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Andyross1962

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Andyross1962

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510 comments

  1. Andyross1962
    Andyross1962
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    An update to the mod will be along soon.
    I am working on converting it for SE and will be fixing the clipping issues, gap in the landscape near the top of the steps to the livestock market and will be  finishing the livestock market area.
    The currently empty buildings will be a market tavern, a tannery and a butchers and another undecided trader or craftsman.
    There will be NPCs to staff them and several guards for the area plus a guard outside the gates.
    It will also work with JK's Whiterun Outskirts that in the SE version at least leaves some gaps in the landscape, they will be fixed

    As it says in the original description, the traders will be offering some items to buy but their main purpose is to flesh out the background of the city. Every city has people making stuff for the shops and traders.
  2. ficues
    ficues
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    Where exactly is the second door I can not find where I have to enter, if someone can tell me I would appreciate it very much.
    1. Andyross1962
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      Which door do you mean?
  3. Cornman87
    Cornman87
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    Bug Report every time I try to enter the Bannered Mare it either fails to load or crashes the game  
    1. Andyross1962
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      It's getting quite old now but I can't think why entering the Bannered Mare would be a problem, I haven't touched anything to do with it.
      I am currently reworking my Complete Solitude mod for SE, It's got completely new landscaped and rebuilt docks as well as lots of tweaks to what's already in it. When that is finished and ported back to here I am doing the same for Whiterun. It was never completely finished in the new area. It will be a complete rebuild. In the meantime I will have a look at the problem you are having, see if I can spot anything.
    2. Andyross1962
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      I can't see what the problem is. I can enter and leave the building through all entrances with no problem.
  4. WhoKnowWho
    WhoKnowWho
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    I'm gonna say screw it and see how incompatible this great mod is combined together with JK and Dawn of Whiterun, brb
    1. WhoKnowWho
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      Yeah, captswoop is right. Don't do it. I expected minor clipping issue, what actually happens are there's a whiterun inside whiterun
    2. kugrond
      kugrond
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      What? I actually tried it, and there were only minor clipping issues. No whiterun inside whiterun thing.
    3. chaseaaronshankle
      chaseaaronshankle
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      i was curious i have dawn of whiterun and was wondering if it were bad
  5. OneOnOne1162
    OneOnOne1162
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    Anyone else have the game crash when you go to the centre of Whiterun?
    1. OneOnOne1162
      OneOnOne1162
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      I tried removing and then reinstalling the newest version of this mod and when I start a new game with it on the game crashes immediatley.
  6. M4lic31988
    M4lic31988
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    I love this mod so much, it's so immersive and detailed. I disabled Open Cities just so that I could have this mod, it seemed to be creating some kind of city within a city when I had it enabled and fast travelled into the city. It would be really great if there was a patch for this one day but until then I definitely choose this mod over Open Cities.
  7. laomaster
    laomaster
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    I really love the looks & how this mod actually expand the city as well. But I found a hole on the floor & a house with no door. I already post the screenshots of them. I'm a bit sad that some houses have no interiors. Because Whiterun now looks so good I really want to see more NPCs who are living in the city commuting it.
    1. TheFirstEnD
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      Try to start a new game and check if the problem still here.
    2. laomaster
      laomaster
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      I did, the hole is still there.
  8. ihuntalone
    ihuntalone
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    I converted this for SE and I really love the look of it. It really blends in flawlessly with vanilla Whiterun. It doesn't play well with Immersive Citizens (that was to be expected of course) so I won't be using the mod, but endorsed nonetheless. :-)
  9. VALRROG
    VALRROG
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    is this mod compatible whit holds? if not can u make it?
    1. heyiforgot
      heyiforgot
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      I was wondering this too, what does holds change inside whiterun? it might actually work
  10. Incoming101
    Incoming101
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    This mod is awesome! Is it compatible for Special Edition, or is there a version for Special Edition that I can use?
    1. heyiforgot
      heyiforgot
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      I just ran it through the Special edition CK, and ran the meshes and textures through the optimizer, not to hard, like 10 clicks tops, it seems to work fine.
  11. Crogon77
    Crogon77
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    Does the main file still require the fixes in the optional files section?