No. There wasn't any use for it in the main game, I only found one use in dawnguard somewhere in the vampire castle. It will be usable in any other mods that use the item as-is in game for a recipe. I know that caranthir tower uses it to make a statue, but that's about it. It's just a misc item that adds a bit more value to rare werewolf/werebear encounters.
The usual use for it that mods have (I think Complete Crafting Overhaul Remade is one) is making leather with it at the tanning rack, as with almost any other pelt. Maybe it's Complete Cooking and Alchemy Overhaul that does it; I forget. But you wouldn't need this mod with which ever of those is doing it, since it also puts the pelts in the were*'s inventory.
That simply isn't correct. You'll need to do a compatibility patch, or this mod will wipe out whatever other changes the other mod(s) did to were-folk.
Im using the Dawnguard and Dragonborn Version, there are no other Mods that could cause a Conflict that i have, but does Skyrim Immersive Creatures count.
In response to post #17416734. #17420994 is also a reply to the same post.
I doubt that would cause a conflict unless it alters death items. Anyway loading mine after it should overwrite it anyways. I recently did the companions questline with the dawnguard and dragonborn version and all of the werewolves had werewolf pelts like they should. If you know how to use tes5edit you could use that to determine the problem rather easily.
It's possible that you have a mod that changes the item werewolf pelt into a regular wolf pelt. The dragonborn dawnguard version is for people will all DLC since hearthfire doesn't change werewolves or werebears.
I see you have Versions of your Mod that says Vanilla and Dawnguard with Dragonborn, is it possible to make a 3 pack 1 esp please
Finally got your Mod working after Deleting a Few Mods and Restarted my Game, i still dont know witch Mod caused it, but i finally got my Werewolf Pelts in Gallows Rock.
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What version of the mod are you using and do you have any mods loaded that might conflict with it?
I doubt that would cause a conflict unless it alters death items. Anyway loading mine after it should overwrite it anyways. I recently did the companions questline with the dawnguard and dragonborn version and all of the werewolves had werewolf pelts like they should. If you know how to use tes5edit you could use that to determine the problem rather easily.
http://www.nexusmods.com/skyrim/mods/34615/?
I see you have Versions of your Mod that says Vanilla and Dawnguard with Dragonborn, is it possible to make a 3 pack 1 esp please
Finally got your Mod working after Deleting a Few Mods and Restarted my Game, i still dont know witch Mod caused it, but i finally got my Werewolf Pelts in Gallows Rock.