806 comments

  1. vfxninjaeditor
    vfxninjaeditor
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    Shameless plug.

    High Definition Ivy - 2014 EDITION has been released. Go get it HERE:


  2. vfxninjaeditor
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    The ClippingFixer Beta has been released!

    What many have been asking for ever since the mods release. This file is labeled 'Beta' but is fully functional. Main file required (does not work w/ less dense version yet). Make sure you let the clippingfixer files overwrite the main files plugin. The only covers areas around Whiterun and Khajiit trading camp in Riften. More will be added as needed. Please report problem areas (preferably with pictures of the map location) so I can fix them.

    It functions by painting dirt textures without grass attached under meshes and buildings that should not have grass growing through them. Naturally, this will cause some incompatibilities with mods that edit the landscape (painting it or raising/lowering it). One such mod I know is incompatible at this point is the Whiterun plugin for 'Immersive Settlements'. It cause some building to look as though they are floating (because the mod author of IS raised the land to fit new building). If you want to use both, make sure the IS is loading after the ClippingFixer so that it overwrites these cell changes.
  3. vfxninjaeditor
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    BEFORE COMMENTING WITH QUESTIONS, READ THE DESCRIPTION AND STICKY NOTES. THEY MIGHT HAVE YOUR ANSWER.

    Vurt recently updated Skyrim Flora Overhaul. The new update has implemented a minor compatibility issue between my mod and his. The only grass affected is in the Reach. When I get back from vacation I will upload a patch.

    I also recommend running an ENB or Nvidia's SSAO (if you are able). Ambient Occlusion adds a tremendous amount of depth to grass and my new groundcovers. The fake shadowing helps connect the plants in a realistic way. ENB's detailed shadows is also recommended. It fixes some of the issues with shadows and grass object, making the new groundcovers even more realistic.


    Details for future updates.

    I have lot's of plans. This mod is nowhere near complete. I have covered common areas (rift, reach, tundra, pine forests, etc). I have not covered the volcanic tundra, snow textures, marshes, beach/shores. Even with those areas, I will probably be making more groundcovers for various areas that I have already covered (you can never have enough variety!).

    The next update will likely include both beaches/shores and snowy areas. I took a bunch of pictures of shore related grasses and groundcovers while on vacation and it's snowing in my home town. I think the updated will be 2.5.0
    Below are links to grasses and groundcovers I plan on implementing in future updates (LINKS COMING SOON).

    Also, I will be making a dedicated version of the mod for Seasons of Skyrim: Winter Edition.
  4. vfxninjaeditor
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    This is the first installment of my Unique Series for Nature and Landscape Enhancements. In an effort to make more options for mod users, I am pulling together resources from Vurt, Elinen, Ztree, and Ga-Knomboe Boy to create this three part series. This will give people many options to customize their flora experience in the world of Skyrim. It will also remain compatible with major overhauls such as the popular 'Skyrim Flora Overhaul'. Enjoy and let me know how I can improve this work to benefit users!

    This mod requires that you add the line 'iMaxGrassTypesPerTexure=8' to your Skyrim.ini file under the category 'Grass'. Texure is spelled correctly, Bethesda made the spelling mistake.

    It was designed with the default 'iMinGrassSize=20' in the Skyrim.ini. Other values may* not give expected results.

    If grass is not appearing for you copy *ALL* of these setting into your Skyrim.ini.
    [Grass]
    bAllowCreateGrass=1
    bAllowLoadGrass=0
    bDrawShaderGrass=1
    bGrassPointLighting=1
    iMaxGrassTypesPerTexure=8
    iMinGrassSize=20
  5. mushirdc
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    is this compatible with Verdant mod?
    1. PseudopodeCJV
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      HI. I was also wondering.
      I did compare Verdant SE and Unique Grass and Groundcovers files and found 54 conflicting textures but no conflicting meshes.
      As I understand, because I'm still new to modding (since two weeks in fact), both mods can be installed. Overwriting the one or the other will be a question of taste, according to which conflicting textures we prefer. Even if it's not easy to decide without seeing them. ;)
    2. golivie
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      PseudopodeCJV Absolutely untrue. Use one or the other. They are not compatible and not a matter of which textures look the best to you. Use xEdit for this. 
    3. PseudopodeCJV
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      Hi golivie,
      At the time a Youtuber advised to use Verdant and Unique grass and groundcovers to complete the whole thing.
      The first few weeks that's what I did but I ended up using only Verdant because it seemed to me that the two were duplicates.
      However, another user's comment below also says that it is possible to use it before another grass mod installed on top to benefit from both.
    4. PseudopodeCJV
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      But in fact, it's useless... In 2015 the autor said this to another member using the two mods :
      " Verdant incorporates my mod directly. There is little reason to use both at the same time, you are
      just wasting a plugin slot. Unless it all comes down to overwriting most
      of Verdants edits with my mod to get your combo. I recommend merging
      the esps then, if you really want that combo. No sense in taking up two
      slots. "
  6. Tarquam
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    It works!! Guys, it works in SSE! Just tried to download it and install it with no further porting or stuff and it works like a charm!
    1. Akulakha
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      I was just coming to find out about that. Thanks a bunch!!
    2. koepplin
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      same here, thanks!
    3. leveragelil
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      I don't know if anybody else has this but, I seem to of gotten better frames when I opened up Creation kit 64-Bit activated the Unique Grasses.esp hit the save and closed it. On average maybe 2 or 3 frames and if you get the mod I would recommend doing what I did. Its more stable on SSE. 
    4. Sakatsuky
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      @leveragelil it's because doing this on CreationKit will update the plugin's form from SLE 40 to SSE 44
      i recommend also using Cathedral Assets Optmizer and optmize the meshes to SSE.
    5. acpapabless
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      It worked for me generally but kept getting a hard crash outside of Lake View Manor, on my way to Half Moon Mill. Only occurred in this specific area. Can anyone else confirm? Not sure if there is a fix or potential port but absolutely love this mod.

      Edit: Update: I decided to manually install the grass textures and that is a great workaround. No crash in the specific area I mentioned (maybe caused by the oldrim .esp?).
  7. karmela65
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    i have 20 fps less, how to uninstal this ?
    1. deaconOsaintOjohn
      deaconOsaintOjohn
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      just delete it ?
  8. Madrok7
    Madrok7
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    Love this mod BUT it keeps crashing my system or textures on some animals (goats) and some weapons and armor are all blue.
    1. pickyourpoison
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      Since this mod only includes landscape textures, I think you may have some missing textures from a different mod. When textures for creatures or weapons/armor don't match the mesh your game is using, or you are missing textures, meshes will appear untextured and purple, and in my experience you will encounter ctd.

      If you use MO2 you'll have an easier time retracing your steps to see what could be missing. 
  9. Ishraq
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    Install your favorite grass mod after this mod to have some extra grass like vegetation from this mod along side your favorite grass mod. I use northern grass and I like the combination. Endorsed.
  10. AegonAtlantic
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    A question, why just I see default and less grass options and don't ''Bigger and tall'' etc?
  11. Shan0a
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    why do i get pink bushes
  12. pforpterodactyl
    pforpterodactyl
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    This mod randomly stopped working for me. In fact, I see absolutely no grass at all. I reinstalled it and everything T_T I don't know what happund!! If anyone sees this and can help, please do.

    **never mind, I figured it out. I had deleted my .ini and forgot to fix it.
  13. necromunchy
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    Common question answers
    - "No roads" = flora will not spawn on roads.
    - Yes, this mod will lower your general performance.
    - Yes, this mod will "conflict" with anything that adds items to the areas in which the flora from this mod is spawned (in terms of clipping and otherwise interfering). This includes not just other mods but official content.
    - Should you encounter floating grass/pebbles, attempt the steps provided by the Floating Grass Fix.
    - Yes, it seems to be working almost flawlessly in Special Edition, but be prepared for some manual tweaking.
    - Yes, some enb presets will make certain foliage look unnaturally shaded.
    - You can uninstall it in the middle of the game either by using your preferred mod manager's uninstall function or by removing all of the files this mod has added manually. You can see which files those are by simply previewing them in the FILES tab here, and then clicking on "Preview file contents". If mandatory, at least be in a cell ("room") which has none of this mod's assets present to avoid possible issues.

    All else has been answered in the DESCRIPTION tab of the mod.

    Big thank you to joshezzell, this remains one of the first mods I download whenever falling back down the deep, dark Skyrim hole of despair. Even if some of the chosen flora doesn't fit the climate it has been placed into, it immensely adds to the depth and natural feeling of the environment.
  14. EasternTime
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    Had the wierdest gamebreaking bug.
    After a few hours of playing after fasttravel or waiting my save becomes corrupted. The way corruption works it enables some sort of supergravitation: from now on, character cannot jump (she plays animation, but don't actually raise in the air more for a few inches), and recieve extreme fall damage. To the point where dropping from the border instantly kills you. NPCs are unaffected.
    I suspected a compatability bug with Expanded Towns and Cities, tried turning other mods on and off, but only disabling Unique Grasses helped. Moreother, this is not a script problem, because it happened even after I've deleted all scripts from save with SaveCleaner v.2.06 beta and .skse file too. Cleaning mods with TES5Edit 4.0.2, Wrye Bash, animation resets, nothing helped.

    Here, take a look.
    An example of a save broken this way: https://www.dropbox.com/s/bbazp1jiqg3pr87/Broken%20Save.ess?dl=0
    Load order: https://pastebin.com/95ATd5xV
    I already deleted Unique Grasses, but IIRC, it was just below Skyrim Flora Overhaul.esp, with all patches, including ClippingFixer beta.