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sa547

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sa547

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  1. sa547
    sa547
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    THIS MOD IS NOT DESIGNED TO BE COMPATIBLE WITH LAKEVIEW EXTENDED, SO NO MORE QUESTIONS ABOUT THAT!

    Should you experience technical issues with this mod, you may have to furnish the following information:
    * PC configuration (CPU, memory, GPU)
    * Your mod loadlist (should be in spoiler tags or a link to a list posted on Pastebin.org)
    * A description of the problem related with this mod.

    Please note that asides the number of mods in use (and hence increasing memory consumption, especially those using high-resolution textures), there may be mods other than this that could affect your gameplay performance, especially those that alter the gameworld cells surrounding Lakeview, and also certain mods may not be compatible.

    If your native language is not English, you can use Google Translate to translate your message, then copy and paste before posting. Thank you. :)

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    For those having problems using this mod with Interesting NPCs, please download the 3DNPCs Alternative Locations patch found under "Miscellaneous Files".

     Don't install midgame if you've already played with 3DNPC installed (without this patch) for a while.

    UPDATE: This mod has now been updated, with the restoration of the vanilla NPC and altar, so removing the fishing shack entirely.

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    Request: as I can't uninstall Tropical Skyrim (as you can see in my screenshots), it's okay that you can send screenshots of the mod in normal/frozen Vanilla Skyrim as proofs of functional and aesthetic compatibility.

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    Note: Because of its complex mechanism, for now this mod does not use Hearthfire's player gardening feature (that is, allowing you to seed and grow plants). Changed that -- this mod now implements this system to full use!

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    Regarding Hearthfire Extended by Kinaga

    I cannot guarantee compatibility with both mods since this mod and HExt both change exteriors, nonetheless some objects will clip with others, that there will also be some navmesh problems.
  2. sa547
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    NEWS: SSE VERSION HAS BEEN RELEASED.

    Now also available at Bethesda.net.

    For the PC | For the Xbox1
  3. sa547
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    Development Notes: As of now I'm working on the next version which should address some issues, such as sudden framerate drops, but at the same time add a few more details.

    * Reduced number of animated movable statics and effects to a minimum (this optimization is still ongoing)
    * Made structural improvements for the kitchen area (done)
    * New static models from third-party resources (done)
    * A tweak on the patrol paths (done)
    * Other features that I have to keep mum about. (done, with the user planters, the mill, and autostrip/reequip)

    However, there is one thing which I feel is beyond my ability to fix, despite my best efforts to study it: the random recurrence of hostile bandit/wolf/giant attacks; unlike vanilla respawn markers and the like, this mechanism is completely embedded within Hearthfire's quest system, tied to one quest and another, and hence a very complicated one, so any attempt on my part to disable or remove this feature is completely futile because if I did so, it could possibly cause game-breaking errors.
    1. MinionMaster
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      Thanks again for the mod, I still like it. I'm just adding this to your comment about those annoying attacks.

      For the Hearthfire annoying attacks, this mod seems to help "Hearthfire attacks disabled" http://www.nexusmods.com/skyrim/mods/41579/?
      I am running it and it seems to help. It does not use scripts. It may be worth a try.
  4. sa547
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    POLICY ON TRANSLATIONS

    Translations with only the plugin, yes, just message me.

    But the whole mod... Nope.
  5. maxxclay
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    Amazing mod I should lucky to be so talented!  Using it in VR and it works like a charm!  One strange though.  Bandits randomly spawn within the walls and each time manage to kill off a guard each time.  I'm down to just three of eight guards.  Is there a way to hire more guards?
  6. clarence159159
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    does this work on LEGENDARY edition skyrim? i tried everything :(((((
    1. sa547
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      Yes. I used Legendary Edition for this. 
  7. jtzeal
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    always been one of my favorites. glad for the update. the only thing i liked about 'Hearthfire Extended' was the Apiaries and Head Barrels. is there something like this in the mod now or something compatiable with this?? 
  8. jaxson54321
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    Does anyone know how or if there is a way to make the guards essential so they don’t die? I tried using Consol command but it doesn’t seem to be working on them no matter what I try and I don’t want them getting killed.
  9. Marcianow
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    Any way I can change the orange floor texture to other like stone that's already in the game? I got to this mod through a video that used another texture
    1. spontaneite
      spontaneite
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      I recognise that this is like years late but if you still care about this, or anyone in the future does, I've edited the texture file for those orange tiles myself, for personal use. I made mine grey, like surrounding rock. If anyone wants the dds file shared just message me I guess? I'd also be happy to share it with the mod author if they want it.

      If you want to do it yourself, you'll need software capable of modifying dds texture files. I use photoshop, and an installable plugin for it that allows photoshop to read and write dds. The plugin can be found on Skyrim Nexus, just search for it. Then you'll want to unpack the BSA for this mod, navigate to textures/williesea_lt, open the gardenfloor02.dds, and then mess around with hue/saturation until it's the colour you want.
  10. menuliskata
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    Very cool mod.  But, can you make one without guards, please? I hope you can :(
  11. LordChimera
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    Is the returned warlock going to be a hostile NPC for non-3DNPC users?
    1. sa547
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      As long as you don't come near.

      I restored the vanilla altar and NPCs because I was using 3DNPC.
    2. LordChimera
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      Well I don't mind having a hostile intruder in my backyard. 

      I can play it for black comedy having to deal with the guy.
  12. LegendLegacy
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    Again great job!
  13. LordChimera
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    Looks like I found my new vacation home.

    Do the guards come with place automatically or do I need to hire them? I was thinking of using some followers as guards.
  14. Mystise
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    Hi
    Have been testing this mod and your other one for Lakeview. First off, would have to say, impressed with your hard work.

    This is possibly better due to the fact it offers a road, therefore easier access, between house and main road. (Got completely lost trying to navigate trees in the right direction with the other! .P).

    The only problem I encountered was with follower and his horse. Wouldn't pass the gate/fence. Can teleport the follower in, but can't push the horse through, so can't close the gate. Not sure if that's really a problem.

    I haven't been impressed enough with the hearthfire houses to bother with them before. But this mod encouraged me to have a go. Have to say, didn't particularly like Lakeview, nor find a suitable house mod. Thinking it could be easier to just hitch up a tent, alongside this mod! .P.
    1. sa547
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      Check your load order and make sure this mod is below other mods which change the worldspace/cells around it. This includes other Lake Iinalta mods which add small villages, forts, etc.