This page was last updated on 21 December 2015, 4:06PM
Changelogs
Version 3.3
Fire lights no longer have shadowing due to engine restrictions.
Version 3.2
Fires are now lit with shadowing. This is now the default.
There is an optional version without lit fires for better performance. I can say that the performance hit was actually less than I expected, so give the lit one a try.
Version 3.1
A critical error, the Skyrim equivalent of a memory leak, has been identified and patched. Users should update immediately.
Ice now melts naturally up to 6 times faster. It can and will melt within 8-10 minutes of playtime or 8-12 hours in game time, whichever comes first.
Script optimizations for better memory and CPU use.
Version 3
MCM Menu added
Fire and Ice effects can now be toggled on and off.
Firestorm Explosion is now much more firey. Not recommended for personal use unless you've got some fire resistance going.
Blizzard now spits out lots and lots of ice.
Explosive sources of fire now make more fire
Max # of fires active increased by 10%
Fire now melts ice a little better
Shock spells can now catch things on fire, obviously nowhere near as well as fire can, but they still can do it. Beware, electrical fires don't care what surface they hit.
Fire now spreads at half its normal rate in rain or snow as opposed to not spreading at all.
Frostbite-based spells now create half as much ice.
Version 2.2
MAJOR FIX: Deleted ice would continue to call after its delete, causing major script lag. fixed.
Reduced/ended papyrus logjam
Version 2.1
Fire spread behavior has been altered in ways you'll never understand.
Fire now melts ice/ice puts out fires.
Slight papyrus log error reduction.
It's ok, I don't really understand either.
Version 2
IMMA BUILD AN IGLU has been added.
Fire damage to the player has been increased significantly.
"Firepuddle" has been replaced with the standard fire barrier mesh