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The Lucky Skeever
by SA547
3/20/2014

Prior to his execution, Roggvir was a guard assigned to watch over Solitude's main gate, and thus held considerable responsibility to ensure that the city is secured against all possible intrusions and to trap escaping troublemakers seeking to flee.

However, Roggvir was a Nord, and thus held a fierce sense of pride for his people. Furthermore, he saw Ulfric Stormcloak as a better ruler of Skyrim than the High King Torygg, and his convictions were further hardened when the Aldmeri Dominion, having defeated the Empire and forced it to sign the White-Gold Concordat in exchange for an uneasy peace, sought to suppress any form of Talos worship. To Roggvir, he saw it as a complete travesity, a convenient excuse by the Aldmeri to destroy any dissent against its domination of all Tamriel.

In addition to his outward duties as a gate guard, and as a reward for his secret loyalty to the Jarl, Roggvir was given The Lucky Skeever, secretly owned by the Jarl of Windhelm as one of his several assets across the province, and used it as his residence when secretly staying in the city and lying low.

Now as you enter the city for the first time, you quickly become witness to Roggvir's execution, all eyes on him as the axe is raised over his head... Not knowing later that you would realize that even dead men can speak, and to obtain the key means that you must conduct an investigation around the seized property.

Features
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*Double bed, plus two beds for followers
*Kitchenette with proper storage of meat, vegetables and spirits
*Personal work desk (includes library, alchemy lab and enchanting table)
*Convenient access to Solitude's trade district
*Ten-weapon rack plus weapon and shield plaques
*Balcony with a good view of the city
*A garden for vegetables and medicinal herbs
*Small heated bathroom
*Extensive storage options
*Bookshelves for collectors
*Can be used as a secondary home for two followers (using My Home is Your Home)
*Navmeshed
*Cleaned with TES5edit
*Script-Free
*No god items included

Installation
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NMM: simply install the mod.
MO: simply install the mod.
Manual: open the downloaded file with 7zip, and then click and drag the .ESP into Skyrim's Data folder.

Uninstallation
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NMM: Use NMM to uninstall the mod.
MO: deactivate the mod and remove.
Manual: make a gamesave away from Solitude, preferably in an interior cell, exit Skyrim; open Skyrim's Data folder, find SolitudeTheLuckySkeeverHome.esp and its accompanying .BSA, and delete both of them.

Upgrading (just in case)
------------------------
Take all stored items from containers, chests and racks, and then step out of the house, before making a new gamesave and exiting Skyrim. Use the installation procedure to upgrade the mod, before going back into the game.

Troubleshooting
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* If a certain object is out of position (i.e. enchanting table, wine rack), open the console (the tilde key ~), click on the offending object, then type and enter recycleactor to return the object to its proper position.

Credits
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Much thanks to Stroti, Tamira, InsanitySorrow, AARS, F.R.I., and other craftsmen of TES Alliance for their excellent static models (clutter, furniture, containers) used in this player home.

Notices
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Any modification to the mod requires my express permission. The use of third-party assets in this mod for other mods or purposes requires the permission from their respective authors. Uploading this mod to sites other than Nexus or TESA without my authorization is strictly prohibited.

CHANGELOG
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1.0rc (3/21/2014)

* Initial release.

1.2 (5:55 PM 3/22/2014)

* Added basement area accessible through trapdoor.
* Basement area includes alchemy/enchanting lab, blacksmithing section, and area for combat practice.
* Added new containers for further item organization and cleanup (in case they fly off).
* Added new decorative statics.
* Added more weapon racks and mannequins (4 is just enough).
* Optimization by removal of unneeded custom models, and lighting adjustments
* Reorganized workspace, which includes enchanting and alchemy workstations, plus categorized jars and additional storage.

1.22 (1:10 AM 3/23/2014)

* Some custom/3rd-party jars, chests and racks have been removed due to a certain attribute in the meshes that affects their collision properties and cause them to fly out unexpectedly. The affected containers are now either deleted or replaced with vanilla equivalents.