ATTENTION! Please check the FORUM section of this page for a relevant thread before posting here! I'm trying to separate the comments out so that the more dire support related ones may be answered first.
As the general discussion here is getting hard to follow and use to discuss, I've created several threads under the FORUMS tab above, so please use them if they apply to your comment. I will add and tweak the topics as needed.
This general area (Where this post is) may be used for the general stuff. Wish to give props for the mod? Post a spoiler free review about your time there so far? Give constructive feedback? Do it here. For the specific issues/topics, please use the appropriate FORUM thread so it's easier to track and not just one giant mess.
This is the first time in a very long time I've ever played a story that felt like it was actively disrespecting player agency. Why the f*#@ are there three separate instances of me just standing there while a villain monologues? Why are there so many locked doors that block my progression behind waiting for NPCs? Why do I have to wait until NPCs walk (not run) to destinations that I can clear out in less than a minute? FFS, you don't even get to kill the villain. You could take out the entire player character and the story would go almost exactly the same; someone else would just need to be the errand boy.
Like, I have issues with a lot of Skyrim story mods because they take away the power fantasy aspect inherent to the game; but Falskaar goes further by making you feel like a sidekick at best.
At the very least, I didn't experience any bugs that weren't the cause of me exasperatedly using enableplayercontrols and sgtm 3. So no complaints on that front.
I actually never commented on Nexus but I felt the need to say it's one of the worst mods I have ever played, nonetheless I respect the work people have put into this (I guess ? even though it was absolutely horrible) but I can't recommend this mod to anyone, and I won't be talking about the boring map, quests, annoying and never-ending voice acting, this is about your taste I guess...
I'm talking about the game breaking bugs who made me tear my hair and click "disable" with a sense of hatred and relief. In the end I'm just glad it didn't corrupt my save and I'm still able to play the game with good mods without this pile of filth ruining my day. To avoid at all costs.
'Tis better to appreciate someone's tireless work than to criticize it over petty gripes. Thank you for this very fine, well made and involving mod. Great fun, good battles, things to work out on your own. Very enjoyable!
Before I start, please understand that I respect the amount of time and the dedication that went into this mod. It is greatly appreciated despite the difficulties I ran into.
While this mod has many great things to offer, I cannot recommend it as it seems to be quite buggy at this point in time! There is a wiki that lists many of the bugs, and almost every quest has several.
I have had numerous issues where doors would not open, npcs would not show up, and quest stages would not complete. In some cases, the quest stages can be overlooked and the quest still complete, but not all the time. I can't tell you the number of times I reloaded saves to be able to complete quests. Also, the quest markers are sometimes in the wrong place which creates a lot of confusion unless you find the wiki entry that explains it!
In addition, when killing bandits, I would occasionally get a notification of having a bounty added, then removed after I killed the last bandit. There were no friendly NPCs present, and this occurred at several locations throughout the game.
The worst for me was the final assault on Staalgrad. It literally took me 6-7 hours to complete. I started it with no bounty, but despite me never drawing a weapon (or casting a spell) I repeatedly ended up with a bounty and the allied forces (including the Jarl) attacking me. I tried this with and without a follower to no avail. I rolled all the way back to the rescue mission, went into god mode and replayed that without any follower (the Jarl hits them with splash damage from his fireball staff which causes issues). I stayed far away from any allied npcs. Again, I made sure I had no bounty ANYWHERE. I had the same result in the final assault.
Finally, I just stayed in god mode for the final assault on Staalgrad. I followed the allied npcs in and let them beat on me. It is very important that you do not draw a weapon while making your way through the city. I got close to the GUARD that finds you when you first arrive in Falskaar. He is the only one who will allow you to pay a bounty (all the others are soldiers - he's the only guard). Pay whatever he says the bounty is - because despite never doing anything (and not showing a bounty when I started the quest - or in the Bounty Ledger), for some reason I had one! Do not draw a weapon until you meet up with the Jarl for the private scene with the villain. Be careful to stay far away from the Jarl when swinging your weapon or using a spell. Any damage to him will put you right back where you were, with the Jarl attacking you and unable to complete the quest. If when you enter the room, the Jarl attacks you, just reload to a save before you find the GUARD and try again. There is no point in continuing as the quest will not complete.
The final assault on Staalgrad is badly designed. Rather than create custom factions for the fight, the fight was done using the guard/criminal factions. It's obviously not bulletproof - especially given how much trouble it seems to have with the bounty system. I know I'm not the only one with this issue. Upon searching google I found quite a few people with the exact same - or similar - problem. It's very confusing that some people have no issues, and others have tons! I suspect it may be related to other mods, but I'm not showing any conflicts.
In short, unless you are willing to restart numerous times (or are lucky), I would give this mod a pass. While it is a beautiful mod with a decent story line, lore, engaging quests and more; you may run into issues! Since it has had no updates and is no longer supported, it simply isn't worth the hassle.
because i am not a terrible person, unlike this mod... *spoilers* That was the single most UNSATISFYING ending that i have EVER seen in a skyrim mod... Like WTF... whoever published that as an ending should rethink their life choices. I was excited for a new mod zone, but this ending is just, dreadfully bad... it is like someone rushed to complete a half decent story. I am so disappointed... like so disappointed my mood for skyrim as a whole is crushed. All i can say is WTF IS WRONG WITH YOU... mini boss fight, dude runs away to get ultimate power then... THE BLOODY END... you win through no will of your own... you win because a dragon happened to save everyone. you win because of luck... that is so DUMB... like, i was gonna run through side quests afterwards, do that crystal thing, but no... nope... eff that... this mod can suck it... you have no idea how pissed i am with the ending... i'd have been fine with him dying when he touched it, because s#*! like that happens in games, but him dying because of sheer luck... oh a dragon happened to be there to save the world. never will i suggest this mod to anyone... as a whole, not bad, until the ending, the ending is cursed... there is a possibility there are alternate endings, but ANY ending that ends like THAT... yeah, you ruined the whole mod with THAT... GOOD EFFING JOB...
So you are upset because you are not the hero this time round? Man you are going to hate the endings of some of the other great quest mods that end up with no one being the hero.
And like @saincai said can you do better? Can you rewrite and rescript the ending by yourself? Can you make an entire new open world mod with many quests and items that is also fully scripted yourself? If you can not say yes and prove it then shut up.
6049 comments
As the general discussion here is getting hard to follow and use to discuss, I've created several threads under the FORUMS tab above, so please use them if they apply to your comment. I will add and tweak the topics as needed.
This general area (Where this post is) may be used for the general stuff. Wish to give props for the mod? Post a spoiler free review about your time there so far? Give constructive feedback? Do it here. For the specific issues/topics, please use the appropriate FORUM thread so it's easier to track and not just one giant mess.
Like, I have issues with a lot of Skyrim story mods because they take away the power fantasy aspect inherent to the game; but Falskaar goes further by making you feel like a sidekick at best.
At the very least, I didn't experience any bugs that weren't the cause of me exasperatedly using enableplayercontrols and sgtm 3. So no complaints on that front.
Very excited I am..
I ! MIRAAK !! WILL TAKE OVER FALSKAAR BEFORE SOLSTHEIM !!!
(I think Hermaeus Mora is cheating on me).
I'm talking about the game breaking bugs who made me tear my hair and click "disable" with a sense of hatred and relief. In the end I'm just glad it didn't corrupt my save and I'm still able to play the game with good mods without this pile of filth ruining my day. To avoid at all costs.
While this mod has many great things to offer, I cannot recommend it as it seems to be quite buggy at this point in time! There is a wiki that lists many of the bugs, and almost every quest has several.
I have had numerous issues where doors would not open, npcs would not show up, and quest stages would not complete. In some cases, the quest stages can be overlooked and the quest still complete, but not all the time. I can't tell you the number of times I reloaded saves to be able to complete quests. Also, the quest markers are sometimes in the wrong place which creates a lot of confusion unless you find the wiki entry that explains it!
In addition, when killing bandits, I would occasionally get a notification of having a bounty added, then removed after I killed the last bandit. There were no friendly NPCs present, and this occurred at several locations throughout the game.
The worst for me was the final assault on Staalgrad. It literally took me 6-7 hours to complete. I started it with no bounty, but despite me never drawing a weapon (or casting a spell) I repeatedly ended up with a bounty and the allied forces (including the Jarl) attacking me. I tried this with and without a follower to no avail. I rolled all the way back to the rescue mission, went into god mode and replayed that without any follower (the Jarl hits them with splash damage from his fireball staff which causes issues). I stayed far away from any allied npcs. Again, I made sure I had no bounty ANYWHERE. I had the same result in the final assault.
Finally, I just stayed in god mode for the final assault on Staalgrad. I followed the allied npcs in and let them beat on me. It is very important that you do not draw a weapon while making your way through the city. I got close to the GUARD that finds you when you first arrive in Falskaar. He is the only one who will allow you to pay a bounty (all the others are soldiers - he's the only guard). Pay whatever he says the bounty is - because despite never doing anything (and not showing a bounty when I started the quest - or in the Bounty Ledger), for some reason I had one! Do not draw a weapon until you meet up with the Jarl for the private scene with the villain. Be careful to stay far away from the Jarl when swinging your weapon or using a spell. Any damage to him will put you right back where you were, with the Jarl attacking you and unable to complete the quest. If when you enter the room, the Jarl attacks you, just reload to a save before you find the GUARD and try again. There is no point in continuing as the quest will not complete.
The final assault on Staalgrad is badly designed. Rather than create custom factions for the fight, the fight was done using the guard/criminal factions. It's obviously not bulletproof - especially given how much trouble it seems to have with the bounty system. I know I'm not the only one with this issue. Upon searching google I found quite a few people with the exact same - or similar - problem. It's very confusing that some people have no issues, and others have tons! I suspect it may be related to other mods, but I'm not showing any conflicts.
In short, unless you are willing to restart numerous times (or are lucky), I would give this mod a pass. While it is a beautiful mod with a decent story line, lore, engaging quests and more; you may run into issues! Since it has had no updates and is no longer supported, it simply isn't worth the hassle.
That was the single most UNSATISFYING ending that i have EVER seen in a skyrim mod... Like WTF... whoever published that as an ending should rethink their life choices. I was excited for a new mod zone, but this ending is just, dreadfully bad... it is like someone rushed to complete a half decent story. I am so disappointed... like so disappointed my mood for skyrim as a whole is crushed. All i can say is WTF IS WRONG WITH YOU... mini boss fight, dude runs away to get ultimate power then... THE BLOODY END... you win through no will of your own... you win because a dragon happened to save everyone. you win because of luck... that is so DUMB... like, i was gonna run through side quests afterwards, do that crystal thing, but no... nope... eff that... this mod can suck it... you have no idea how pissed i am with the ending... i'd have been fine with him dying when he touched it, because s#*! like that happens in games, but him dying because of sheer luck... oh a dragon happened to be there to save the world. never will i suggest this mod to anyone... as a whole, not bad, until the ending, the ending is cursed... there is a possibility there are alternate endings, but ANY ending that ends like THAT... yeah, you ruined the whole mod with THAT... GOOD EFFING JOB...
Man you are going to hate the endings of some of the other great quest mods that end up with no one being the hero.
And like @saincai said can you do better? Can you rewrite and rescript the ending by yourself? Can you make an entire new open world mod with many quests and items that is also fully scripted yourself?
If you can not say yes and prove it then shut up.