I'm very interested in a voiced lord death to explain the logic and give quests- or perhaps posing as a boss
first things first and thats addressing the system really quick, how about I send you what I have so far and you let me know what can be improved upon I did put an optional "no FX" (basic bound system) in place already as a fallback but its not implemented in the game as the other system felt more refined the follower tranforms into a death weapon and flies into your hand and is thrown wherever your aiming to transform back (when sneaking it is just set down when reverting form so it seems stealthy)
Its all animated and I liked the way everything came together but I'd like someone to see it so I can get a second opinion
If the current stuff is neatly packaged and cleaned (BOSS, or whatever it is that is used to clean and tidy a file) and installable via NMM, I'd be happy to test it. I'm a total noob at manual installations, so I don't want to make a rookie mistake on my end, and tell you it's broken when it isn't.
Are you also trying to implement a way to have the weapons as followers that can change into their weapon form on command? If I had to guess, it would involve a spell you equip similar to bound weapon spells, and with a really short range, like the touch spells from Oblivion, that you can use only on your weapon follower. It would disable the follower and summon a weapon to your hand(s) at the same time, perhaps with a short effect similar to when your summon an atronach when they are disabled. These weapons would have to be noticeably more powerful than a vanilla counterpart, Already done long ago lol I send the npc to a halding cell and replace them with a weapon where they were standing, and via SplinTranslateToRef, I have it fly at the player while you hold your hands out, when it reaches you it is equipped like a bound weapon and your given some unique spells. Reverting is the opposite, you throw the weapon, it flies torwards wherever your aiming, and tranforms back into the human form.
and the type of weapon might change as you level up, if you use vanilla models, or get more powerful as they "eat souls" similar to what the ebony blade is supposed to do. But I would also say that you can't have just any soul boost the weapon's power. Animal/beast souls would do nothing, Dragon souls can't be eaten by the weapons (as you are already eating them), and the undead don't have souls to be eaten. Weapons should only be able to power up by either eating a particularly nasty human/elf/khajit/argonian soul, such as a bandit leader or a briarheart, or by eating a soul given as a quest target by an NPC (Death himself, perhaps?) that is added by the mod, Also done awhile back (all these ideas are part of the original plan haha) When you are in your "Meister Form" as I have dubbed it, killing certain enemies like hagravens will drop powerful souls (actually souls rise above their body and float there until you revert your follower to human form and command them to eat the soul). Regular enemies drop weaker souls. You need 99 weaker souls and a powerful soul to unlock the next form. Dragon souls can't be eaten because I had the same thought process. Animals don't spawn souls. The death thing might be cool to try out.
or, if you are going the evil route, by the Dark Brotherhood. Speaking of which, there should be some evil weapons like Ragnorok that hang out with the Dark Brotherhood that you get as a reward for finishing all of Nazir's contracts, perhaps given to you by the Nightmother herself with spliced-together audio and presented the way Shadowmere is (rising from the pool the way a lurker does in the Dragonborn DLC), and even perhaps with you getting to chose the gender and customize what type of weapon it becomes. This will also make Dark Brotherhood Forever worthwhile again, rather than the boring set of "talk to X and kill Y" that it is now. After I optimize all the nuances, I'll see how I can expand it and keep it lore "agreeable", I could use help making quests eventually actually ha
If you want unique voicing for a Lord Death character, I would love to try out for it. Give me a few lines, and tell me what type of voice you want (close to the anime normal voice, or a sinister/intimidating voice, for example), and I'll send you some test recordings.
To be honest, your way of changing the weapon follower between forms seems over-complicated. It might be simpler to use a system more similar to the bound weapon summon, while still retaining the feel you want. Just a thought, and probably would be more trouble than it's worth to implement now, as you seem to already have a method in place, and changing it could cause no end of issues. I look forward to seeing this mod, and hope future work on it progresses smoothly.
I'm making a Soul Eater follower system (almost done) called Death Weapon Meister Academy Followers and I'd love to get another person or two who'd work with me. The meister and weapon follower system is already fully scripted and implemented as well as Soul Resonance powers, the ability to have your death weapon eat souls, and sensing powerful soul wavelengths in the meister form. I've kept it within reason of skyrim lore, it being Soul Eater inspired but not a port of soul eater characters. :p
Are you also trying to implement a way to have the weapons as followers that can change into their weapon form on command? If I had to guess, it would involve a spell you equip similar to bound weapon spells, and with a really short range, like the touch spells from Oblivion, that you can use only on your weapon follower. It would disable the follower and summon a weapon to your hand(s) at the same time, perhaps with a short effect similar to when your summon an atronach when they are disabled. These weapons would have to be noticeably more powerful than a vanilla counterpart, and the type of weapon might change as you level up, if you use vanilla models, or get more powerful as they "eat souls" similar to what the ebony blade is supposed to do. But I would also say that you can't have just any soul boost the weapon's power. Animal/beast souls would do nothing, Dragon souls can't be eaten by the weapons (as you are already eating them), and the undead don't have souls to be eaten. Weapons should only be able to power up by either eating a particularly nasty human/elf/khajit/argonian soul, such as a bandit leader or a briarheart, or by eating a soul given as a quest target by an NPC (Death himself, perhaps?) that is added by the mod, or, if you are going the evil route, by the Dark Brotherhood. Speaking of which, there should be some evil weapons like Ragnorok that hang out with the Dark Brotherhood that you get as a reward for finishing all of Nazir's contracts, perhaps given to you by the Nightmother herself with spliced-together audio and presented the way Shadowmere is (rising from the pool the way a lurker does in the Dragonborn DLC), and even perhaps with you getting to chose the gender and customize what type of weapon it becomes. This will also make Dark Brotherhood Forever worthwhile again, rather than the boring set of "talk to X and kill Y" that it is now.
Anyway, that is just a few ramblings I came up with. Feel free to use them or not, as you see fit.
I love Soul Eater and I love the concept of adding pieces of it to Skyrim (would love to see a Blair follower, cat transformation with witch hat and all ;P), but *please* tell me you are still working on the texture for that weapon, because it is looking horrid and unfinished as is.
Thank god for that. You should probably mention that it is beta in the description so that others don't have the same reaction as me, and not be as nice about it.
Could you make another version where you size it down a bit, pretty please. Other than thought it looks amazing, I get the droolies thinking about how it how easily it destroyed Medusa.
18 comments
first things first and thats addressing the system really quick,
how about I send you what I have so far and you let me know what can be improved upon
I did put an optional "no FX" (basic bound system) in place already as a fallback but its not implemented in the game as the other system felt more refined
the follower tranforms into a death weapon and flies into your hand and is thrown wherever your aiming to transform back (when sneaking it is just set down when reverting form so it seems stealthy)
Its all animated and I liked the way everything came together but I'd like someone to see it so I can get a second opinion
Already done long ago lol I send the npc to a halding cell and replace them with a weapon where they were standing, and via SplinTranslateToRef, I have it fly at the player while you hold your hands out, when it reaches you it is equipped like a bound weapon and your given some unique spells. Reverting is the opposite, you throw the weapon, it flies torwards wherever your aiming, and tranforms back into the human form.
and the type of weapon might change as you level up, if you use vanilla models, or get more powerful as they "eat souls" similar to what the ebony blade is supposed to do. But I would also say that you can't have just any soul boost the weapon's power. Animal/beast souls would do nothing, Dragon souls can't be eaten by the weapons (as you are already eating them), and the undead don't have souls to be eaten. Weapons should only be able to power up by either eating a particularly nasty human/elf/khajit/argonian soul, such as a bandit leader or a briarheart, or by eating a soul given as a quest target by an NPC (Death himself, perhaps?) that is added by the mod,
Also done awhile back (all these ideas are part of the original plan haha) When you are in your "Meister Form" as I have dubbed it, killing certain enemies like hagravens will drop powerful souls (actually souls rise above their body and float there until you revert your follower to human form and command them to eat the soul). Regular enemies drop weaker souls. You need 99 weaker souls and a powerful soul to unlock the next form. Dragon souls can't be eaten because I had the same thought process. Animals don't spawn souls. The death thing might be cool to try out.
or, if you are going the evil route, by the Dark Brotherhood. Speaking of which, there should be some evil weapons like Ragnorok that hang out with the Dark Brotherhood that you get as a reward for finishing all of Nazir's contracts, perhaps given to you by the Nightmother herself with spliced-together audio and presented the way Shadowmere is (rising from the pool the way a lurker does in the Dragonborn DLC), and even perhaps with you getting to chose the gender and customize what type of weapon it becomes. This will also make Dark Brotherhood Forever worthwhile again, rather than the boring set of "talk to X and kill Y" that it is now.
After I optimize all the nuances, I'll see how I can expand it and keep it lore "agreeable", I could use help making quests eventually actually ha
To be honest, your way of changing the weapon follower between forms seems over-complicated. It might be simpler to use a system more similar to the bound weapon summon, while still retaining the feel you want. Just a thought, and probably would be more trouble than it's worth to implement now, as you seem to already have a method in place, and changing it could cause no end of issues. I look forward to seeing this mod, and hope future work on it progresses smoothly.
Like scripts?
Anyway, that is just a few ramblings I came up with. Feel free to use them or not, as you see fit.