessed Weapon is active.
* Sigil of Faith: Increases Blessed Weapon's damage by 1% per caster's level.
* Devoted Weapon: The Mystic Binding perk also increases Blessed Weapon damage by 50%.
* Blessing of the Nine: Each Blessed Weapon's attack has a chance to increase your Holy Bolt effectiveness by 50% for 10 sec.
* Triumph: Each Blessed Weapon's attack has a chance to decrease the target's armor by 100 for 10 sec.
* Avenging Wrath: Each Blessed Weapon's attack has a chance to apply Avenging Wrath effect for 10 sec. While this effect is active, increases your chance to score a critical strike by 15%.
* Light's Domination: If Blessed Weapon's target attacks you, knocks the target down. 10 sec cooldown.
Stormgate (Alteration Adept)
Creates a mystical portal at the caster's location for 60 sec. Upon pressing the hotkey (default: G), teleports the caster to the portal. There is a 10 sec. cooldown between translocations.
* Storm Shield: Grants you immunity to magic for 4 sec after translocation.
* Negation: Grants you immunity to physical damage for 4 sec after translocation.
* Swift Recharge: Healing spells cost nothing for 5 sec after translocation. Consumes a storm shard.
* Enhanced Mind: Electric spells cost nothing for 5 sec after translocation. Consumes a storm shard.
* Shocking Pulse: Briefly stuns anyone in the area you translocated from.
* Tempest Spawn: Spawns a magical beast at your current position. The spawn will fight for you for 10 sec, taunting all nearby enemies.
* Resonance: Causes your next Electric Charge to deal an additional 50% damage. Only works if cast within 5 sec after translocation.
* Annihilation: Electrocute does not require a storm shard to trigger, and works on targets with 35% health or less. Only works if cast within 5 sec after translocation.
* Equilibrium: On translocation, restores mana and stamina equal to 10% of your total amount of mana and stamina multiplied by your Storm Affinity. Consumes a storm shard.
* Straying Gateway: Pressing the hotkey within 5 sec after translocation, moves the stormgate to your initial position.
- Balance fixes:
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Version 1.5.5
- Several bug fixes, including:
* Tweaked inventory list for wandering vendor (Lokun).
* Increased Frost Armor rating at the 2nd and 3rd rank of Mage Armor, to match the perk description.
* Removed incorrect 'Hide in UI' flag from Mystic version of Hammer of Justice.
* Fixed stuck sound effect after casting Spectral Missiles.
* Fixed bug with Deathguard: Dark Growth getting 'stuck' on the character (hopefully).
* Reduced Seed of Life: Phytogenesis effect from 100% to 50%, for balance.
* Fixed grey face bug on vendors (hopefully).
- Several bug fixes, including:
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Version 1.5.4
- Fixes for several spells, including:
* Fixed a bug in Phantom Armor, not refreshing health info after a hit.
* Fixed the level-up message for Phantom Armor.
* Increased Phantom Armor: Arcane Mending to 4-6% of total health, for balance.
* Fixed Electric Charge and Nether Rift to no longer gain experience casting on corpses.
* Shortened casting time for Spectral Missiles from 1.0 to 0.5 sec.
* Made Ice Lance: Deadly Shards affect only hostile targets.
* Fixed a bug in Frost Armor retaliatory effects, when the aggressor was 'None'.
* Fixed Discord secondary effects to work on Dwemer constructs, if caster has Master of the Mind.
* Improved effective accuracy of Meteor Shower.
- Fixes for several spells, including:
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Version 1.5.3
- Added three new spells by 3jiou, two in Mystic and one in Electromancer:
* Phantom Armor
* Spectral Missile
* Electric Charge
Also changed Cursed Rune upgrade Exhaustion to Mirror Curse (casts Doppelganger on the target).
- Added three new spells by 3jiou, two in Mystic and one in Electromancer:
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Version 1.5.2
- Several fixes for game balance and ease of use:
* Arcane Weapon: added an MCM hotkey for swapping weapons.
* Ancient Lich: spell damage increased 25% for balance.
* Necrosis: Bane does additional damage of 3% of total magicka per tick.
* Doppelganger: Reduced chances of target attacking double. Cauterize upgrade modified.
* Divine Armor: Redemption damage increased to 4-8% of base health, depending on spell level.
* Phoenix Strike: cooldown bug fixed, cooldown increased to 30 sec. (20 sec. with Burning Fury).
- Several fixes for game balance and ease of use:
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Version 1.5.1
- Several bug fixes:
* Fixed default drop rates for balance (4% for tomes, 3% for jewelry)
* Fixed some bugs that could occur if spell level was greater than 5.
* Fixed Wolf Pack to work with Summoner perk.
* Fixed Cursed Rune to not trigger for followers.
* Fixed broken tracking toggle in MCM for Glacial Fortress.
* Added missing update to loot script.
- Several bug fixes:
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Version 1.5.0
- Significant changes to the loot system, so that spell books are more likely to show up on certain opponents than on others. The default drop rate for spell books has been cut to compensate.
* Spriggans and Hagravens: 5x chances of Druid spells
* Dwemer Centurions: 5x chances of Electromancer spells
* Daedra: 5x chances of ALL spells
* Vampires: 5x chances of Warlock spells
* Wisp Mothers: 5x chances of Arcane spells
* Dragon Priests: 5x chances of Paladin spells
* Fire Dragons: 5x chances of Pyromancer spells
* Frost Dragons: 5x chances of Cryomancer spells
Added a new wandering spell vendor, Lokun, who can commonly be found at caravan camps at Whiterun or Markarth, or wandering in between. He sells a handful of randomly selected leveled spells. Between the new vendor and the changes to the loot system, it is easier to steer your character development in the direction you wish to go, but chance still plays a role.
New spells:
Winter Woe: Destruction Expert, a weaker version of Blizzard but with a range of useful upgrades.
Glacial Fortress: Alteration Expert (lesser power); turns the caster into a block of invulnerable (and immobile) ice for 10 sec., to allow a break from combat while slow-acting spells or conjured creatures have a chance to wear down your opponents.
Bug Fixes:
* Salamander Touch: Ignition no longer triggered by projectiles.
* Salamander Touch now has a sound effect to indicate when it wears off.
* Soul Reaper is no longer triggered by Bond of Corruption's secondary curse.
* Changed Earthbound Weapon: Poison Bite to stack on repeated hits, like ordinary poison.
* Made another attempt at fixing an intermittent bug with Wolf Pack not shutting down cleanly.
Balance Fixes:
* Reduced destruction experience from Arcane Weapon: Bloodthirst
* Reduced damage from Veil of Nature: Poison Sting to 10-30, depending on spell levels, and fixed script checks to match the description (targets with zero resistance, after buffs, will no longer be damaged - e.g. wood elves). This cloak spell still does substantially more damage, over a wider area, than any other in the game - but fewer targets are vulnerable to it now.
- Significant changes to the loot system, so that spell books are more likely to show up on certain opponents than on others. The default drop rate for spell books has been cut to compensate.
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Version 1.4.2
- Added a level limit slider to the settings tab.
Changed the Nether Rift: Marrow Suffering effect to deal stamina and magicka damage, not health.
Corrected the description of Deathly Pall: Visions of Death
- Added a level limit slider to the settings tab.
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Version 1.4.1
- Fixed a bug with Wolf Pack where it would continue trying to cast some area-of-effect buffs after the player had left the area (e.g. by fast travel). This was spamming Papyrus errors.
Fixed the Leader of the Pack ring to allow the 4th wolf.
- Fixed a bug with Wolf Pack where it would continue trying to cast some area-of-effect buffs after the player had left the area (e.g. by fast travel). This was spamming Papyrus errors.
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Version 1.4.0
- Several minor bug fixes, and 3 new spells by 3jiou, one for Pyromancers and two for Warlocks.
Phoenix Strike: Charge at your opponent like a flaming Phoenix, knocking them off their feet.
Deathly Pall: Increase the effectiveness of your Warlock spells.
Nether Rift: Place a magical trap that draws your opponent back to the rift whenever they try to escape.
- Several minor bug fixes, and 3 new spells by 3jiou, one for Pyromancers and two for Warlocks.
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Version 1.3.3
- Balance fixes to Soul Reaper: duration reduced to 10 min., only works on targets level 5 and above, and stacks a maximum of 3 times.
Added support for the Dark Souls Conjuratoin perk to Deathguard and Ancient Lich. Only takes effect if they have the health upgrades (Grim Fortitude or Bound Soul).
Fixed an off-by-one array reference bug in a couple of scripts.
Added a new pyromancer cloak spell:
Salamander Touch (Destruction Adept):
* Salamander Heart: +25% fire spell damage and +50% cost
* Salamander Scales: 10% damage reduction
* Ignition: chance of affecting attacker with Searing Pain
* Lingering Burn: 20-100% longer duration (scales with spell level)
* Live Coals: 5-25% cost reduction for fire spells (scales with spell level)
* Firebreak: 30-50% fire resistance (scales with spell level)
* Purifying Flame: 50% resistance to poison and disease
* Firebrand: imbues your weapon with salamander flame
* Tinder: 25% reduction in fire resistance for nearby targets
* Terrible Flame: chance of triggering fear when attacker health below 50%.
- Balance fixes to Soul Reaper: duration reduced to 10 min., only works on targets level 5 and above, and stacks a maximum of 3 times.
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Version 1.3.2
- Two new Druid spells by 3JIou:
Veil of Nature (Alteration Adept): Reduces poison resistance of nearby targets by 50%
* Poison Sting: Deals 20-30 poison damage/sec to targets with negative poison resistance.
* Destructive Seed: Decreases casting cost of Seed of Life 70% while active.
* Wither: Drains up to 10 stamina from targets with negative poison resistance
* Living Energy: Restores 4-6 health/sec. for each affected target
* Heart of Nature: Increases caster poison resistance by 50, decreases Conjuration and Restoration casting costs by 25%
* Hibernate: Hostile animals with the area of effect fall asleep for 10 sec. 30 sec. cooldown
* Soporific Poison: Targets with negative poison resistance are paralyzed for 5 sec. 30 sec. cooldown
* Hypnotic Gaze: When hit by a power attack, paralyzes the attacker for 3 sec. 15 sec. cooldown
* Nature's Fury: Increases unarmed damage by 1 per caster level, and movement speed by 30%
* Bestial Wrath: Increases physical damage by 50% for 10 sec. if your health drops below 50%
Wolf Pack (Conjuration Expert): Summons 3 wolves
* Maul: The wolves rend enemy flesh, causing bleeding damage over 5 sec.
* Taste of Blood: Each bite deals additional 15-20pt to bleeding targets
* Rip: Each bite has a chance to instantly kill target with less than 40% health.
* Thick Leather: Increases armor rating of wolves by 5 per caster level.
* Mending: While Alpha Wolf is alive, all allies within 30 ft regenerate 5 health/sec.
* Strength of the Pack: While Alpha Wolf is alive, all allies within 30 ft deal 25% more damage.
* Intimidating Roar: Whenever one of the wolves takes damage, there is a chance to panic the attacker for 5 sec.
* Eye for an Eye: Whenever the health of your wolves drops below 50%, increases their damage by 33%
* Chase the Prey: Permanently increases the movement speed of your wolves by 33%
* Ghost Hounds: The wolves become invisible while out of combat. Attacking your enemies while invisible increases their damage by 50% for 10 sec.
These new spells have had only minimal testing, so please let us know if you encounter any problems.
This update also reduces the scaling effect on Ice Blow, for balance reasons (was up to 5X damage at max level, now more like 1.5X).
- Two new Druid spells by 3JIou:
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Version 1.3.1
- Healing Touch
* Bloom: increases duration by 100% and magicka cost by 50%.
* Healing Stream: each tick restores extra health equal to 5% of your base magicka.
* Accelerated Growth: each tick restores stamina equal to 5% of your base magicka.
Earthbound Weapon
* Revitalize: increase stamina regeneration by 100%.
* Strength of Stone: increase Alteration spell duration by 100%.
* Plaguebringer: deals extra disease damage on each hit. (now scales with spell level)
* Poison Bite: poisons the target on each hit. (now scales with spell level)
* Wild Growth: whenever you get hit, applies Healing Touch to you. 30 sec. cooldown.
Ice Lance
* Ice Shear: deals triple damage to frozen targets.
Frost Armor
* Arctic Chill: whenever hit by a spell, freezes the attacker for 5 sec. Shares a cooldown with Cold Snap.
* Ice Blow: chance to deal 25-40 frost damage to attacker when hit. (scales with spell level)
* Frost Barrier: if your health drops below 20%, protects you with a shield that negates all damage for 5 sec. 30 sec. cooldown. (fixed) - Arcane Weapon
* Bloodthirst: drains health from the target on each hit. (now scales with spell level) - Blight Curse
* Siphon Vitality: drains 4-8 health from the target and transfers it to the caster on each tick.
* Siphon Stamina: drains 4-8 stamina from the target and transfers it to the caster on each tick.
* Tenebrous Affinity: increases blight damage by 50%, but also deals 4-8 damage to the caster on each tick.
* Soul Reaper: if the target dies under the effect of Blight Curse, increases caster's spell damage by 10% for 1 hour. - Void Bolt
* Death Nova: if target is infected by Blight Curse, Void Bolt triggers Bond of Corruption effect. 10 sec cooldown. - Divine Light
* Radiance of Light: restores health to nearby allies. (LOS disabled)
- Healing Touch
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Version 1.3.0
- Fix race condition bugs in armor spells, experience counting.
- Add MCM settings for armor spell duration, uncapping Mystic fear/frenzy effects.
- Add three new rings (Ring of Confusion, Ring of Virulence, Storm Caller)
- Added support for the Destruction finishing perks (e.g. Intense Flame) to the Adept-level spells.
- Balance tweaks for casting cost of Fire Blast, Ice Lance, Blight Curse, and Void Bolt
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Version 1.2.10
- Fixed a bug in MCM tracking for Cursed Rune
- Fixed refund toggle for Conflagrate and Meteor Shower
- Attempted fix for race conditions causing effects to become 'stuck'
- Added new ring, Band of Devouring, which increases siphon effects from Blight Curse and Necrosis
- Included new Russian translation from 3jiou
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Version 1.2.8
- Arcane Weapon and Hammer of Justice no longer affected by spell absorption.
Arcane Weapon Tanglefoot effect changed from Frost to Magic resistance. More effective on Draugr.
Cursed Rune illusion experience decreased for balance. Fixed Curse of Weakness/Curse of Pain.
Raised level caps or damage effects for several Cursed Rune and Discord effects, for balance.
Added new ring, Light Bearer, which extends the lingering effects of Divine Light an extra 2 sec.
- Arcane Weapon and Hammer of Justice no longer affected by spell absorption.
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Version 1.2.7
- Fixed Arcane Weapon conjuration experience (only dagger was gaining conjuration experience).
Fixed Arcane Weapon weight (dagger and greatsword had weight, unlike every other bound weapon).
- Fixed Arcane Weapon conjuration experience (only dagger was gaining conjuration experience).
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Version 1.2.6
- Add remaining Mystic spells: Cursed Rune, Discord, and Phantom Shroud
- Bug fixes and balance tweaks
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Version 1.2.4
- bug fixes
- added Arcane Weapon to the Mystic school, this is the only one spell in that shool at the moment, no need to report that you have "$MYS2up" in the MCM
- added Russian translation
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Version 1.2.3
- Seed of Life fixed
- Ice Lance: Replenish improved
- Lightning Strike: some upgrades were nerfed
- Changed the experience formula for Doppelganger, Blight Curse, Necrosis and Healing Touch
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Version 1.2.2
- Removed 'only in a dungeon" restriction. Really.
- Fire Blast: Hot Streak now decreases mana cost by 70% for 8 sec.
- Fire Blast: Backlash - chance to trigger decreased to 15% (was 25%).
- "Magic Affinity" tab added
- Blight Curse & Necrosis damage increased by ~25%, the experience gaining changed to "+xp on cast"
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Version 1.2.1
- Fire Blast: Intense Flames fixed
- Skyfall: Lightning Burst fixed
- removed "only in a dungeon" restriction for spellbooks
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Version 1.2.0
- Electromancer spells introduced: Stormstrike, Lightning Strike, Storm Armor, Skyfall
- Frost Armor has been repaired: Arctic Chill & Ice Blow talents fixed
- Level up message improved
- Minor improvements for the experience formula for alteration/conjuration spells
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Version 1.1.0
- Summon Deathguard & Ancient Lich fixed
- Hammer of Justice fixed
- Hammer of Justice: Devout Strike nerfed
- changed the experience formula for alteration/conjuration spells, now they gain xp each 5 sec while active
- "Track this spell" option changed, now it displays progress towards the next level in %
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- Author's activity
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February 2018
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12 Feb 2018, 7:18PM | Action by: 3jiou
File added
FMR Ordinator Patch
May 2016
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03 May 2016, 10:14AM | Action by: 3jiou
Attribute change
Spells and Perks Overhaul small description changed
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03 May 2016, 9:58AM | Action by: 3jiou
File added
Spells and Perks Overhaul
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