This page was last updated on 09 March 2017, 6:05AM
Changelogs
Version 6.4.1b
sirjesto was kind enough to fix the FOMOD installer, removing the non-existent Deadly Monster option.
Version 6.4.1
Fixed bizarre CK timestamp error on offficial DLC master files, causing them to load in the wrong order.
Included available source scripts.
Removed Dwarven mechanical dragon (Mechadon) from leveled list. Also true in 6.4.0
Version 6.4.0
Both the standard and lore friendly versions now require USLEEP and all official DLC content
Carried Forward edits made by USLEEP to the Draugr Faction, Skuldafn dragons, and Durneviir.
Included most leveled list changes from the Lore Friendly version in the standard mod
Paarthurnax now uses the Legendary Dragon as it's base stats.
Odahviing now uses the Volcanic Dragon as it's base. He should still be dependant on your level, but his offensive spells/abilities/damage should be much more impressive.
Deadly Monsters Plugin has been removed and no longer supported. Use "Enemy Enhancer" by 3jiou instead.
Version 6.3.6
Loremonger version *ONLY*
Adjusted leveled lists and progression for base Skyrim landmass, Dawnguard, and Solsteim. Follows pattern set by base game
Odahviing *Should* have the same health & damage output as a Legendary Dragon from Dawnguard. Should.
Increased Alduin minimum level to 30, increased level scaling multipleir to x1.3
Revered & Serpentine dragons will spawn at level 54, Legendary at level 63.
Version 6.3.5
*Tempest Drake has been hit with the nerf bat. Lightning Orb now has a firing delay you can out-run.
Make sure you remove the previous "MCM Typo Fix" file before updating if you installed it.
Updated UN-installation procedure on the front page. Please refer to it before updating.
All names should be fixed for subtitles, dialogue, and HUD names.
Version 6.3.4
Weight and Cell Reset settings can now be stored
Dealy Monsters: sliders maxed at 1500
minor fixes
Version 6.3.3
-stats sliders maxed at 1000
-the Assault timer maxed at 336 hours
-the Assault randomizer maxed at 128 hours
-fixed stats values dispay when changing Presets
-added slider "Souls/Perk Points ratio"
-added sliders to adjust dragon bones/scales weight
-Rain of fire damage fixed
added localization suport
fix for duplicated Assault spawning
Version 6.3.2
Assault System: Dragons will now only spawn in areas that are considered exterior spaces and have an open sky. This fixes the majority of problem areas with Assault, but a few cells still remain.
Added "Misc" section to MCM menu.
- Convert Dragon souls to perk points
- Adjust cell respawn time
- Flag important NPC's as "essential" to prevent dragons from slaughtering them.
Added localization for future translations.
Minor fixes to MCM menu descriptions & ugly title image.
optimization for Deadly Monsters
(Cell respawn time defaults to 240 hours, same as vanilla skyrim)
Version 6.3.1
minor fixes
First official non-beta release of SkyUI MCM functionality.
SkyUI v3.1 and SKSE are *REQUIRED* from this point on. No exceptions.
Console command and Dragonsreach shrine have been removed.
Partially fixed Alduin's health
Frost geyser effect & sound changed.
Deadly Dragons "Add-On" is now "Deadly Monsters", uses MCM menu.
Deadly Monsters shouldn't cause brawl bug anymore.