Here is a few suggestions (Just my opinion) 1. a dead psiji monk before the white hologram. (Ignore me if i missed it) 2. some tips for the final boss since it is inconsistent with the white holograms. My sneak is ridicules high so i can wondering around and thinking but i can imagine it is hard for non-sneak players.
A VERY sloppy mod. Locations are needlessly stretched, resulting in huge expanses of EMPTY space, collision errors, abundance of blurry textures, and artificially stretched playtime (70% of your time being wasted on just moving from point A to point B). The playtime itself is FAR from long, you get in, collect cubes, bossfight, out, barely half an hour for everything. Nice voiceovers and cute idea with holograms, but everything else - pain and complete waste.
They're relatively easy - you just need to lure them away from their source projector in each case. Distance varies, but I haven't found an "unkillable" one yet.
Firstly, I respect the amount of time that the creators took in making this mod. It truly is brilliant, a very good idea and nicely scripted. But towards the end, it got more tedious than entertaining. I sort of found the holograms a little infuriating at the finale. Again, maybe it's just not my cup of tea but I'll give you an endorsement anyway because of the quality and content.
Would you like to make a humble request would it be possible to release a version of this mod for weak computers? Skyrim is an old game but it runs well even on computers that are weak by 2020 standards. Many gamers find it difficult to enjoy fantastic mods like yours due to the use of superior graphics to the vanilla game.
It’s not actually due to the graphical quality, it’s because of the massive and detailed areas that don’t have occlusion planes or room bounds. We plan to add occlusion planes in a later update to the Skyrim SE version, and the initial SE release will have room bounds.
I've been having this mod for some years already, and passed through it several times. Recently I decided to go over all dwemer-style mods I have, including this one. And found something interesting in the treasury, a thing that I've strangely never noticed before. Guess what? A train. Seriously. OMG, how GORGEOUS! It's so much elegant, I almost cried. Such a chic detail!
448 comments
No Spoiling the mod for people
That means armor, weapons, events, or anything like that
Here is a few suggestions (Just my opinion)
1. a dead psiji monk before the white hologram. (Ignore me if i missed it)
2. some tips for the final boss since it is inconsistent with the white holograms.
My sneak is ridicules high so i can wondering around and thinking but i can imagine it is hard for non-sneak players.
BTW, I agree some places are too large.
Nice voiceovers and cute idea with holograms, but everything else - pain and complete waste.
Oh my....been waiting for this ! One of my favourite mods from LE....played it what seems a hundred years ago..
Just have a few more papyrus errors to fix and it’ll be ready for release :)
It's in the final stages right now - two last papyrus errors we're having some trouble with and then it's good to go.
We plan to add occlusion planes in a later update to the Skyrim SE version, and the initial SE release will have room bounds.